Scales of War 1015 Chat
Chat log started at 15.10.2008 / 20:56:12
‘Nosferatu’ connected
‘Liquidmantis’ connected
‘Godryk’ connected
‘King Mob’ connected
GM: Hey everyone, sorry I’m running late
‘Ferret’ connected
‘4dSwissCheese’ connected
Rich → Initiative [7] [1d20+3 = 7]
Rich: Rich → Initiative [7] [7]
Xuande: Scaph is being a slowpoke, and someone else I think?
GM: I’m still getting set… blame the DM
GM: Stupid work emergencies
Campaign saved.
Ferret (Xuande): And he had french fries, which I looted and am eating. :D
GM: Did I hand out XP for dealing with Troyas well?
King Mob (Alastair Danaan): it was fine… don’t let my comments get on your nerves :)
Ferret (Xuande): The only specific XP I remember was for fighting fires once, I think?
Ferret (Xuande): The rest were always for fights.
Atras: there was a minor XP for firefighting
4dSwissCheese (Erethis): I thought we got some for the conversation with the hobgoblin
GM: you should have gotten 25 each from Troyas
Ferret (Xuande): Oh, cool. :) So the max possible now should be… 383 then?
Rich: hmm
GM: Yes
Ferret (Xuande): Okie. Thanks. :)
Ferret (Xuande): Scaph’s busy fighting with FG2 on his new hard drive/OS, he forgot he’d need to
Nosferatu (Rich): can we role for a skill check assist?
GM: Ardil was supposedly going to be late, but I see him here
Ferret (Xuande): Sure. Roll your computer skill, with a −20 penalty due to cryptic OS. :D
GM: so we are down two, but with one on the way, right?
Ferret (Xuande): Yeah, Scaph’ll hopefully be along soon.
4dSwissCheese (Erethis): He (Liquid) is semi-afk looking after his kid.
Nosferatu (Rich): I say we wait a few minutes, we’re shy our cleric..
Ferret (Xuande): True.. being short on a healer makes me whimpery.
Liquidmantis (Ardril): Yeah, I’m eavesdropping and chat buffering.
Nosferatu (Rich): which OS he using?
Liquidmantis (Ardril): but my attention is split right now.
Atras: what ever happened to be overloaded with Leaders?
Ferret (Xuande): Vista
4dSwissCheese (Erethis): Especially makes me nervous being short the healer who can turn undead.
Campaign saved.
Nosferatu (Rich): we sure he can *turn* undead?
4dSwissCheese (Erethis): No, I suppose not. But the other option is pretty useful too…
Nosferatu (Rich): can evil clerics not dominate them anymore?
Atras: he’s not evil, just an agent of Death’s godess
Ferret (Xuande): I was going to say “he’s not evil, just misunderstood’ :(
Nosferatu (Rich): LOL sounds like a disagreement I had with one DM over if using poisoned blades would make my character evil or not.
Ferret (Xuande): Scaphism, to his regret, is. :P
Nosferatu (Rich): he argued that using poison was an inherently evil thing to do, while I argued that stabbign people is considered evil usually as well.
‘Scaphism’ connected
Nosferatu (Rich): so where do we send a few bucks to pay for a new mic for Atras?
Atras: How long do you want to wait for Benticore?
Campaign saved.
Alastair Danaan: I would put in a few bucks for Atras’s new mic
Liquidmantis (Ardril): I’m happy the built-in on my laptop seems to be sufficient.
Ferret (Xuande): Let’s give Bent maybe 10more minutes?
Ferret (Xuande): Scaph’s still installerating anyway
‘Scaphism’ disconnected
‘Scaphism’ connected
Campaign saved.
Spiv → Strength check [13] [1d20+3 = 13]
Could not add ‘Goblin Skullcleaver’ to combat tracker
Campaign saved.
Godryk: [42] [20d4 = 42]
Erethis: [42] [42]
Godryk (Godryk): The answer to life the universe and everything!
Spiv: [3] [2d4 = 3]
Spiv: [41] [17d4 = 41]
Nosferatu (Rich): I think at level 1 it’s not so great, but I can see later on that it would kick butt when you have a guy that deals lots of damage (or say a rogue that gets a sneak attack)
GM: Looks like your Cleric will be taking down your cap site
Spiv: Blast!
Erethis → Power [Commander’s Strike] → Attack: An ally of your choice makes a melee basic attack against the target; Hit: Ally’s basic attack damage + your INT.
Liquidmantis (Ardril): everytime someone says errata I first hear erotica then it reprocesses. Just a little insight into my inner workings.
Campaign saved.
As Thalamus takes care of the camp, the rest of you take a look at the remains of Rivenroar Castle
Spiv: Is the DM playing Thalamus?
Atras: I can do that, I guess
Atras: I feel like I won’t do Benticore justice
Scaphism (Spiv): Or he can hang behind.
GM: The Castle of Rivenroar is in bad repair. The walls have nearly all collapsed, and the vines growing over the remaining walls threaten to pull down the rest. You can still see the depression of an old trail going to where there would have been a gate, a long time ago. You have to assume that this place was sacked when the Red Hand Army attacked the Vale ten years ago, and has not generated interest in restoring it. The catacombs, however, are a different story. The thick double wooden doors barring entry to the catacombs look untouched by the years, clearly a magic spell was used on them. There is no sign of a lock of any sort on the doors, neither a bar to keep unsavory haunts out, nor a keyhole into which a key might fit, just a simple latch. Above the door is a marble mantle, with three names engraved on it in a pyramid structure: Von Urstadt, Rivenroar,Von Jallach.
4dSwissCheese (Erethis): Yeah…he slept in
Alastair Danaan: Well. I’m not going first.
Nosferatu (Rich): just randomly cobble some vowels and sonsanants together…
Nosferatu (Rich): LOL my bad ont he typo
Ardril: I want to inspect the doors before we try anything.
Erethis: Yeah - go for it.
Ardril → Skill [Arcana] [26] [1d20+9 = 26]
Xuande: The door does look a little too inviting..
King Mob (Alastair Danaan): srsly, here I’ll do it. “Youth Garble Garble Yellow Submarine”
King Mob (Alastair Danaan): “Coo coo cachoo”
Atras: I and I no gwan t’ be mekin an attempt at mimicing our voodoo man
Nosferatu (Rich): what cleric, little Timmy ferll down the wella gain?
King Mob (Alastair Danaan): That’s Sulik.
Erethis: Does it look like the ground around the doors get used frequently? Tracks and whatnot?
4dSwissCheese (Erethis): That should have been ooc
GM: There are footprints in and out of the door
Godryk → Skill [Perception] [21] [1d20+1 = 21]
Alastair Danaan is carefully looking around for backstabbing Goblins
Godryk checking the doors
Alastair Danaan → Skill [Perception] [8] [1d20+6 = 8]
GM: There are recent signs of clearing the flora from the visible edges of the catacomb
Alastair Danaan: I see one! Ahh!
Campaign saved.
GM: It appears as though the Hand does not want to give a bad first impression
Alastair Danaan hides behind Rich
Erethis: Well, then, this seems to be the front door…
Spiv: Do we want to head in the front door?
Alastair Danaan: Well, perhaps it was just a trick of the light…
Xuande: waits patiently, knowing this sort of activity isn’t his strong suit.
Nosferatu (Rich): Start talking or rich starts opening doors.
Godryk (Godryk): Should we come up with a marching order or is that necesary?
Alastair Danaan: OK, let’s go in. But I reiterate. Not me first.
GM: remember, the people captured have been held hostage for at least two day now
Erethis: Not if there’s another optiond. Perhaps someone with sharp eyes should take a quick look for another entrance.
Atras: marching orders are probably good
Spiv: I’ll take a quick look.
Spiv: For another entrance.
Spiv → Skill [Perception] [18] [1d20+9 = 18]
Alastair Danaan tries to stick near the back of the party
[w] → Spiv: nope, nothing jumps out at you
Xuande: Alright. We’ll wait here. If you don’t find one, make sure this door is safe and then we’ll go in.
Spiv spends a few minutes searching for tracks or any sign of another entrance, without any luck.
Spiv: None.
Rich thinks that the rogue should take point, then he shall lead the remainder.
Spiv: Okay…
Nosferatu (Rich): I was the only fighter right?
Xuande would be willing to walk third, behind Rich.
Spiv: Well there’s hardly a door invented that I haven’t found a way through.
Erethis: I’m happy to go behind him.
Ferret (Xuande): HOLY CRAP A MAP LOADED FAST
Spiv inspects the doorframe for likely traps
Nosferatu (Rich): I would suggest wqe keep a good defender type near the rear as well in case of attack fromt hat direction.
Spiv → Skill [Perception] [21] [1d20+9 = 21]
[w] → Spiv: checking what?
[w] Spiv: GM traps
4dSwissCheese (Erethis): Someone with a decent ranged attack, though (ie. not me)
Campaign saved.
[w] → Spiv: No traps
[w] Spiv: gm Checking the area around the handle and the frame
Nosferatu (Rich): he’s chilling with the cleric apparently.
Godryk: Anyone not currently present gets to go first ;)
[w] Spiv: GM then the floor
[w] → Spiv: No traps there either, nice high roll
Nosferatu (Rich): rich has *no* ranged capability at all.
Spiv is satisfied that death is not staring him in the face, he motions to the others for silence.
Spiv gently, gently pulls on the door handle.
you open the door to a darkened room, not completely dark, with stairs leading down
Spiv stealthily enters the room, looking and listening for occupants.
Godryk → Initiative [14] [1d20+4 = 14]
Rich → Initiative [22] [1d20+3 = 22]
Spiv → Initiative [18] [1d20+6 = 18]
Nosferatu (Rich): OMFG!
Erethis → Initiative [9] [1d20+4 = 9]
Xuande → Initiative [22] [1d20+3 = 22]
GM: When you get to the bottom of the stairs, the guards draw their weapons!
Alastair Danaan → Initiative (+2) [16] [1d20+2 = 16]
Ardril → Initiative [8] [1d20+5 = 8]
Liquidmantis (Ardril): I just wanted to see what you guys were going to do first…
[TURN] Hobgolin Soldier 2
Hobgolin Soldier 2 → *Flail* (vs. AC) [at Spiv] [22] [HIT] [1d20+7 = 22]
Hobgolin Soldier 2 → *Flail* (Damage) [to Spiv] [5] [1d10+4 = 5]
[TURN] Rich
Campaign saved.
Rich → Tide of Iron (vs. AC) [at Hobgolin Soldier 2] [25] [HIT] [1d20+8 = 25]
Rich → Tide of Iron (Damage) [to Hobgolin Soldier 2] [5] [1d8+4 = 5]
Spiv has a dagger at the ready and glares death at the hobgoblin.
Xuande → Power [Wolf Pack Tactics]
Rich: [END TURN]
[TURN] Xuande
Nosferatu (Rich): hey there is a virtous woman at the end of this little jaunt. nothing gets in Richs way.
Xuande → Furious Smash (vs. Fort) [at Hobgolin Soldier 2] [12] [MISS] [1d20+6 = 12]
Xuande: [END TURN]
[TURN] Goblin Sharpshooter 1
Goblin Sharpshooter 1 → *Hand Crossbow (vs. AC) [at Xuande] [16] [MISS] [1d20+9 = 16]
[TURN] Hobgolin Soldier 1
Xuande rushes forward and tries swat the guard with the flat of his blade, but misses.
Erethis: Someone try to get up in the face of the sharpshooters?
Hobgolin Soldier 1 → *Flail* (vs. AC) (+2) [at Rich] [12] [MISS] [1d20+9 = 12]
[w] Spiv → Erethis: any thoughts on which to take out first?
[TURN] Spiv
Campaign saved.
Spiv → Deft Strike (vs. AC) (−2) [9] [1d20+6 = 9]
Spiv: [END TURN]
[TURN] Alastair Danaan
Alastair Danaan begins to chuckle. “Seems you’re in my way,” and curses the Hob soldier.
Alastair Danaan → Dreadful Word (vs. Will) [at Hobgolin Soldier 1] [8] [MISS] [1d20+4 = 8]
Alastair Danaan cuts himself, regaining the encounter power
Alastair Danaan: [END TURN]
[TURN] Godryk
Godryk → Twin Strike (vs. AC) [at Hobgolin Soldier 1] [18] [MISS] [1d20+5 = 18]
Godryk → Twin Strike (vs. AC) [at Hobgolin Soldier 1] [9] [MISS] [1d20+5 = 9]
Godryk: [END TURN]
[TURN] Goblin Skullcleaver
Goblin Skullcleaver → *Battleaxe (vs. AC) (+3) [at Xuande] [18] [HIT] [1d20+9 = 18]
Goblin Skullcleaver → *Battleaxe (Damage) [to Xuande] [10] [1d10+5 = 10]
[TURN] Erethis
Erethis → Power [Wolf Pack Tactics] → Target: One creature Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action.; Hit: Increase damage to 2[W] + STR at 21st level.
Erethis → Wolf Pack Tactics (vs. AC) [10] [1d20+6 = 10]
Erethis: [END TURN]
[TURN] Goblin Sharpshooter 2
Campaign saved.
Goblin Sharpshooter 2 → *Hand Crossbow (vs. AC) [at Xuande] [20] [HIT] [1d20+9 = 20]
Goblin Sharpshooter 2 → *Hand Crossbow (Damage) [to Xuande] [6] [BLOODIED] [1d6+4 = 6]
[TURN] Ardril
[w] Erethis: You’re sure about the AC on the hobgoblins? That seems awfully high…
Ardril → Power [Wand of Accuracy]
Xuande mutters a bit, wondering if someone stuck a ‘Kick Me” sign on him somewhere as kids sometimes do to each other.
Ardril → Acid Arrow (vs. Ref) (Attack #1) (+3) [at Goblin Sharpshooter 1] [23] [HIT] [1d20+7 = 23]
[w] → Erethis: Yeah, it is higher than average
Ardril → Acid Arrow (Damage #1) [16] [2d8+4 = 16]
[w] → Erethis: there are a few non-standard monsters in here, and I had to change the levels here and there
Ardril: [END TURN]
[TURN] Thalamus - Effects: Slowed, 5 Poison
Effect [Slowed] on ‘Thalamus’ allows a saving throw
Effect [5 Poison] on ‘Thalamus’ allows a saving throw
[TURN] Hobgolin Soldier 2
Ardril → Power [Acid Arrow] → Hit: Ongoing 5 acid damage (save ends). Make a secondary attack.; Secondary Target: Each creature adjacent to the primary target; Hit: Ongoing 5 acid damage (save ends). Miss: Half damage, and ongoing 2 acid damage to primary target (save ends), and no secondary attack
Ardril → Power [Acid Arrow]
GM: your acid bloodies the sharpshooter!
Ardril looks appreciatively at his wand.
Hobgolin Soldier 2 → *Flail* (vs. AC) [at Rich] [19] [HIT] [1d20+7 = 19]
Hobgolin Soldier 2 → *Flail* (Damage) [to Rich] [13] [1d10+4 = 13]
[TURN] Xuande
Campaign saved.
Xuande → Power [Inspiring Word]
Rich → Longsword (vs. AC) [at Hobgolin Soldier 2] [23] [HIT] [1d20+8 = 23]
Rich → Longsword (Damage) [to Hobgolin Soldier 2] [12] [1d8+4 = 12]
Xuande: [1] [1d6 = 1]
Xuande → Furious Smash (vs. Fort) [at Hobgolin Soldier 2] [9] [MISS] [1d20+6 = 9]
Xuande: [END TURN]
[TURN] Rich
Rich → Reaping Strike (vs. AC) [at Hobgolin Soldier 2] [23] [HIT] [1d20+8 = 23]
Rich → Reaping Strike (Damage) [to Hobgolin Soldier 2] [10] [BLOODIED] [1d8+4 = 10]
Xuande pauses to staunch the worst of his wounds, then again attempts to swat the hobgoblin soldier with his blade, but to no avail.
Campaign saved.
Rich: [END TURN]
[TURN] Goblin Sharpshooter 1 - Effects: 5 Acid
Goblin Sharpshooter 1 → *Hand Crossbow (vs. AC) [at Rich] [14] [MISS] [1d20+9 = 14]
Effect [5 Acid] on ‘Goblin Sharpshooter 1′ allows a saving throw
[TURN] Hobgolin Soldier 1
Hobgolin Soldier 1 → Formation Strike* (vs. AC) [at Rich] [17] [MISS] [1d20+7 = 17]
[TURN] Spiv
[w] Erethis → Spiv: - If you wanted to delay, I can teleport out to a square from which you can get flanking.
Spiv → Power [Blinding Barrage] → Target: Each enemy in blast you can see; Hit: The target is blinded until the end of your next turn.; Miss: Half damage, and the target is not blinded.
Spiv → Power [Blinding Barrage] → Target: Each enemy in blast you can see; Hit: The target is blinded until the end of your next turn.; Miss: Half damage, and the target is not blinded.
Spiv → Blinding Barrage (vs. AC) [at Goblin Skullcleaver] [26] [HIT] [1d20+8 = 26]
Spiv → Blinding Barrage (vs. AC) [at Hobgolin Soldier 1] [24] [HIT] [1d20+8 = 24]
Spiv → Blinding Barrage (vs. AC) [at Hobgolin Soldier 2] [15] [MISS] [1d20+8 = 15]
Spiv → Power [Elven Accuracy] → Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Spiv → Blinding Barrage (vs. AC) [at Hobgolin Soldier 2] [24] [HIT] [1d20+8 = 24]
Spiv → Blinding Barrage (Damage) [7] [2d4+4 = 7]
Campaign saved.
Liquidmantis (Ardril): Don’t we get a +1 mod to attack on using an AP from one of our warlords?
Spiv → Dagger (vs. AC) (+3) [at Goblin Skullcleaver] [17] [HIT] [1d20+11 = 17]
Spiv → Dagger (Damage) [7] [1d4+4 = 7]
Spiv → Sneak Attack (Damage) [5] [2d6+3 = 5]
Spiv: [END TURN]
Liquidmantis (Ardril): Yay, rogues!
[TURN] Alastair Danaan
Xuande: Well, I’m glad they’re all blinded, but I still feel a bit sandwiched here..
Liquidmantis (Ardril): that is quite the wall of meat you are behind.
Alastair Danaan → Dreadful Word (vs. Will) [at Hobgolin Soldier 2] [6] [MISS] [1d20+4 = 6]
Spiv whips a hail of daggers at the soldiers, aiming for their eyes and striking them all.
Alastair Danaan: [END TURN]
[TURN] Godryk
Godryk → Power [Dire Wolverine Strike] → Target: Each enemy in burst you can see
Alastair Danaan sacrifices his blood to Caiphon, damaging himself for the boon of remembering how the failed attack worked
Godryk → Dire Wolverine Strike (vs. AC) (+2) [at Goblin Skullcleaver] [8] [AUTOMATIC MISS] [1d20+7 = 8]
Godryk → Dire Wolverine Strike (vs. AC) (+2) [at Hobgolin Soldier 1] [9] [MISS] [1d20+7 = 9]
Godryk → Dire Wolverine Strike (vs. AC) (+2) [at Hobgolin Soldier 2] [25] [HIT] [1d20+7 = 25]
Godryk → Dire Wolverine Strike (Damage) [to Hobgolin Soldier 2] [9] [1d8+3 = 9]
King Mob (Alastair Danaan): (the feat called Sacrifice to Caiphon lets you regain an encounter power that missed all targets by damaging yourself the level of the power)
Godryk: [END TURN]
[TURN] Goblin Skullcleaver - Effects: Blind
Campaign saved.
Godryk looks at his weapons and shakes his head….
Godryk → Power [Dire Wolverine Strike]
Godryk → Basic Attack (vs. AC) [at Goblin Skullcleaver] [13] [MISS] [1d20+5 = 13]
Ardril: Stop him!
[TURN] Erethis
Godryk → Basic Attack (vs. AC) [at Hobgolin Soldier 1] [23] [HIT] [1d20+5 = 23]
Godryk → Basic Attack (Damage) [to Hobgolin Soldier 1] [6] [1d8+3 = 6]
Godryk → Hunters Quarry (Damage) (+3) [to Hobgolin Soldier 1] [8] [1d8+3 = 8]
Erethis: [3] [1d6 = 3]
Erethis → Power [Fey Step]
Erethis: [END TURN]
[TURN] Goblin Sharpshooter 2
Goblin Sharpshooter 2 → *Hand Crossbow (vs. AC) [at Spiv] [24] [HIT] [1d20+9 = 24]
4dSwissCheese (Erethis): brb
Goblin Sharpshooter 2 → *Hand Crossbow (Damage) [to Spiv] [5] [1d6+4 = 5]
Campaign saved.
[TURN] Ardril
Nosferatu (Rich): they roll like us!
Rich subtly points out two goblins huddled together, by waving his arm at them violently.
Ardril → Magic Missile (vs. Ref) [at Hobgolin Soldier 1] [8] [MISS] [1d20+4 = 8]
4dSwissCheese (Erethis): back
Ardril → Power [Force Orb]
Ardril → Force Orb (vs. Ref) (Attack #1) (+1) [at Goblin Sharpshooter 2] [6] [AUTOMATIC MISS] [1d20+5 = 6]
Ardril: [END TURN]
[TURN] Thalamus
[TURN] Hobgolin Soldier 2 - Effects: Blind
Ardril sobs.
GM: [10] [1d20 = 10]
Hobgolin Soldier 2 → *Flail* (Damage) [to Rich] [5] [1d10+4 = 5]
Hobgolin Soldier 2 → *Flail* (Damage) [to Rich] [5] [1d10+4 = 5]
Campaign saved.
Hobgolin Soldier 2 → *Flail* (vs. AC) [at Rich] [9] [MISS] [1d20+7 = 9]
[TURN] Xuande
Hobgolin Soldier 1 → *Flail* (vs. AC) (−5) [at Xuande] [13] [MISS] [1d20+2 = 13]
Xuande → Viper’s Strike (vs. AC) (+2) [at Goblin Skullcleaver] [25] [HIT] [1d20+8 = 25]
Xuande → Viper’s Strike (Damage) [to Goblin Skullcleaver] [4] [1d8+3 = 4]
Xuande: [END TURN]
[TURN] Rich
Rich → Cleave (vs. AC) [at Hobgolin Soldier 1] [13] [MISS] [1d20+8 = 13]
[TURN] Goblin Sharpshooter 1 - Effects: 5 Acid
Rich: [END TURN]
GM: The sharpshooter flees through the door to the East
GM: [7] [1d20 = 7]
[TURN] Hobgolin Soldier 1 - Effects: Blind
GM: [16] [1d20 = 16]
GM: Hobgoblin Soldier 1 shakes off the Blining effect
Campaign saved.
Hobgolin Soldier 1 → *Flail* (vs. AC) [at Erethis] [26] [HIT] [1d20+7 = 26]
Hobgolin Soldier 1 → *Flail* (Damage) [to Erethis] [13] [1d10+4 = 13]
GM: And swings at Erethis with his flail
[w] Erethis: Don’t have the book on me right now, but would double-check that goblin resilience power for the future - I think it’s only works on “save ends” effects.
Hobgolin Soldier 1 → *Flail* (vs. AC) [at Rich] [9] [MISS] [1d20+7 = 9]
[TURN] Spiv
[w] → Erethis: crap, you’re right
[w] → Erethis: I hate screwing this stuff up
[w] Erethis: No worries…
Spiv → Power [Deft Strike] → Hit: Increase damage to 2[W] + DEX at 21st level.; Special: You can move 2 squares before the attack.
Spiv → Deft Strike (vs. AC) (+2) [at Goblin Skullcleaver] [17] [HIT] [1d20+10 = 17]
Spiv → Deft Strike (Damage) [6] [1d4+4 = 6]
Spiv → Sneak Attack (Damage) [12] [2d6+3 = 12]
Spiv: [END TURN]
Alastair Danaan contorts his face in anger, furious that his powers do not affect the hobgoblins, and casually curses the goblin sharshooter hiding behind the corner. “Come out, little gobbo,” he taunts. However he targets the Hobgoblin Soldier again with the Dreadful Word.
Campaign saved.
GM: The skullcleaver drools with rage, shaking off the blindess and salivating at Spiv
[TURN] Alastair Danaan
Scaphism (Spiv): Blindess ends on all targets
Alastair Danaan → Dreadful Word (vs. Will) [at Hobgolin Soldier 2] [23] [HIT] [1d20+4 = 23]
Alastair Danaan → Dreadful Word (Damage) [to Hobgolin Soldier 2] [11] [DYING] [2d8+4 = 11]
Alastair Danaan → Warlock’s Curse (Damage) [to Hobgolin Soldier 2] [3] [1d6 = 3]
Alastair Danaan: [END TURN]
[TURN] Godryk
Alastair Danaan laughs, as the power of the star fills him
Godryk → Twin Strike (vs. AC) (+2) [at Hobgolin Soldier 1] [26] [HIT] [1d20+7 = 26]
Alastair Danaan: HA HA HA, your puny blood is scarcely a meal for my masters!
Godryk → Twin Strike (vs. AC) [at Hobgolin Soldier 1] [11] [MISS] [1d20+5 = 11]
Godryk → Twin Strike (Damage) [to Hobgolin Soldier 1] [5] [BLOODIED] [1d8 = 5]
Godryk → Hunters Quarry (Damage) [to Hobgolin Soldier 1] [7] [1d8 = 7]
Godryk: [END TURN]
[TURN] Goblin Skullcleaver
Alastair Danaan → Power [Dreadful Word]
Goblin Skullcleaver → *Battleaxe (vs. AC) [at Spiv] [11] [MISS] [1d20+6 = 11]
[TURN] Erethis
Erethis → Warlord’s Favor (vs. AC) [at Hobgolin Soldier 1] [10] [MISS] [1d20+6 = 10]
Erethis → Power [Warlord’s Favor]
Erethis → Power [Inspiring Word]
Erethis: [5] [1d6 = 5]
Erethis: [END TURN]
[TURN] Goblin Sharpshooter 2
Nosferatu (Rich): can he use a minor as part of his move?
[TURN] Ardril
Atras: it is a very minor action
Campaign saved.
Ardril → Magic Missile (vs. Ref) (+3) [at Goblin Skullcleaver] [15] [HIT] [1d20+7 = 15]
Ardril → Magic Missile (Damage) [to Goblin Skullcleaver] [7] [2d4+4 = 7]
Ardril: [END TURN]
[TURN] Thalamus
[TURN] Xuande
Xuande → Power [Hammer and Anvil]
Xuande → Hammer and Anvil (vs. Ref) [18] [1d20+6 = 18]
Xuande → Hammer and Anvil (Damage) (+2) [to Goblin Skullcleaver] [6] [DYING] [1d8+5 = 6]
[TURN] Rich
4dSwissCheese (Erethis): Is it like 2nd Ed where we get experience for enemies who flee?
Atras: nope
4dSwissCheese (Erethis): Dang. Well…we’ll just have to kill them later…
Rich → Spinning Sweep (vs. AC) [at Hobgolin Soldier 1] [12] [MISS] [1d20+8 = 12]
Rich: [END TURN]
[GM] [TURN] Goblin Sharpshooter 1
Ferret (Xuande): But, yeah.. given the detail that they apparently put into this room regarding escape mechanisms (auto-closing doors :P), I don’t think we could have stopped them ALL from escaping.
[TURN] Hobgolin Soldier 1
Hobgolin Soldier 1 → *Flail* (vs. AC) [at Rich] [12] [MISS] [1d20+7 = 12]
[TURN] Spiv
Rich → Power [Spinning Sweep]
Spiv → Deft Strike (vs. AC) [at Hobgolin Soldier 1] [27] [HIT] [1d20+8 = 27]
Spiv → Deft Strike (Damage) [8] [1d4+4 = 8]
Spiv → Sneak Attack (Damage) [8] [2d6+3 = 8]
Spiv: [END TURN]
Campaign saved.
Alastair Danaan → Eldritch Blast (vs. Ref) [at Hobgolin Soldier 1] [17] [HIT] [1d20+4 = 17]
Alastair Danaan → Eldritch Blast (Damage) [13] [1d10+4 = 13]
Ardril cheers!
Alastair Danaan → Warlock’s Curse (Damage) [3] [1d6 = 3]
Xuande: [3] [1d6 = 3]
Spiv: We shouldn’t let them get away!
Xuande: They’re already away. Chasing them now only risks ambushes.
Erethis: They’re already gone…
Alastair Danaan: too late. We should pull back and regroup.
Ardril: I could stand to catch my breath.
Alastair Danaan: They went in three different directions. Too dangerous to follow them all in a dark tunnel.
Spiv glares at the others. “We shouldn’t let them get away.”
Alastair Danaan: I’m going out to rest.
Nosferatu (Rich): wouldn’t the warlock know if the one guy died, or did he not have him cursed?
Erethis: We’ll take care of them in due course.
Erethis → Taking Short Rest
Xuande: Hmm.. let’s stay here to rest, perhaps? It was hard enough getting off the stairs the first time.
Rich → Taking Short Rest
Ardril → Taking Short Rest
Xuande → Taking Short Rest
Alastair Danaan: Ok.
Godryk → Taking Short Rest
Alastair Danaan → Taking Short Rest
Nosferatu (Rich): OK, wasn’t sure you had a few of them cursed there.
Nosferatu (Rich): the only thing? all you need is Rich Lionnelhart!
Spiv → Taking Short Rest
GM: These bound iron doors have latches, but no locks. The west doors have a plaque on it that says “To Von Urstadt.” The north doors say “To Rivenroar Family.” The east doors say “To Von Jallach.”
Rich: I say we go west, since we are not likely to run into any hordes that direction since they didn’t get a warning yet.
Campaign saved.
GM: Decision?
Spiv: Not a bad idea.
Erethis: I don’t know - it would seem odd for them to retreat away from the hostages…
Spiv: Who knows what else they have in here.
Xuande: But they were trying to escape from all three directions.
Rich: We stopped the one goblin from escaping in that direction.
Spiv: The rooms could connect just past the doors.
Godryk: We would potentially be leaving ourselves open for attack from the rear.
Alastair Danaan: West is fine with me. All directions are the same.
Xuande: True.. but that’s a risk no matter what we do in here.
Ardril: Lead on.
Rich: We leave ourselves open to that in any direction we go.
During your short rest, you see that the Hobgoblins were wearing Scale Armor, with a Heavy Shield and a Flail each
Alastair Danaan: Precisely.
Godryk: Ok. West it is.
Erethis: Alright - west is fine.
Alastair Danaan searches their bodies to see if they had any cash.
Godryk searches the bodies.
the Skullcleaver was wearing chainmail and wieling a battleaxe
combined, they had 12 sp
Xuande: I don’t know if we can haul all this around, unfortunately..
King Mob (Alastair Danaan): woohoo
Spiv looks for gold or written instructions.
Rich: Give it to Spiv he looks like a trustworthy kind of guy.
Erethis: I’ll take one of the shields, for now.
Spiv flashes his most/least trustworthy grin.
Nosferatu (Rich): hmm isn’t there supposed to be a check penalty for a heavy shield?
Spiv smiles, and you wonder “Are his teeth pointed? It must be a trick of a light.”
GM: You open the door to the west into a dark hallway
Rich: perhaps we can hide this armor outside?
4dSwissCheese (Erethis): If I have it slung on my back and aren’t using it?
Nosferatu (Rich): I’m attacking!
GM: The hallway turns 90 degrees to the north
Campaign saved.
Nosferatu (Rich): I’m fairly sure someone is going to notice that none of the guards are there anymore.
Spiv stealthily moves to the north, senses fully alert.
Spiv holds a dagger in either hand as he creeps along the hallway.
[w] → Spiv: you see 10 various types of goblins playing dice
[w] → Spiv: there are also two sleeping
[w] Spiv: GM Are there any other sources of light?
Spiv they have not noticed you
[w] → Spiv: they have not noticed you
[w] Spiv: GM Entrances?
[w] → Spiv: no other light
[w] → Spiv: a door to the North and one to the West
[w] → Spiv: the sleepers are near the west door
Campaign saved.
[w] Spiv: GM All armed?
[w] → Spiv: yes, but not in their hands
[w] Spiv: GM Alright, I’m going to sneak back to the group to report the results
GM: Everybody can pick up 100XP for the previous room!
Campaign saved.
Godryk → Skill [Stealth] [11] [1d20+6 = 11]
Spiv → Skill [Stealth] [24] [1d20+9 = 24]
Godryk → Initiative [21] [1d20+4 = 21]
Xuande → Initiative [19] [1d20+3 = 19]
Spiv → Initiative [19] [1d20+6 = 19]
Alastair Danaan → Initiative [19] [1d20 = 19]
Erethis → Initiative [24] [1d20+4 = 24]
Ardril → Initiative [25] [1d20+5 = 25]
Rich → Initiative [12] [1d20+3 = 12]
Liquidmantis (Ardril): oh #$%@#!
Erethis: Try to push west once we get in the room - block that door, maybe…
Godryk trips over a loose stone on the floor drawing there attention.
Campaign saved.
Ardril → Power [Wand of Accuracy]
[TURN] Ardril
Ardril → Power [Wand of Accuracy]
Ardril → Power [Force Orb]
Ardril → Force Orb (vs. Ref) (Attack #1) (+3) [at Goblin Sharpshooter 3] [21] [HIT] [1d20+7 = 21]
Nosferatu (Rich): what that there are 11 and not 10?
[w] Rich → Spiv: hmm run over and coup de grace the sleepers?
[w] Spiv → Rich: I’m debating that or going next to the sharpshooters so I can OA them if they attack.
Ardril → Force Orb (vs. Ref) (Attack #2) [at Goblin Sharpshooter 3] [24] [CRITICAL HIT] [1d20+4 = 24]
[w] Rich: what sort of action is a coup de grace?
[w] Spiv → Rich: that could make it unnecessary
Ardril → Force Orb (vs. Ref) (Attack #2) [at Hobgoblin Grunt 3] [12] [MISS] [1d20+4 = 12]
Ardril → Force Orb (vs. Ref) (Attack #2) [at Hobgoblin Grunt 5] [10] [MISS] [1d20+4 = 10]
Ardril → Force Orb (Damage #1) [to Goblin Sharpshooter 2] [13] [2d8+4 = 13]
Ardril: [END TURN]
[TURN] Erethis
Campaign saved.
Erethis → Longsword (vs. AC) (+7) [31] [1d20+13 = 31]
Erethis → Longsword (Damage) [9] [1d8+3 = 9]
Nosferatu (Rich): yes
Erethis: [END TURN]
Nosferatu (Rich): coup de grace
GM: Hobgoblin 2 wakes up, noticing the swond in his stomach
GM: the shout wakes up Grunt 2
Alastair Danaan → Eldritch Blast (vs. Ref) [at Hobgoblin Grunt 3] [10] [MISS] [1d20+4 = 10]
Alastair Danaan: [END TURN]
[TURN] Alastair Danaan
[TURN] Godryk
Godryk → Twin Strike (vs. AC) [at Goblin Sharpshooter 4] [8] [MISS] [1d20+5 = 8]
Godryk → Twin Strike (vs. AC) [at Hobgoblin Grunt 5] [20] [HIT] [1d20+5 = 20]
Godryk → Twin Strike (Damage) [to Hobgoblin Grunt 5] [6] [DYING] [1d8 = 6]
Godryk: [END TURN]
[TURN] Spiv
Xuande → Power [Furious Smash]
Xuande → Power [Furious Smash]
Campaign saved.
Spiv → Piercing Strike (vs. Ref) (+2) [at Goblin Sharpshooter 2] [30] [CRITICAL HIT] [1d20+10 = 30]
Spiv → Piercing Strike (Damage) [to Goblin Sharpshooter 2] [8] [BLOODIED] [1d4+4 = 8]
Spiv → Sneak Attack (Damage) [to Goblin Sharpshooter 2] [15] [DYING] [2d6+3 = 15]
Spiv: [END TURN]
[TURN] Xuande
Xuande → Wolf Pack Tactics (vs. AC) [at Hobgoblin Grunt 2] [10] [MISS] [1d20+6 = 10]
Xuande: [END TURN]
[TURN] Hobgoblin Grunt 4
Hobgoblin Grunt 4 → *Longsword (vs. AC) [at Godryk] [12] [MISS] [1d20+6 = 12]
[TURN] Hobgolin Soldier 1
Godryk → Basic Attack (vs. AC) [at Hobgolin Soldier 1] [25] [CRITICAL HIT] [1d20+5 = 25]
Godryk → Basic Attack (Damage) [to Hobgolin Soldier 1] [4] [1d8+3 = 4]
Hobgolin Soldier 1 → *Flail* (vs. AC) [at Godryk] [20] [HIT] [1d20+7 = 20]
Hobgolin Soldier 1 → *Flail* (Damage) [to Godryk] [12] [1d10+4 = 12]
[TURN] Hobgoblin Grunt 2
Hobgoblin Grunt 2 → *Longsword (vs. AC) [at Godryk] [8] [MISS] [1d20+6 = 8]
Campaign saved.
[TURN] Rich
Rich → Melee attack [at Hobgolin Soldier 1] [7] [AUTOMATIC MISS] [1d20+6 = 7]
[TURN] Hobgolin Soldier 2
Hobgolin Soldier 2 → *Flail* (vs. AC) [at Erethis] [11] [MISS] [1d20+7 = 11]
[TURN] Goblin Sharpshooter 3
Goblin Sharpshooter 3 → *Hand Crossbow (vs. AC) (−2) [at Rich] [20] [HIT] [1d20+7 = 20]
Goblin Sharpshooter 3 → *Hand Crossbow (Damage) [to Rich] [10] [1d6+4 = 10]
[TURN] Hobgoblin Grunt 1
[TURN] Goblin Sharpshooter 4
[TURN] Hobgoblin Grunt 3
Campaign saved.
Hobgoblin Grunt 3 → *Longsword (vs. AC) [at Erethis] [10] [MISS] [1d20+6 = 10]
[TURN] Thalamus
[TURN] Ardril
Ardril → Scorching Burst (vs. Ref) [23] [1d20+4 = 23]
Ardril → Scorching Burst (vs. Ref) [16] [1d20+4 = 16]
Ardril → Scorching Burst (vs. Ref) [10] [1d20+4 = 10]
GM: Ardril → Scorching Burst (vs. Ref) [23] [23]
Ardril → Scorching Burst (Damage) [9] [1d6+4 = 9]
Ardril: [END TURN]
Ardril cheers while leaping happily.
[TURN] Erethis
Erethis → Warlord’s Favor (vs. AC) [at Hobgolin Soldier 1] [14] [MISS] [1d20+6 = 14]
[w] Spiv → Ardril: Very nicely done.
Campaign saved.
[w] Ardril → Spiv: Thanks! Finally some decent dice that weren’t against team mates…
[w] Spiv → Ardril: Indeed, very nice!
Erethis → Power [Fey Step]
Erethis → Power [Warlord’s Favor]
[TURN] Alastair Danaan
Alastair Danaan → Dreadful Word (vs. Will) (+1) [at Hobgolin Soldier 1] [6] [AUTOMATIC MISS] [1d20+5 = 6]
Alastair Danaan → Dreadful Word (vs. Will) [at Hobgolin Soldier 1] [22] [HIT] [1d20+4 = 22]
Alastair Danaan → Dreadful Word (Damage) [to Hobgolin Soldier 1] [14] [BLOODIED] [2d8+4 = 14]
Alastair Danaan → Warlock’s Curse (Damage) [to Hobgolin Soldier 1] [3] [1d6 = 3]
Alastair Danaan: [END TURN]
[TURN] Godryk
Alastair Danaan → Power [Dreadful Word]
Godryk → Twin Strike (vs. AC) [at Hobgolin Soldier 1] [22] [HIT] [1d20+5 = 22]
Godryk → Twin Strike (vs. AC) [at Hobgolin Soldier 1] [24] [HIT] [1d20+5 = 24]
Godryk → Twin Strike (Damage) [to Hobgolin Soldier 1] [3] [1d8 = 3]
Godryk → Twin Strike (Damage) [to Hobgolin Soldier 1] [2] [1d8 = 2]
Godryk → Hunters Quarry (Damage) [to Hobgolin Soldier 1] [1] [1d8 = 1]
Godryk: [END TURN]
[TURN] Spiv
Godryk Realizes his last attack blunted his blades.
Spiv → King’s Castle (vs. Ref) [at Hobgolin Soldier 2] [22] [HIT] [1d20+8 = 22]
Spiv → King’s Castle (Damage) [to Hobgolin Soldier 2] [10] [2d4+4 = 10]
Spiv → Sneak Attack (Damage) [to Hobgolin Soldier 2] [9] [BLOODIED] [2d6+3 = 9]
Spiv → Power [King’s Castle] → Effect: Switch places with a willing adjacent ally.
Spiv: [END TURN]
[TURN] Xuande
Campaign saved.
Xuande → Viper’s Strike (vs. AC) [at Goblin Sharpshooter 3] [13] [MISS] [1d20+6 = 13]
Xuande: [END TURN]
[TURN] Hobgolin Soldier 1
Hobgolin Soldier 1 → *Flail* (vs. AC) [at Rich] [17] [MISS] [1d20+7 = 17]
[TURN] Rich
Rich → Reaping Strike (vs. AC) [at Hobgolin Soldier 1] [18] [MISS] [1d20+8 = 18]
Hobgolin Soldier: Kill these intruders!
Hobgolin Soldier: surround this one!
Rich: [END TURN]
[TURN] Hobgolin Soldier 2
Hobgolin Soldier 2 → *Flail* (vs. AC) [at Spiv] [15] [MISS] [1d20+7 = 15]
[TURN] Goblin Sharpshooter 3
Goblin Sharpshooter 3 → *Short Sword (vs. AC) [at Spiv] [21] [HIT] [1d20+6 = 21]
Goblin Sharpshooter 3 → *Short Sword (Damage) [to Spiv] [3] [1d6+2 = 3]
Goblin Sharpshooter 3 → Combat Advantage (Damage) [to Spiv] [3] [1d6 = 3]
[TURN] Hobgoblin Grunt 1
Hobgoblin Grunt 1 → *Longsword (vs. AC) [at Spiv] [25] [HIT] [1d20+6 = 25]
Hobgoblin Grunt 1 → *Longsword (Damage) [to Spiv] [5] [BLOODIED] [1d6+5 = 5]
[TURN] Hobgoblin Grunt 3
Hobgoblin Grunt 3 → *Longsword (vs. AC) (+2) [at Spiv] [21] [HIT] [1d20+8 = 21]
Ardril conteplates if he really liked the rogue anyway.
Hobgoblin Grunt 3 → *Longsword (Damage) [to Spiv] [5] [1d6+5 = 5]
[TURN] Thalamus
[TURN] Ardril
Campaign saved.
Ardril → Scorching Burst (vs. Ref) [at Goblin Sharpshooter 3] [16] [HIT] [1d20+4 = 16]
Ardril → Scorching Burst (vs. Ref) [at Hobgoblin Grunt 1] [7] [MISS] [1d20+4 = 7]
Ardril → Scorching Burst (Damage) [to Goblin Sharpshooter 3] [5] [1d6+4 = 5]
Ardril: [END TURN]
[TURN] Erethis
Erethis → Power [Inspiring Word]
Erethis: [3] [1d6 = 3]
Erethis → Power [Wolf Pack Tactics] → Target: One creature Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action.; Hit: Increase damage to 2[W] + STR at 21st level.
Erethis → Power [Commander’s Strike] → Attack: An ally of your choice makes a melee basic attack against the target; Hit: Ally’s basic attack damage + your INT.
Spiv → Dagger (vs. AC) [at Hobgolin Soldier 2] [26] [HIT] [1d20+7 = 26]
Spiv → Dagger (Damage) [7] [1d4+3 = 7]
Spiv → Sneak Attack (Damage) (+3) [to Hobgolin Soldier 2] [14] [2d6+6 = 14]
Erethis: [END TURN]
[TURN] Alastair Danaan
Alastair Danaan → Eldritch Blast (vs. Ref) [at Hobgolin Soldier 1] [23] [HIT] [1d20+4 = 23]
Alastair Danaan → Eldritch Blast (Damage) [to Hobgolin Soldier 1] [9] [1d10+4 = 9]
Alastair Danaan → Warlock’s Curse (Damage) [to Hobgolin Soldier 1] [1] [1d6 = 1]
[w] Spiv → Erethis: Nice move, I should be able to get out OR kill him now.
Alastair Danaan: [END TURN]
[TURN] Godryk
Campaign saved.
Godryk → Twin Strike (vs. AC) [at Hobgolin Soldier 1] [10] [MISS] [1d20+5 = 10]
Godryk → Twin Strike (vs. AC) [at Hobgolin Soldier 1] [8] [MISS] [1d20+5 = 8]
Godryk: [END TURN]
[TURN] Spiv
Spiv → Piercing Strike (vs. Ref) [at Hobgolin Soldier 2] [10] [MISS] [1d20+8 = 10]
Spiv → Power [Elven Accuracy] → Effect: Reroll an attack roll. Use the second roll, even if it’s lower.
Godryk thinks he may have to trade in his scimitars for noodles… they’d do about the same amount of damage….
Spiv → Piercing Strike (vs. Ref) [at Hobgolin Soldier 2] [16] [HIT] [1d20+8 = 16]
Spiv → Piercing Strike (Damage) [to Hobgolin Soldier 2] [7] [DYING] [1d4+4 = 7]
Spiv: [END TURN]
[TURN] Xuande
Spiv gives Erethis a look of approval. It looked bad for a moment there. but we got it.
Erethis: Well struck!
Xuande → Viper’s Strike (vs. AC) [at Goblin Sharpshooter 3] [25] [HIT] [1d20+6 = 25]
Xuande → Hammer and Anvil (Damage) [to Goblin Sharpshooter 3] [9] [DYING] [1d8+3 = 9]
Xuande: [END TURN]
[TURN] Hobgolin Soldier 1
Spiv → Power [Elven Accuracy]
Spiv → Power [Blinding Barrage]
Spiv → Power [King’s Castle]
Hobgolin Soldier 1 → *Flail* (vs. AC) [at Rich] [19] [HIT] [1d20+7 = 19]
Alastair Danaan Alastair is flushed with power
Hobgolin Soldier 1 → *Flail* (Damage) [to Rich] [9] [BLOODIED] [1d10+4 = 9]
[TURN] Rich
Alastair Danaan: I feel the warp overtaking me
Rich → Power [Spinning Sweep]
Rich → Spinning Sweep (vs. AC) [at Hobgolin Soldier 1] [25] [HIT] [1d20+8 = 25]
Rich → Spinning Sweep (Damage) [to Hobgolin Soldier 1] [12] [DYING] [1d8+4 = 12]
Rich: [END TURN]
[TURN] Hobgoblin Grunt 1
Hobgoblin Grunt 1 → *Longsword (vs. AC) [at Spiv] [10] [MISS] [1d20+6 = 10]
[TURN] Hobgoblin Grunt 3
Hobgoblin Grunt 3 → *Longsword (vs. AC) [at Spiv] [25] [HIT] [1d20+6 = 25]
Hobgoblin Grunt 3 → *Longsword (Damage) [to Spiv] [5] [BLOODIED] [1d6+5 = 5]
[TURN] Thalamus
[TURN] Ardril
Campaign saved.
Ardril → Magic Missile (vs. Ref) [at Hobgoblin Grunt 1] [13] [HIT] [1d20+4 = 13]
Ardril → Magic Missile (Damage) [to Hobgoblin Grunt 1] [7] [DYING] [2d4+4 = 7]
Ardril: [END TURN]
[TURN] Erethis
Erethis → Wolf Pack Tactics (vs. AC) [at Hobgoblin Grunt 3] [25] [HIT] [1d20+6 = 25]
Erethis → Wolf Pack Tactics (Damage) [to Hobgoblin Grunt 3] [8] [DYING] [1d8+3 = 8]
Nosferatu (Rich): make with the healing before the end of the encounter?
Xuande: [1] [1d6 = 1]
Xuande: [2] [1d6 = 2]
Erethis: [2] [1d6 = 2]
Searching the bodies turns up 3 sets of leather armor, 3 light shields 3 longs words, 2 sets of scale armor, 2 heavy shields 2 flails 3 hand crossbows 3 short swords and 3 small sets of leather armor
Alastair Danaan: Cash?
Rich → Taking Short Rest
Xuande → Taking Short Rest
Alastair Danaan → Taking Short Rest
Erethis: Nothing magical, presumably…?
total of 5 gold on all of them
Erethis → Taking Short Rest
Godryk → Taking Short Rest
Ardril → Taking Short Rest
King Mob (Alastair Danaan): Eepees?
Atras: pretty basic stuff, they aren’t THAT well equipped
Atras: a lot
Spiv helps himself to a hand crossbow and some bolts.
Atras: 120 XP each
Campaign saved.
total of 50 bolts
Alastair Danaan searches the room for hidden doors and goblins
Spiv → Taking Short Rest
Alastair Danaan → Skill [Perception] [12] [1d20+6 = 12]
Scaphism (Spiv): I have 4 surges left.
‘King Mob’ disconnected
‘4dSwissCheese’ disconnected
‘Nosferatu’ disconnected
‘Liquidmantis’ disconnected
‘Godryk’ disconnected
Campaign saved.
‘Ferret’ disconnected