Shadows of Witchlight
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- Overview
- Play Sessions
- July 1st — Cattle were retrieved.
- July 2nd — Merchants were met. Wolves were fought. Computers revolted.
- July 9th — Treasure of Kalton Manor continues.
- July 15th — Setup for the Kalton’s Bane group.
- July 16th — First play session for the Kalton’s Bane group.
- July 23rd — Final play session for Kalton’s Bane.
- July 30th — Players from Treasure and Bane get together to discuss ‘where to go next.’
- August 6th — Kalton’s Gamble continues - investigation in Fallcrest continues.
- August 13th — Kalton’s Gamble continues - investigators find a hole.
- September 3rd — Kalton’s Gamble continues - investigators go into a tunnel.
- September 10th — Kalton’s Gamble concludes - in Trimble Manor.
- Witchlight Season One Synopsis
- Character Journals - Comment on the Game!
Overview
GM: King Mob
Ventrilo Server: Standard GWJRPG Server (Please feel free to donate to TheWalt so he can keep this server running.)
Virtual Tabletop: Fantasy Grounds II
FGII Ruleset: Flexible. Check FourUglyMonsters.com if you want to keep up to date with this.
My IP Address: try the alias “able vest rich nail”
Signups / Information : http://www.gamerswithjobs.com/node/39827
Discussion: http://www.gamerswithjobs.com/node/39827
Play Sessions
Sign up for future sessions or relive past ones!
July 1st — Cattle were retrieved.
July 2nd — Merchants were met. Wolves were fought. Computers revolted.
July 9th — Treasure of Kalton Manor continues.
July 15th — Setup for the Kalton’s Bane group.
July 16th — First play session for the Kalton’s Bane group.
July 23rd — Final play session for Kalton’s Bane.
July 30th — Players from Treasure and Bane get together to discuss ‘where to go next.’
August 6th — Kalton’s Gamble continues - investigation in Fallcrest continues.
August 13th — Kalton’s Gamble continues - investigators find a hole.
September 3rd — Kalton’s Gamble continues - investigators go into a tunnel.
September 10th — Kalton’s Gamble concludes - in Trimble Manor.
Note: The game - season one at least - is over.
Check out the thread at http://www.gamerswithjobs.com/node/39827 if you want. Not sure how long it’ll be there.
Witchlight Season One Synopsis
A chortling, wealthy merchant hired characters to go and investigate Kalton Manor.
Kalton Manor was inhabited by mercenaries. Records, traps, a ghost, and a trapped creature were found inside.
The Treasure of Kalton Manor ends with more questions than answers.
Stirrings in the Kalton crypt. A missing sepulcher led adventurers to a warehouse owned by a wererat. The wererat, an old associate of Damrosch, has given him the crystal and Damrosch has passed it on and escaped. Letters and info remain.
Letters point different directions - to a dark crystal, given to a green lizardman, to the family of a legislative wererat, to an undead creature skulking in the background, and a wizard’s receipt. The wizard’s name is Ulghar the Grey, and in return for removing his pest problem, he is building a second dark crystal sensor. It will take a day to build, however, and that is a day for further investigation.
Kelliborn at the merchant guild building is questioned. Trimble and Cywll have a history. Kelson at the Lucky Gnome points to answers in an alley. The alley holds Telric’s lieutenant, who wants Guy for her own reasons. She dies and the halfling spills the beans - Trimble, Cywll, and Telric had an arrangement to kill merchants on the Trade Road. Cywll dressed up as Guy and now he’s hiding out in Trimble’s family’s place - does it have anything to do with the old torn-down tenement he used to live in?
Exploring the ruined tenement, the party finds a hive of rats and the entrance to another Kruthik tunnel. Entering the tunnel and traveling for a few hours, the party battles a scavenging party of Kruthik on a floor of loose rubble. Reaching the end of the tunnel, a cavern hides an explosive surprise and several spiders. Luckily the party approached the cavern cautiously, the trap found no targets and the spiders were seriously hurt before they could be a danger to the group. Finally Terry Trimble’s brother Harry was killed and the door to Trimble Manor lay open, a wine cellar just beyond.
Sneaking into Trimble Manor, the party surprises a group of hobgoblin and goblin guards and kills them all. They ransack various rooms, but eventually set off a silent alarm in the library and are captured by an overwhelming force of hobgoblins. Marched to Valence Trimble’s office, they are given Cywll and a message: Tell the Lord Warden to stay out of Trimble business, or it’s war! And there are plenty of rat holes in Fallcrest.
With Cywll captured, this season of the Witchlight Cycle comes to a close. There is something in the swamp, he confides, that led him to find the crystal and send it south. He is no further use. The only thing to do is pursue the crystal into the swamp, and try to take it from the lizardmen - or whatever guards it now…
Character Journals - Comment on the Game!
Journals in-character for the PCs that have appeared in this campaign, in order of appearance.
Tsurras Wyrmblood
Dragonborn Paladin of Avandra - Benticore
Kavan Lennox
Human Cleric of Avandra - Liquidmantis
Torgan
Human Wizard - rabbit
Dirge
Tiefling Warlord - Rubb Ed
Estavir
Human Ranger - Stupidhaiku
Sithis of the clan Thelis’thale
Dragonborn Paladin of Moradin - LockAndLoad
Tallis
Halfling Rogue - Nosferatu
Gerund Seramnold
Human Wizard - 4dSwissCheese
Lodin Lockewood
Human Rogue - Kolbo
Dirren “Wandy” Wende
Halfling Ranger - TheWanderer
Ardeth Coldblade
Dwarven Paladin of the Raven Goddess - Mnemonsyne