Back to Campaign  Overlook

City of Overlook

Districts

Blister

The Blister is a rough-and-tumble section of the city, populated by mercenaries, adventurers, and the usual sort of traveling folk with few roots. Characterized by a great number of winesinks, taverns, pleasure dens, gambling halls, and bordellos, Blister is not a place to get lost.

Boneyard

Occupying the southeast corner of Overlook, Boneyard
has every distasteful business and venture, including everything from the city’s slaughterhouses, renderers, tanners, dyers, and even the city’s graveyards.

Elftown

Elftown covers the northwestern corner of the inner city and takes its name from the one elf to live there some seventy years ago. The community consists of upscale and well-off entrepreneurs, merchants, bankers, lawyers, physicians, and other members of Overlook’s upper crust, and many folk elsewhere want to inhabit a small house on the edge of this fine quarter.

Forgeworks

The Forgeworks, or just the Forge, is a middle-class district given over to successful artisans, tradesfolk, and other men and women who work hard and are successful in their professions. More than half of the buildings here are workshops with apartments overhead. Warehouses, businesses, stables, and other places of industry round out the rest. The Forgeworks stands in the Middle City, south of Tradetown.

High Hall

High Hall, or the Old City, is where the city leaders convene to govern Overlook. Few folk still live in High Hall since nearly every inch of available space is given over to the various ministries making up the city’s government. Thus, aside from a few extremely wealthy folks, most people funnel out of High Hall at the end of the day to head home to Elftown, Stonehammer, or elsewhere.

Nine Bells

Nine Bells district takes its name for the nine temples found in the heart of the district. Since these temples cater to the sick and the poor, this district draws the hungry, the diseased, and the destitute to its streets. Before the walls were raised here, Nine Bells was a place of great wealth—a community favored by those rich citizens who wanted to escape the clamor of the city. However, after it was annexed along with Blister and the Boneyard, the estates were abandoned and the folks fled to Stonehammer or Elftown to escape the flood of destitute people that washed into the place. Now, Nine Bells is the worst part of the city and is ever a source of embarrassment for the city’s elite.

Shantytown

Not a true district, Shantytown clings to the back of the city like festering boil. Shantytown is a wretched maze of tents, shacks, and rotting wooden buildings, and it is home to the poorest and most desperate of people that have nowhere else to go. Most of Shantytown’s people are refugees from other lands, victims of tragedy and circumstance, or exiles who keep a low profile so they can go about their wicked business without attracting attention. Thus, Shantytown’s people are beggars, destitute farmers, maimed adventurers, undead, necromancers, cultists, and worse, all thrown together in one of the most desperate spots in the region.

Stonehammer

Stonehammer occupies the southern half of the inner city, and it wraps around High Hall up to the Dwarfroad. Like Elftown, Stonehammer is home to the wealthy citizens of Overlook, specifically the dwarves.  Since this district is cleaner, safer, and more exclusive than other parts of the city, great deal of resentment exists toward the folks of Stonehammer from those of lower means and status.

Tradetown

Tradetown is a melting pot of all races, cultures, and occupations. In many ways, Tradetown is a lot like the Blister, but it has been established for longer and it has a mix of fabulous wealth and appalling poverty.
Tradetown, as one might expect, is a commercial and retail district, where merchants, tradesfolk, and prospectors come to do business. Most middle-tier business-inclined people have homes here and gather in coffee houses, upscale bars, and bathhouses to do business. In stark contrast to the bustling commerce, Tradetown is also home to a powerful thieving guild named the Lost Ones. A clandestine organization, they have agreements with nearly all the major enterprises here, offering protection (or rather exemption) from thievery and the promise to leave their customers alone.

Key Locations

1. Dwarfroad

The road you followed from Brindol

2. The Gray Redoubt of Rufus Crumley

3. Clean Sheets

4. Mountain’s Hearth

The Inn your party was staying at before leaving for the Monastery.

5. Pig and Bucket

The bar in which your party met Reniss

6. Dungeoneer’s Survival Emporium

Owned and operated by Myra, she keeps non-provisional goods in the back room.

7. Tombs

8. Dergan’s XXX Brewery

9. Stonehome Treasures

The place you have bought your recent magic items.

10. Belden’s Rest

11. The Salty Mug

12. Merty’s

13. Shrine of Erathis

14. Coxcomb Spirits

15. Stone Anvil

16. House of Sleep

17. The Turned Spoon

18. Elsir Consortium

19. Polliver’s

20. Michael’s Blond

21. Caer Overlook (Government)

Where the various adventurers were summoned when the call to arms was answered.

22. Ministry of War

23. Cadrick’s Boarding House

24. Divine Knot

25. Pickled Imp

X. The Happy Beggar

Located to the East of the Shrine of Erathis, this run-down “bar” serves the homeless in service to Pelor.