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Brindol
The last decade has brought mild prosperity to the region, with only bandits (such as Sinruth and his ilk) disturbing the peace.
Population
6,700; another 1,000 live within a five-mile radius of the town itself. The people of Brindol are mostly humans, half-elves, and dwarves. The town’s population swells by several hundred whenever some connected halfling clans known as “the river people” are in town.
Government
A town has a council, two-thirds of whom are hereditary landlords and the remainder of whom are guildmasters from the city’s important trade guilds. Lord Warden Harrik Orenna is the public face of the council and commander of the city militia.
Defense
The city has 200 soldiers under arms at all times, with about one-quarter on duty at any given time. In times of crisis, the Lord Warden has access to another 200 well-equipped but poorly trained soldiers by calling up the militia.
Inns
Chatrenn and Sons; The Red Door; Avandrian Hostel; The Silk and Spoon; Pantashi Inn.
Taverns
Ilya’s Cardhouse; The Marooned Schooner; Cleftie’s; Brindol Gentleman’s Club; the Blue Parrot; the Antler and Thistle.
Major Guilds
Prospectors; Blacksmiths and Smelters; Teamsters and Farriers; Weavers; River Bargemen (halfling controlled).
Supplies
Alchemy by Adronsius (recently reopened); Gavriel Arms and Smithy; Staghunter Outfitters; Alpenglow Trading House.
Temples
Temple of Erathis; College of Ioun; Shrine of the Sun (Pelor); Moondust Temple (Sehanine); Shrine of Bahamut (no permanent clergy); Shrine of the Open Door (Avandra).
Key Locations
1. City Gates
2. The Stone Wyvern (Tavern)
This is where the heroes first met, and they fought off goblins, put out a fire and started this adventure.
3. Axenhaft Security (Guard Service)
4. Shank’s Shivs (Weapon Shop)
5. Brindol Market
6. Thirsty Zombie (Tavern)
7. Red Magic and Sundries (Magic Shop)
8. Shrine of the Open Door
9. The Craven Raven (Tavern)
10. Velorian’s Playhouse
11. Brindol Academy
12. The Laughing Manticore (Tavern)
13. Kaal Manor (Noble Estate)
14. Troyas Manor (Noble Estate)
This is where the original heroes of this adventure path met with Councilman Eoffram Troyas and negotiated the reward for saving the captured citizens.