Scales of War 1022 Chat
Atras: I won’t be too much longer, just swallowing my food whole and getting the kids into bed
Nosferatu (Rich): Free love!
Atras: I’m here!
Nosferatu (Rich): probably had to do with making a life or death deciision with the flip of a coin.
Thalamus: Hola
King Mob (Alastair Danaan): so are we ready
King Mob (Alastair Danaan): so are we ready
GM: Looks like we’re still shy Spiv, but I think we can go without him
Benticore (Thalamus): sorry i missed last week
King Mob (Alastair Danaan): sorry, having a lot of lag here
GM: no, it’s me
Nosferatu (Rich): shit now he’s using spanish, great now I gotta get another translation book.
King Mob (Alastair Danaan): I got a new keyboard at work yesterday, it was in French… the poor IT guy came in just to give us these keyboards and now he has to come in again when Dell ships the real ones
King Mob (Alastair Danaan): There was a key for the upside down question mark, is that French or Spanish or both?
Nosferatu (Rich): I know Spanish uses it for sure.
GM: A narrow fissure in the ceiling carries the smoke from the brazier away.
Thalamus: WOOO!
4dSwissCheese (Erethis): test
Godryk: [17] [1d20 = 17]
Spiv: [1d20 = 14]
GM: [6] [1d20 = 6]
GM: [16] [1d20 = 16]
GM: [10] [1d20 = 10]
GM: [8] [1d20 = 8]
Alastair Danaan: [17] [1d20 = 17]
GM: [2] [1d20 = 2]
GM: [16] [1d20 = 16]
Alastair Danaan → Dreadful Word (vs. Will) [21] [1d20 = 21]
Erethis → Wolf Pack Tactics (vs. AC) [23] [1d20 = 23]
GM: This L-shaped room has doors in the north and west walls. A group of angry hobgoblins is near the middle of the room. Around the periphery of the room are bedrolls, sacks, and a roasting rack near the brazier.
GM: A narrow fissure in the ceiling carries the smoke from the brazier away.
Alastair Danaan: Well, we’ve killed and looted these goblins. Let’s look for more.
4dSwissCheese (Erethis): test
Ardril: Test?
Godryk: Im alive… I think….
Ardril: [10] [1d12 = 10]
Rich: what is the air speed velocity of an unladen swallow?
Godryk: African or European?
Rich: What?! I don’t know tha….
King Mob (Alastair Danaan): NO MONTE PYTHON QUOTES ARRRGGGHHHH
Nosferatu (Rich): play the theme music again?
King Mob (Alastair Danaan): Gaming session gone downhill sign #1
Having wiped out the goblins in this room, the party has a decision to make: North, West or back the way they came
Erethis: Shall we go left like last time? No sense in confusing ourselves with the chance of doubling back on ourselves.
Godryk: Sounds good to me.
Alastair Danaan: Well, I have no opinion either way.
Alastair Danaan: Just want to keep moving
Xuande: I would prefer the west.
Xuande: Less chance of reaching alerted foes.
Alastair Danaan: Thalamus, so kind of you to join us.
Godryk: Listen at the door to see if you can hear anything.
Spiv: West makes sense to me.
Nosferatu (Rich): which way smells mot like hobgoblins?
Liquidmantis (Ardril): I imagine this room is pretty potent.
Alastair Danaan: Who is listening?
Spiv: I’ll take a quick listen.
Spiv: Skill [Perception] [1d20 = 15]
GM: this room smells like the goblins are not belivers in the idea that one does not piss where one sleeps
Rich blinks in disbelief as Thalamus materializes from the Aether.
King Mob (Alastair Danaan): Argh gross
Godryk: Think we should move on quickly as it’s really starting to smell bad..
Alastair Danaan: Well, shall we?
GM: All is quiet on the other side of this door, as far as you can tell
Erethis: Lets.
Spiv: Does someone want to volunteer to lead?
Erethis: Do the stealth thing again? Or all together?
Rich: Perhaps just the rogue should scout ahead this time?
Alastair Danaan: Fine with me.
Erethis: Sounds good.
Xuande nods in agreement.
Godryk (Godryk): I’ve got a stealth of as well.
GM: There is a faint light to the north
Spiv sneaks and sneaks and sneaks.
King Mob (Alastair Danaan): up to you, man. You can vote to stay back if you like and we can all go together
GM: but the rest of the room is totally dark
King Mob (Alastair Danaan): frankly a surprise round is not a big deal to me
Nosferatu (Rich): the loos of the coup de grace kind of was a pain.
Nosferatu (Rich): but we made it out fairly unscathed.
GM: A picture in the middle of this room shows flickering images of a sinister castle in the middle of a swamp.
King Mob (Alastair Danaan): ooo scary
GM: There is a large floating light
Nosferatu (Rich): I’ll laugh if we do to Atras what one of my old groups did to a DM, randomly found the fastest least monster filled way out of a dungeon.
GM: showing a castle in the middle of a swamp
4dSwissCheese (Erethis): Hobgoblin propaganda?
Ferret (Xuande): Or travel agency ad.
Nosferatu (Rich): are the hobgoblins wearing brown shirts?
King Mob (Alastair Danaan): Hob propaganda: Join de army or else your clan will kill you.
Alastair Danaan: Fascinating… I must see it.
Alastair Danaan: More light? Ardril?
4dSwissCheese (Erethis): Check for traps as we go…
Nosferatu (Rich): and the door slams shut and locks!
Xuande: How interesting.. I’ve naught seen its like before.
Scaphism (Spiv): Don’t give him ideas!
King Mob (Alastair Danaan): … with Thalamus on the other side?
Ferret (Xuande): The doors already do everything else automatically, why not that? :P
Nosferatu (Rich): poor Thalamus all alone, with a bunch of hobgoblins…
GM: There are two doors along the north wall, one heading East, one West
Alastair Danaan: Do I have to light a lamp, or will you cast something for us, Ardril?
Ardril: Sure, have some light.
Alastair Danaan: Thank you very much, good sir.
Ardril casts light in the middle of the room.
Erethis → Skill [History] [21] [1d20 = 21]
GM: The castle is not familiar
Alastair Danaan → Skill [History] [19] [1d20 = 19]
Xuande → Skill [History] [13] [1d20 = 13]
Rich pulls Thalmus along with the rest of the group.
GM: The doors are the same as the others
GM: A slimy creature slithers through the image and roils toward you.
Alastair Danaan studies the image to try to understand how it works
Rich: look a kitty!
Alastair Danaan is gratified to see that power begets slimy things, just as in his dreams
Liquidmantis (Ardril): There’s always room for jello!
Rich: I’m being awesome!
Liquidmantis (Ardril): Or is it there’s always room IN jello?
Godryk → Initiative [19] [1d20 = 19]
Erethis → Initiative [18] [1d20 = 18]
Alastair Danaan → Initiative () [21] [1d20 = 21]
Rich → Initiative [7] [1d20 = 7]
Spiv: Initiative () [10] [1d20 = 10]
Ardril → Initiative [14] [1d20 = 14]
Xuande → Initiative [14] [1d20 = 14]
[w] Rich: hmm what sort of check would it be to figure out if Rich is smart enough to change weapons?
[TURN] Alastair Danaan
[w] → Rich: just a minor..
Alastair Danaan blesses the jelly with the favor of the stars, then seeks to enlighten it.
Alastair Danaan → Dreadful Word (vs. Will) [17] [1d20 = 17]
[w] Rich: no *I* know that edged weapons suck against ooze critters, but Rich may or may not.
4dSwissCheese (Erethis): Someone should figure out what they know about oozes and tell us…
GM: 17 is a miss
Alastair Danaan cuts himself to regain the power
Alastair Danaan → Power [Dreadful Word]
[w] → Rich: Go for Nature or Dungeoneering, your choice
[TURN] Godryk
Alastair Danaan: [END TURN]
GM: [BOX] Rich → Skill [Dungeoneering] [13] [1d20 = 13]
[w] → Rich: it is cold…
Godryk → Twin Strike (vs. AC) [at Azure Jelly] [11] [MISS] [1d20 = 11]
Godryk → Twin Strike (vs. AC) [at Azure Jelly] [12] [MISS] [1d20 = 12]
Godryk: [END TURN]
[TURN] Erethis
Erethis → Warlords Favor (vs. AC) [11] [1d20 = 11]
Liquidmantis (Ardril): is a perception check a minor action?
[w] Rich: LOL that doesn’t help much in the question I had, but OK
Erethis → Power [Warlords Favor]
[w] → Rich: sorry, your roll was too low
Spiv: Standard when in combat.
[w] Rich: I figured as much
Godryk → Basic Scimitar Attack (vs. AC) [at Azure Jelly] [14] [MISS] [1d20 = 14]
Erethis: [END TURN]
[TURN] Azure Jelly
Azure Jelly → *Slam (vs. AC) [at Godryk] [16] [HIT] [1d20 = 16]
GM: [12] [1d20 = 12]
Azure Jelly → *Slam [cold] (Damage) [to Godryk] [19] [BLOODIED] [2d8 = 19]
[TURN] Xuande
Xuande: [3] [1d6 = 3]
Xuande → Vipers Strike (vs. AC) [24] [1d20 = 24]
Xuande → Longsword (Damage) [7] [1d8 = 7]
Thalamus → Initiative [4] [1d20 = 4]
Benticore (Thalamus): Nice
King Mob (Alastair Danaan): appropriate
Atras: and here I was trying to be nice
King Mob (Alastair Danaan): hope it doesn’t have a trample attack, it might though
Xuande: [END TURN]
[TURN] Ardril
Ardril → Magic Missile (vs. Ref) [at Azure Jelly] [20] [MISS] [1d20 = 20]
Ardril: [END TURN]
Ardril looks very worried.
Nosferatu (Rich): How in the hell do you miss shooting a 10′ across blob?
Liquidmantis (Ardril): People don’t like me using my dailies…
Atras: it goes through the blob
[TURN] Spiv
Spiv: Power [Kings Castle] → Effect: Switch places with a willing adjacent ally.
Spiv: Kings Castle (vs. Ref) () [14] [1d20 = 14]
Spiv: Power [Elven Accuracy] → Effect: Reroll an attack roll. Use the second roll, even if its lower.
Spiv: Kings Castle (vs. Ref) () [24] [1d20 = 24]
Spiv: Kings Castle (Damage) [9] [2d4 = 9]
Spiv: Sneak Attack (Damage) [9] [2d6 = 9]
GM: The blob shakes with … anger?
Spiv: [END TURN]
[TURN] Rich
Rich → Reaping Strike (vs. AC) [at Azure Jelly] [23] [HIT] [1d20 = 23]
Rich → Reaping Strike (Damage) [to Azure Jelly] [11] [1d8 = 11]
Thalamus huh
Rich → Reaping Strike (vs. AC) [at Azure Jelly] [27] [HIT] [1d20 = 27]
Rich → Reaping Strike (Damage) [to Azure Jelly] [9] [1d8 = 9]
4dSwissCheese (Erethis): test?
Thalamus begins to chant in a strange, haunting language.
Godryk: eee
King Mob (Alastair Danaan): chat log stalled?
Nosferatu (Rich): meta knowledge I know it is.
Rich: [END TURN]
Rich: [END TURN]
Rich: [END TURN]
Rich: [END TURN]
Rich: [END TURN]
Thalamus → Righteous Brand (vs. AC) [at Azure Jelly] [15] [MISS] [1d20 = 15]
[TURN] Thalamus
King Mob (Alastair Danaan): poor Rich has used up all his turns
Thalamus: [END TURN]
Nosferatu (Rich): if I used up all my turns we’re in trouble.
Alastair Danaan → Dire Radiance (vs. Fort) [11] [1d20 = 11]
[GM] [TURN] Specter 1
[GM] [TURN] Specter 2
[TURN] Alastair Danaan
Alastair Danaan: [END TURN]
[TURN] Godryk
Godryk → Twin Strike (vs. AC) () [at Azure Jelly] [25] [HIT] [1d20 = 25]
Godryk → Twin Strike (Damage) [to Azure Jelly] [2] [1d8 = 2]
Godryk → Hunters Quarry (Damage) [to Azure Jelly] [3] [1d8 = 3]
Godryk → Twin Strike (vs. AC) () [at Azure Jelly] [10] [MISS] [1d20 = 10]
Godryk: [END TURN]
[TURN] Erethis
Erethis → Lead the Attack (vs. AC) [at Azure Jelly] [17] [MISS] [1d20 = 17]
Erethis → Power [Lead the Attack]
Erethis → Lead the Attack (Damage) [to Azure Jelly] [11] [3d8 = 11]
GM: The temperature in the room is dropping
Erethis glances at the wall
[w] → Thalamus: you sense something off, more than just the giant hungy ooze-filled monster
Erethis: [END TURN]
[TURN] Azure Jelly
GM: The jelly makes two attacks!
Liquidmantis (Ardril): Refresh me, did we just take a short rest after the last encounter?
Godryk (Godryk): How big is the picture, can it be attacked or damaged in any way?
Scaphism (Spiv): Yep
Erethis → Power [Lead the Attack]
Azure Jelly → *Slam (vs. AC) [at Erethis] [29] [HIT] [1d20 = 29]
Azure Jelly → *Slam (vs. AC) [at Godryk] [23] [HIT] [1d20 = 23]
Azure Jelly → *Slam [cold] (Damage) [to Erethis] [11] [2d8 = 11]
Rich → Melee attack [at Azure Jelly] [26] [1d20 = 26]
Azure Jelly → *Slam [cold] (Damage) [to Godryk] [12] [BLOODIED] [2d8 = 12]
Rich → Melee attack [at Azure Jelly] [24] [1d20 = 24]
Azure Jelly → Attach (vs. Fort) [at Erethis] [14] [HIT] [1d20 = 14]
Azure Jelly → Attach (vs. Fort) [at Godryk] [20] [HIT] [1d20 = 20]
Rich → Longsword (Damage) [to Azure Jelly] [11] [1d8 = 11]
GM: After getting slammed by the ooze, you find yourself frozen in place
[TURN] Xuande
Xuande → Power [Furious Smash]
Erethis: Hey - so since some of us are immobolized, can we surround it so it can’t move away?
Xuande → Furious Smash (vs. Fort) [8] [1d20 = 8]
Xuande → Hammer and Anvil (vs. Ref) () [20] [1d20 = 20]
Xuande → Hammer and Anvil (vs. Ref) [7] [AUTOMATIC MISS] [1d20 = 7]
Xuande → Hammer and Anvil (Damage) [4] [1d8 = 4]
Spiv: Dagger (vs. AC) () [19] [1d20 = 19]
Xuande: [END TURN]
[TURN] Ardril
Spiv: Dagger (Damage) [5] [1d4 = 5]
Spiv: Sneak Attack (Damage) () [10] [2d6 = 10]
Ardril → Magic Missile (vs. Ref) () [at Azure Jelly] [9] [AUTOMATIC MISS] [1d20 = 9]
Ardril → Magic Missile (vs. Ref) () [at Azure Jelly] [24] [HIT] [1d20 = 24]
Ardril → Magic Missile (Damage) [to Azure Jelly] [8] [2d4 = 8]
Ardril: [END TURN]
[TURN] Spiv
Xuande → Power [Hammer and Anvil]
Spiv: Piercing Strike (vs. Ref) [15] [1d20 = 15]
Spiv: Piercing Strike (Damage) [5] [1d4 = 5]
Spiv: [END TURN]
Godryk (Godryk): How big is the picture? Does it look like we can we damage it in anyway?
GM: The Azure Jelly is bloodied!
[TURN] Rich
King Mob (Alastair Danaan): I don’t quite get the ‘big picture’ here
Nosferatu (Rich): Hmm well here goes nothing…
Rich → Power [Spinning Sweep]
GM: The wounds from the jelly are giving off cold steam
King Mob (Alastair Danaan): Yes! Knock the jelly on it’s ass!
Rich → Spinning Sweep (vs. AC) [at Azure Jelly] [18] [HIT] [1d20 = 18]
Rich → Spinning Sweep (Damage) [to Azure Jelly] [10] [1d8 = 10]
[w] Spiv → Ardril: what attack did you use the first round?
Rich: [END TURN]
[TURN] Thalamus
[w] Ardril → Spiv: I’ve only been able to use Magic Missile.
[w] Ardril → Spiv: which is REF if that’s what you mean.
[w] Spiv: It’s really strange that it missed on a 20 the first time then we hit the next time.
[w] Ardril → Spiv: not sure why that 20 missed.
[w] Spiv → Ardril: Yeah I was wondering about that.
[w] → Spiv: I lowered the defenses by 1, but added some HP to make up for it
[w] → Spiv: after everyone missed, it seemed fair
Thalamus → Healing Word (Damage) [6] [1d6 = 6]
[w] Spiv: Then Erethis’ power kicked in…but it is a dialy…
Thalamus: [END TURN]
[GM] [TURN] Specter 1
[GM] [TURN] Specter 2
[TURN] Alastair Danaan
Thalamus → Righteous Brand (vs. AC) [at Azure Jelly] [12] [MISS] [1d20 = 12]
Alastair Danaan → Dreadful Word (vs. Will) () [at Azure Jelly] [26] [CRITICAL HIT] [1d20 = 26]
Alastair Danaan → Dreadful Word (Damage) [CRITICAL] [to Azure Jelly] [20] [2d8 = 20]
Alastair Danaan → Warlock’s Curse (Damage) [CRITICAL] [to Azure Jelly] [6] [1d6 = 6]
Alastair Danaan → Power [Dreadful Word] → Hit: The target takes a 1 penalty to Will defense until the end of your next turn.; School: Star; Star Pact: The penalty to Will defense is equal to 1 your INT.
Alastair Danaan: [END TURN]
Alastair Danaan → Power [Dreadful Word]
[TURN] Godryk - Effects: Immoblinzed
Godryk → Twin Strike (vs. AC) () [at Azure Jelly] [29] [HIT] [1d20 = 29]
Godryk → Dire Wolverine Strike (Damage) [to Azure Jelly] [7] [1d8 = 7]
Godryk → Hunters Quarry (Damage) [to Azure Jelly] [2] [1d8 = 2]
Godryk → Twin Strike (vs. AC) () [at Azure Jelly] [20] [HIT] [1d20 = 20]
Godryk → Twin Strike (Damage) [to Azure Jelly] [5] [1d8 = 5]
Godryk → Dire Wolverine Strike (vs. AC) () [at Azure Jelly] [19] [HIT] [1d20 = 19]
Godryk → Dire Wolverine Strike (Damage) [to Azure Jelly] [8] [1d8 = 8]
Godryk: [END TURN]
Godryk: [11] [1d20 = 11]
[TURN] Erethis - Effects: Immobilized
Ferret (Xuande): Godryk, take your 4 HP :P
Rich → Melee attack [at Azure Jelly] [16] [1d20 = 16]
Erethis: [1] [1d6 = 1]
Erethis: [END TURN]
Effect [Immobilized] on ‘Erethis’ allows a saving throw
[TURN] Azure Jelly - Effects: −2 Will Def
King Mob (Alastair Danaan): Warlords, only good for inspiring themselves
Erethis: [1] [1d20 = 1]
Azure Jelly → Attach (vs. Fort) [at Erethis] [28] [HIT] [1d20 = 28]
King Mob (Alastair Danaan): DUM DUM DUM…..
GM: Erethis is pulled inside the jelly
Erethis: Um…guys…help…
Rich → Melee attack [at Azure Jelly] [24] [1d20 = 24]
Godryk calls to Erethis… Check to see if there’s anything good inside!
Rich → Longsword (Damage) [to Azure Jelly] [10] [1d8 = 10]
GM: The jelly recovers itself enough to attack Rich and Godryk
King Mob (Alastair Danaan): That jelly, it’s pretty resilient
Rich thinks long and hard about tapping his reserves for a mighty blow.
Erethis is curious about the effects of being inside a jelly
GM: But first, it unleashes a blast of cold air
Alastair Danaan: How’s it taste?
Thalamus: I dunno why we’re wasting our time with swords…what we need is some toast and a giant butter knife
Alastair Danaan: Riverrock… where the JELLO comes to YOU
Azure Jelly → Cold Snap (vs. Fort) [at Xuande] [17] [HIT] [1d20 = 17]
Spiv: I’ve got a “butter” knife Thalamus…
Azure Jelly → Cold Snap (vs. Fort) [at Thalamus] [20] [HIT] [1d20 = 20]
Nosferatu (Rich): is that with the −2?
GM: no, that didn’t have the minus 2
Azure Jelly → Cold Snap [cold] (Damage) [to Thalamus] [12] [2d6 = 12]
Azure Jelly → Cold Snap [cold] (Damage) [to Xuande] [10] [2d6 = 10]
Azure Jelly → Attach (vs. Fort) [at Godryk] [16] [HIT] [1d20 = 16]
Azure Jelly → Attach (vs. Fort) [at Rich] [16] [MISS] [1d20 = 16]
Azure Jelly → *Slam [cold] (Damage) [to Godryk] [13] [BLOODIED] [2d8 = 13]
Effect [−2 Will Def] on ‘Azure Jelly’ expired
[TURN] Xuande - Effects: Immobilized
Xuande: [2] [1d6 = 2]
Xuande → Furious Smash (vs. Fort) () [32] [AUTOMATIC HIT, CHECK FOR CRITICAL] [1d20 = 32]
Xuande: [END TURN]
[TURN] Ardril
Liquidmantis (Ardril): When my magic missile hit before did it penetrate or singe the outside?
Xuande frowns.
Xuande: This isn’t good… so long as he is inside…
Nosferatu (Rich): I guess I ask because Rich is not too bright.
Atras: the missile hit the body
Ardril → Magic Missile (vs. Ref) [at Azure Jelly] [15] [MISS] [1d20 = 15]
Ardril: [END TURN]
[TURN] Spiv
Spiv: Power [Deft Strike] → Hit: Increase damage to 2[W] DEX at 21st level.; Special: You can move 2 squares before the attack.
Spiv: Deft Strike (vs. AC) () [32] [1d20 = 32]
Nosferatu (Rich): not to mention you can then shift away afterwards.
Spiv: Deft Strike (Damage) [8] [1d4 = 8]
King Mob (Alastair Danaan): ah, excellent point
Spiv: Sneak Attack (Damage) () [12] [2d6 = 12]
Spiv: [END TURN]
[TURN] Rich
Rich: [END TURN]
[TURN] Thalamus - Effects: Immobilized
Thalamus → Divine Glow (vs. Ref) [at Azure Jelly] [8] [MISS] [1d20 = 8]
[w] → Thalamus: Something stirs, hairs on the back of your neck
Thalamus → Avenging Flame (vs. AC) () [at Azure Jelly] [19] [HIT] [1d20 = 19]
Thalamus → Avenging Flame (Damage) [to Azure Jelly] [13] [4d4 = 13]
Godryk (Godryk): Looks like Erethis is turning into a Snap Frozen Yank!
GM: Everyone make a perception check
Ardril → Skill [Perception] [5] [1d20 = 5]
Alastair Danaan → Skill [Perception] [20] [1d20 = 20]
Godryk → Skill [Perception] [5] [1d20 = 5]
Spiv: Skill [Perception] [15] [1d20 = 15]
Thalamus → Skill [Perception] [17] [1d20 = 17]
Xuande → Skill [Perception] [0] [1d20–1 = 0]
Rich → Skill [Perception] [4] [1d20 = 4]
[TURN] Specter 1
4dSwissCheese (Erethis): you can still heal me, though…
Thalamus → Healing Word (Damage) [5] [1d6 = 5]
Specter 1 → *Spectral Touch (vs. Ref) [at Thalamus] [23] [HIT] [1d20 = 23]
Specter 1 → *Spectral Touch [necrotic] (Damage) [to Thalamus] [4] [1d6 = 4]
[TURN] Specter 2
Specter 2 → *Spectral Touch (vs. Ref) [at Spiv] [26] [HIT] [1d20 = 26]
Specter 2 → *Spectral Touch [necrotic] (Damage) [to Spiv] [6] [1d6 = 6]
[TURN] Alastair Danaan
Alastair Danaan seems unconcerned by the arrival of undead. “Now it’s time to hear the Prophecy, monster.”
Xuande seems to have not noticed the arrival of the spectres just yet..
Alastair Danaan → Prophecy of Zhudun (vs. Will) () [at Azure Jelly] [21] [HIT] [1d20 = 21]
Alastair Danaan → Prophecy of Zhudun (Damage) [to Azure Jelly] [15] [2d8 = 15]
Alastair Danaan → Warlock’s Curse (Damage) [to Azure Jelly] [4] [DYING] [1d6 = 4]
Alastair Danaan → Power [Prophecy of Zhudun] → Hit: the target is dazed (save ends). The target treats all of its enemies as if they are concealed until it saves from its dazed condition.
Alastair Danaan: [END TURN]
[TURN] Godryk
Godryk → Twin Strike (vs. AC) () [at Specter 2] [16] [HIT] [1d20 = 16]
Godryk → Twin Strike (Damage) [to Specter 2] [6] [1d8 = 6]
Godryk → Hunters Quarry (Damage) [to Specter 2] [8] [1d8 = 8]
Thalamus → Power [Avenging Flame]
Thalamus → Power [Healing Word]
Godryk → Twin Strike (vs. AC) () [at Specter 2] [13] [MISS] [1d20 = 13]
Godryk: [END TURN]
[TURN] Erethis - Effects: Immobilized
[w] → Erethis: the cold effects are seeping your will to live
[w] → Erethis: you lost 10 HP
Erethis: attempts to claw and slash his way out of the jelly…finally…
Erethis → Skill [Athletics] [19] [1d20 = 19]
Erethis: [6] [1d6 = 6]
King Mob (Alastair Danaan): lol, all he does is inspire himself.. a ha ha
Rich → Melee attack [at Azure Jelly] [31] [1d20 = 31]
King Mob (Alastair Danaan): and crawl out of delicious jellies
Rich → Longsword (Damage) [to Azure Jelly] [8] [DYING] [1d8 = 8]
Erethis: [END TURN]
Alastair Danaan → Power [Prophecy of Zhudun]
GM: Cold goo explodes out of the broken jelly
Erethis: Well that was a mess.
Alastair Danaan feels the power of the stars suffuse his body
Effect [Immobilized] on ‘Erethis’ allows a saving throw
[TURN] Rich
Erethis: [10] [1d20 = 10]
Alastair Danaan says, “Ah jelly, your life force was truly delicious”
Rich → Reaping Strike (vs. AC) [at Specter 2] [23] [HIT] [1d20 = 23]
Rich → Reaping Strike (Damage) [to Specter 2] [10] [BLOODIED] [1d8 = 10]
Rich: [END TURN]
[TURN] Xuande
Xuande → Power [Wolf Pack Tactics]
Nosferatu (Rich): and then the DM busts out a close burst attack.
Xuande → Longsword (vs. AC) [12] [1d20 = 12]
Atras: how did you know?
Nosferatu (Rich): there are 4 of us around it.
Xuande: [END TURN]
[TURN] Ardril
Erethis → Power [Inspiring Word]
Ardril → Magic Missile (vs. Ref) [at Specter 1] [15] [MISS] [1d20 = 15]
Ardril: [END TURN]
[TURN] Spiv
Spiv: Piercing Strike (vs. Ref) () [13] [1d20 = 13]
Spiv: Deft Strike (vs. AC) () [27] [1d20 = 27]
Spiv: Deft Strike (Damage) [7] [1d4 = 7]
Spiv: Sneak Attack (Damage) [7] [2d6 = 7]
[TURN] Thalamus
Nosferatu (Rich): how does a spectere become dying?
Thalamus → Power [Channel Divinity: Turn Undead]
Thalamus → Channel Divinity: Turn Undead (vs. Will) [at Specter 1] [18] [HIT] [1d20 = 18]
Thalamus → Channel Divinity: Turn Undead (Damage) [to Specter 1] [11] [1d10 = 11]
[TURN] Specter 1 - Effects: Immobilize
[TURN] Alastair Danaan
Alastair Danaan → Dire Radiance (vs. Fort) (−1) [at Specter 1] [13] [MISS] [1d20 = 13]
Alastair Danaan: [END TURN]
[TURN] Godryk
Godryk starts to shake as he feels an overwhelming power overcome him… before he can stop himself he feels power the power overcoming him and surging to strike at the hidden foe.
Godryk → Eldritch Blast (vs. Ref) (−3) [at Specter 1] [13] [MISS] [1d20–1 = 13]
Godryk: [END TURN]
[TURN] Erethis
King Mob (Alastair Danaan): now what would be really awesome would be if he was a black dragon with a cloud of darkness….
Nosferatu (Rich): yeah that would rock…
Erethis → Longsword (vs. AC) () [18] [1d20 = 18]
[TURN] Rich
Rich → Melee attack [at Specter 1] [−1] [1d20–5 = −1]
[TURN] Xuande
Xuande: −2 [8] [1d20–2 = 8]
Xuande: [END TURN]
[TURN] Ardril
Ardril → Scorching Burst (vs. Ref) [at Specter 1] [12] [MISS] [1d20 = 12]
Ardril: [END TURN]
[TURN] Spiv
Liquidmantis (Ardril): You’ll have to be patient. Juggling all these windows on the small screen isn’t exactly easy.
King Mob (Alastair Danaan): roll better dangit
Liquidmantis (Ardril): Yeah, the dice generator hates me.
Spiv: Dagger (vs. AC) (−3) [15] [1d20 = 15]
King Mob (Alastair Danaan): not that I have much to say about that really, I’ve hit twice today out of six attacks
Spiv: [END TURN]
[TURN] Thalamus
Thalamus → Lance of Faith (vs. Ref) [at Specter 1] [18] [HIT] [1d20 = 18]
Thalamus → Power [Channel Divinity: Divine Fortune]
Thalamus: [END TURN]
Effect [Immobilize] on ‘Specter 1′ expired
[TURN] Specter 1 - Effects: Marked
Nosferatu (Rich): now comes the area beat down
Specter 1 → Spectral Barrage* (vs. Will) [at Erethis] [25] [HIT] [1d20 = 25]
Specter 1 → Spectral Barrage* (vs. Will) [at Rich] [14] [HIT] [1d20 = 14]
Specter 1 → Spectral Barrage* (vs. Will) [at Xuande] [22] [HIT] [1d20 = 22]
Specter 1 → Spectral Barrage* (vs. Will) [at Alastair Danaan] [11] [MISS] [1d20 = 11]
Specter → Spectral Barrage* [psychic] (Damage) [11] [2d6 = 11]
Rich → Melee attack [at Specter 1] [10] [1d20 = 10]
[TURN] Alastair Danaan
Alastair Danaan → Dire Radiance (vs. Fort) [at Specter 1] [9] [MISS] [1d20 = 9]
Xuande falls to the ground, blasted with emanations from the spirit.
Benticore (Thalamus): xuande has been hit with the funk of 40′000 years
Alastair Danaan → Dire Radiance (vs. Fort) () [at Specter 1] [24] [HIT] [1d20 = 24]
Alastair Danaan → Dire Radiance (Damage) [to Specter 1] [7] [1d6 = 7]
Alastair Danaan → Warlock’s Curse (Damage) [to Specter 1] [4] [1d6 = 4]
Alastair Danaan: Well well, seems the monsters in this area are particularily dangerous… to unbelievers, that is.
Alastair Danaan searches for treasure
GM: nada
Godryk thinks we should leave the room incase something else comes through the portal.
GM: a little cold ooze
Alastair Danaan is disappointed by the lack of treasure.
GM: and lots of Erethis’s blood
Erethis: Yes. Well. Unbelievers that keep the horrors away from the believers, yes.
GM: however, you all get your share of 950 XP
Alastair Danaan: Bah. The stars protect me. For their own reasons.
Thalamus → Taking Short Rest
Alastair Danaan → Taking Short Rest
Rich → Taking Short Rest
Ardril → Taking Short Rest
Godryk → Taking Short Rest
Xuande → Taking Short Rest
GM: round it up, call it 120 each
Spiv: Taking Short Rest
King Mob (Alastair Danaan): yay!
[w] Thalamus: I dont get any exp for the session I missed, right?
Erethis → Taking Short Rest
Rich: Should we push on, or retreat and rest?
Erethis: Well, friends, I don’t think I can safely go on today.
King Mob (Alastair Danaan): and that was one milestone. So we’ve had 3 milestones today.
Spiv: We can’t just wait around here.
King Mob (Alastair Danaan): 1 and a half milestones.
Xuande: We’d better retreat while we still might be able to fight our way out of one more mess.
Erethis: We can go back outside. Keep a watch there.
Alastair Danaan: I am willing to withdraw.
Xuande: ..I’m sure another mess is pending, based on the two escapees from the first battle.
GM: it is still only 10 in the morning
Thalamus: Lets back de back up, and get in de sunshine, warm up dem bones and rest, my youth
Spiv: Every minute matters - we spent days getting here.
Scaphism (Spiv): 4 surges remaining
Alastair Danaan: Shall we vote on it?
Alastair Danaan: (POLL) Withdraw and camp now?
Godryk: I’m up for one more room
Erethis: I’d prefer to withdraw, but will defer to the group.
Xuande: One more room commits us to possibly two more battles. Could we survive two more like this?
Rich: (POLL) sacrifice Erethis to the Voodoo gods to gain divine favor for the rest of the fights?
Alastair Danaan: ok, this time I’m really setting up a vote then.
Erethis: Well thanks guys…
Thalamus begins preparing the ritual
Alastair Danaan: (POLL) OK serious, withdraw and go camp?
Rich: It’s unanimous.
Thalamus: dis no gwan hurt a bit, Erethis my youth
Rich: Thalamus it’s your show.
GM: voting ends in 5
GM: 4
GM: 3
GM: 2
GM: 1
Alastair Danaan: OK in that case, left, right, or go back?
Xuande: …
Xuande looks somewhat disturbed by this outcome.
Alastair Danaan: (POLL) One more room?
Alastair Danaan: (POLL) Go back to previous room and then go north?
Alastair Danaan: (POLL) Go east?
Alastair Danaan: (POLL) Go west from here?
Alastair Danaan claps his hands. “I hereby declare the vote concluded.”
Nosferatu (Rich): can Spiv sneak/check west?
Rich: (POLL) vote on the vopte to have Spiv look.
Spiv: Skill [Stealth] [13] [1d20 = 13]
Thalamus is confused…didnt we say we wanted to go east?
Thalamus: hmmm
Rich: Check they backside always my friend.
GM: Nothing here
Benticore (Thalamus): Famous last words: Lets just check this one last room. Whats the worst that can happen?
King Mob (Alastair Danaan): A ha ha, did I mention I’ve been getting up at 4:45 am this week?
King Mob (Alastair Danaan): Poor decision making is my forte.
Thalamus: why so early?
King Mob (Alastair Danaan): Beat the traffice
4dSwissCheese (Erethis): Yeah…good call on that…
Benticore (Thalamus): are you training for something?
Spiv: Skill [Perception] [13] [1d20 = 13]
[w] → Spiv: you hear …
[w] → Spiv: nothing
King Mob (Alastair Danaan): a ha ha, sometimes it sucks to be a rogue
GM: [BOX] Thalamus → [12] [1d20 = 12]
[w] → Thalamus: 12!
Thalamus: Woo!
Ardril casts Light on his head.
Alastair Danaan: Very well, let’s check to the east.
Erethis: Spiv, do the honours?
Nosferatu (Rich): seriously drop like 8 hobgoblins around his guy whuile he is gone.
King Mob (Alastair Danaan): seriously
GM: [BOX] Alastair Danaan → [20] [1d20 = 20]
[w] → Spiv: you see two well-armed goblins with crossbows to the north of the room
GM: [BOX] Alastair Danaan → [18] [1d20 = 18]
Spiv first looks south, then takes a careful look to the north.
[w] → Spiv: The hallway is long, with two almost 10′ wide holes in it
[w] Spiv: holes in the ground?
[w] Rich → Spiv: ask the hobgoblin for directions.
[w] → Spiv: The goblins are looking in your direction, crossbows at the ready, but they don’t see you
[w] Spiv: are they more than 5′ away?
[w] → Spiv: yes
[w] Spiv: er, I meant thrown dagger range
[w] Spiv: so 5 squares
[w] → Spiv: not, should be standard range
[w] → Spiv: the closer one
[w] Spiv: I’ll make a thrown dagger attack at him from here
Benticore (Thalamus): our gm is plotting something…the silence is deafening
Godryk → Initiative [15] [1d20 = 15]
Erethis → Initiative [7] [1d20 = 7]
Xuande → Initiative [7] [1d20 = 7]
Alastair Danaan → Initiative () [3] [1d20 = 3]
Thalamus → Initiative [21] [1d20 = 21]
Rich → Initiative [10] [1d20 = 10]
Spiv: Initiative () [1d20 = 15]
[TURN] Rich
4dSwissCheese (Erethis): brb
Ardril → Initiative [19] [1d20 = 19]
Spiv: Dagger (vs. AC) () [1d20 = 17]
Spiv: Dagger (Damage) [1d4 = 6]
Spiv: Sneak Attack (Damage) [2d6 = 9]
GM: A Goblin screams in pain and suprise
[TURN] Spiv
[TURN] Rich
Erethis: Lure them into the room?
[TURN] Thalamus
Xuande: I hope they don’t flee again..
Alastair Danaan: Them? I only see one.
Godryk wonders if we can lure he goblin to the pit and bullrush him into it?
Erethis: Well…I don’t see any, I just hear fighting noises.
4dSwissCheese (Erethis): test
Thalamus → Lance of Faith (vs. Ref) [at Goblin Sharpshooter 1] [22] [HIT] [1d20 = 22]
Thalamus → Lance of Faith (Damage) [to Goblin Sharpshooter 1] [11] [BLOODIED] [1d8 = 11]
Thalamus: [END TURN]
[TURN] Ardril
[TURN] Goblin Sharpshooter 1
Goblin Sharpshooter 1 → *Hand Crossbow (vs. AC) [at Thalamus] [14] [MISS] [1d20 = 14]
[TURN] Godryk
Erethis: I’m suddenly concerned that the pit is part of a larger trap…
Alastair Danaan: yeah, the trap called “You’re in the wrong castle now, motherf**cker”
[w] Spiv: the pit is 2×2?
[w] → Spiv: in total
Godryk → Basic Scimitar Attack (vs. AC) () [at Goblin Sharpshooter 2] [22] [HIT] [1d20 = 22]
King Mob (Alastair Danaan): oh snap, multiple pits.
Godryk → Basic Scimitar Attack (Damage) [to Goblin Sharpshooter 2] [8] [1d8 = 8]
Godryk → Hunters Quarry (Damage) [to Goblin Sharpshooter 2] [7] [1d8 = 7]
Godryk: [END TURN]
[TURN] Spiv
Erethis: Wait…how did the first one get over the pit?
Ardril: Now there’s a meat shield I’ll jump in after.
Spiv: Power [Deft Strike] → Hit: Increase damage to 2[W] DEX at 21st level.; Special: You can move 2 squares before the attack.
King Mob (Alastair Danaan): could have jumped
Spiv: Deft Strike (vs. AC) () [1d20 = 15]
Spiv: Power [Elven Accuracy] → Effect: Reroll an attack roll. Use the second roll, even if its lower.
Spiv: Deft Strike (vs. AC) [1d20 = 11]
Spiv: [END TURN]
[TURN] Rich
Rich → Melee attack [at Goblin Sharpshooter 2] [11] [1d20 = 11]
[TURN] Xuande
Xuande: [END TURN]
[TURN] Erethis
[TURN] Goblin Sharpshooter 2 - Effects: Marked
Goblin Sharpshooter 2 → *Short Sword (vs. AC) [at Rich] [22] [HIT] [1d20 = 22]
Goblin Sharpshooter 2 → *Short Sword (Damage) [to Rich] [7] [1d6 = 7]
Nosferatu (Rich): I’m going to stab him through the eye with one of his arrows.
[TURN] Alastair Danaan
Alastair Danaan → Dire Radiance (vs. Fort) [at Goblin Sharpshooter 1] [10] [MISS] [1d20 = 10]
Alastair Danaan: [END TURN]
[TURN] Thalamus
GM: There is a distinct smell of fungus coming from these holes
Thalamus → Lance of Faith (vs. Ref) [at Goblin Sharpshooter 1] [18] [HIT] [1d20 = 18]
Thalamus → Lance of Faith (Damage) [to Goblin Sharpshooter 1] [7] [DYING] [1d8 = 7]
[TURN] Ardril
Ardril → Magic Missile (vs. Ref) [at Goblin Sharpshooter 1] [−2] [MISS] [1d20–4 = −2]
Ardril: [END TURN]
[TURN] Goblin Sharpshooter 1
Goblin Sharpshooter 2 → *Hand Crossbow (vs. AC) [at Spiv] [21] [HIT] [1d20 = 21]
Goblin Sharpshooter 2 → *Hand Crossbow (Damage) [to Spiv] [9] [1d6 = 9]
[TURN] Godryk
Godryk → Twin Strike (vs. AC) [at Goblin Sharpshooter 2] [19] [HIT] [1d20 = 19]
Godryk → Twin Strike (Damage) [to Goblin Sharpshooter 2] [1] [1d8 = 1]
Godryk → Hunters Quarry (Damage) [to Goblin Sharpshooter 2] [4] [1d8 = 4]
Godryk → Twin Strike (vs. AC) [at Goblin Sharpshooter 2] [21] [HIT] [1d20 = 21]
Godryk → Twin Strike (Damage) [to Goblin Sharpshooter 2] [2] [1d8 = 2]
Godryk: [END TURN]
[TURN] Spiv
Spiv: Skill [Athletics] [1d20 = 15]
GM: [15] [2d10 = 15]
Spiv: Skill [Acrobatics] [1d20 = 27]
Spiv: [END TURN]
[TURN] Rich
Rich → Reaping Strike (vs. AC) [at Goblin Sharpshooter 2] [23] [HIT] [1d20 = 23]
Rich → Reaping Strike (Damage) [to Goblin Sharpshooter 2] [6] [DYING] [1d8 = 6]
Alastair Danaan feels the power of the stars… yada yada. etc. etc.
Rich → Skill [Athletics] [24] [1d20 = 24]
[w] → Spiv: You are in a dark, dank room, there are outlines of large beasts down here
Rich: [END TURN]
Rich flexes.
[w] → Spiv: There are mushrooms all over the floor
[TURN] Xuande
Xuande → Skill [Athletics] [24] [1d20 = 24]
Xuande: [END TURN]
[TURN] Erethis
[TURN] Alastair Danaan
Alastair Danaan → Dire Radiance (vs. Fort) [at Goblin Sharpshooter 1] [9] [MISS] [1d20 = 9]
Alastair Danaan: [END TURN]
[TURN] Thalamus
Thalamus: [END TURN]
[TURN] Ardril
Ardril → Magic Missile (vs. Ref) [at Goblin Sharpshooter 1] [9] [MISS] [1d20 = 9]
Ardril: [END TURN]
[TURN] Goblin Sharpshooter 1
Goblin Sharpshooter 1 → *Hand Crossbow (vs. AC) [at Xuande] [26] [HIT] [1d20 = 26]
Goblin Sharpshooter 1 → *Hand Crossbow (Damage) [to Xuande] [10] [1d6 = 10]
[TURN] Godryk
Godryk → Skill [Athletics] [25] [1d20 = 25]
Xuande winces in pain, clutching the area around the bolt.
Godryk → Eldritch Blast (vs. Ref) [at Goblin Sharpshooter 1] [22] [CRITICAL HIT] [1d20 = 22]
Nosferatu (Rich): did Erethis throw the rope down already or just pull it out?
Godryk → Eldritch Blast (Damage) [CRITICAL] [to Goblin Sharpshooter 1] [12] [DYING] [1d10 = 12]
4dSwissCheese (Erethis): I tossed one end down.
Godryk: [END TURN]
GM: Good news: you can pull Spiv out with the rope
Nosferatu (Rich): OK, I was going to haul him out if you had not.
GM: Bad news: you have attracted the attention of the Goblins in the room around the bend
GM: Worse news: We have to stop for the night
Scaphism (Spiv): Can I do a perception check down here first?
Nosferatu (Rich): did that count as the end of this encounter?
GM: 30 XP each
GM: and an Action Point
4dSwissCheese (Erethis): 753?
Benticore (Thalamus): 608 for me but I missed last week
[w] → Thalamus: take 75 Thalamus
Scaphism (Spiv): 10 to get across while running?
[w] → Thalamus: Hell, take the whole number
4dSwissCheese (Erethis): Yup
Scaphism (Spiv): Yeesh
[w] → Thalamus: not cool to punish a guy for Flea infestation
Scaphism (Spiv): I would only fail on a 1 then.
[w] Thalamus: whats the whole number?
Thalamus: I dont mind
[w] → Thalamus: go up to 753
4dSwissCheese (Erethis): Roll/5 squares for running. Roll/10 for standing.
[w] Thalamus: okay
GM: [BOX] Spiv → [1] [1d20 = 1]