GM: ok... where are your characters? Ardeth, you can wait till your char is done
GM: Where did Gerund go after the last adventure? Tallis? (Nos, you're welcome to hang with us till we get to actual combat)
Nosferatu (Tallis): I would presume back to town to talk to "Guy"
'Benticore' connected
GM: ok ok... soo........ you remember this bit of plot right?
Guy Damrosch is no longer at the Nentir Inn, the innkeeper tells you. "He's moved to his new offices. Near the Five-Arch Bridge, they are. Oh, and he left a message for you as well - said for you to inquire at the Chapterhouse of Avandra for the rest of your payment."
Dirren: Yes
Nosferatu (Tallis): the part where we think Guy is a bad dude, yes
Maester Robold greets you. "Congratulations - I assume you found the object of your quest. The merchant left his payment and a note for you with me." He hands your group a pouch of gold and a small parchment note.
My apologies for not having met you in person to receive your report, but I am very busy these days - changes to the office, and so on. Please send me a note if you think you have something from Kalton Manor I might be interested in. Otherwise, I thank you for your time.
Campaign saved.
Nosferatu (Tallis): ah yes, it was late ;)
4dSwissCheese (Gerund): I would tag along for this discussion
GM: OK, so that was the tail end of the plot... Tallis, Gerund, and Tsurras were there
Benticore (Tsurras): what was it we found of his
Benticore (Tsurras): I came late last time
Dirren: Nothing from what I could read of the notes
4dSwissCheese (Gerund): Holy symbol. Evil disembodied voice.
GM: you had a chat with a ghost after you put him to rest...
Dirren: 'cept that.
The ghost appears a final time, but seems to waver as if in a stiff breeze. "You have good hearts, and I thank you. I will tell you what I know of the Treasure of Kalton Manor, but I hope to Pelor you never find it. Lord Kalton's vision led us to dig beneath the castle's foundation. Truly the black crystal we found should be named Kalton's Bane, for it was his downfall.
Shortly after it was found, the lizardmen attacked. They came from the dark river beneath the castle. Lord Kalton and I held them off, and I performed the cermony to hold them in the cavern after he fell. I believe the children - and the crystal - escaped. I thank you again for freeing my soul to rest in the light of Pelor. I can only pray the children of Kalton found safety from the crystal's curse."
GM: ahahaha... I hope that's enough reading for you
Tsurras: right...so we didnt FIND the crystal..just that it skeedaddles off somewheres
Nosferatu (Tallis): OK plot spoiler: we met an old ghost of a family cleric, he gave his life so the Kalton children might flee with the gem that they found, holding the evil at bay. We laid his corpse to rest and then took his holy symbol and went back to town.
Dirren: So... We need to get the crystal thingie.
Gerund: Or at least find out more about it.
GM: well, that's all very well and good, but for now... maybe you three could just waltz back into town or something so I can have you meet the others??
Dirren: True. So... Where did I come from? And how can I get those nice "in character" green words?
Dirren: test
TheWanderer (Dirren): test
Dirren: emote
GM: your words are being recorded in the log, it's a vast responsibility
Benticore (Tsurras): we're not in the Inn now?
Dirren emote
Tsurras: Good fellows, I say we head back off to the Inn
Dirren: Got it.
GM: Inn or Alehouse?
Campaign saved.
Tsurras: By INN, I mean Alehousse!
Gerund: Alehouse first? Booze?
Dirren: Booze.
Dirren: Done.
GM: Well, you did just return from a long trip.
GM: OK, you take a table at the Blue Moon Alehouse.
TheWanderer (Dirren): I needs me some brandy... perhaps that's where I meet you guys
Dirren hiccups as he sits down at your table
Gerund: And who might you be sit?
Dirren: Evening gents. You seem to be spending quite a bit of money
Gerund: *sir
GM: The time: early evening. The place: Blue Moon Alehouse. start your engines
Tsurras turns to his companions after downing three tankards of mead and a large plate of beef ribs
Dirren: I was curious if you might be in need of a new assistant? Mayhaps even a partner?
Dirren stares up and up at the much taller Tsurras, undaunted.
Tsurras: What is our next move? Surely if there is some evil afoot, we should chase it down and beat it silly, right?
GM: Their clothes are dusty, wet, and dirty
'Rubb Ed (Dave)' connected
Dirren wiggles and eyebrow.
Gerund: Yeah. This sounds like a somewhat vague, nebulous evil. But we should nonetheless chase it down.
Tsurras: Hello there stranger...what is your name?
Dirge goes over to the bar and orders a stout.
Tsurras: If you've got some skill and a strong stomach, maybe we'll have use of you
Dirren: Dirren Wende.
TheWanderer (Dirren): they're drinking, I like that.
GM: describe your characters again?
Campaign saved.
Dirge nods at Tsurras. "Well met again."
TheWanderer (Dirren): 4'2" is tall for a halfling, but he is well-kept and carries two longswords. A hand crossbow rests onhis hip
4dSwissCheese (Gerund): Young. Male. Human. Cloak. Staff on the chair. Tired. Drinking.
Ardeth Coldblade: Hey, I finally got Vent up, although I don't actually have a microphone atm.
Rubb Ed (Dave) (Dirge): Dirge = Tiefling Warlord, does not look remotely like the character portrait. :)
GM: (mnemnosyn, when ardeth is made, just have her walk into the Blue Moon Alehouse - its the best drinking establishment in Fallcrest)
Ardeth Coldblade: Too right.
Dirren: Well, if you'll have me, I'd love to tag along for an day or two. See what you are all about.
GM: is ardeth ready to come in? remember to hit alt or ctrl if you want a remark to be ooc, ardeth
Dirge: You drinking tonight, Dragonborn? I think I owe you something after last time.
Tsurras: looks at the three empty tankards of ale
Tsurras: Hells yes Im drinking
Nosferatu (Tallis): hold the alt in when you hit enter
TheWanderer (Dirren): AFK
Dirge: That answers my question.
Tsurras: but we have someone here who might be willing to tag along with us
Dirge: Yo, barkeep. Another round for my compatriot here.
Tsurras: Dirren, this is Dirge, Combat Specialist and all around hard ass
Dirge: Oh? Do tell.
Dirren: Thanks. Your name sir
Dirge looks Dirren up and down, and raises an eyebrow.
Tsurras: you any good with those swords there, Dirren?
Dirge: What's your skillset, young man?
Dirren: I've been known to swing them around on occaision. I learned a lot from my father. What about you?
Dirge looks over at Tsurras, then leans over to whisper in his ear.
[w] Dirge -> Dirren: So, what's your take on the kid here?
[w] Dirge -> Dirren: *crap* wrong person! :)
[w] Dirge -> Tsurras: So, what's your take on the kid here?
Ardeth Coldblade: Ok, cool. Got it.
[w] -> Dirge: (lol)
Campaign saved.
Dirren: Beg pardon sir, but I'm 22. This is my people's full size.
[w] Tsurras: I dunno, thats why Im gonna ask him, real diplomatic-like
Rubb Ed (Dave) (Dirge): You didn't actually hear that. I typed the wrong name for the whisper.
King Mob: Now you talked in ooc to everybody
TheWanderer (Dirren): If memory serves, there's halflings all over the joint in this town, yes?
King Mob: but I should warn you, I can hear it when pcs whisper to each other, hehe
Tsurras whispers loudly "I dont know. Hopefully he wont fall short of our expectations..."
Rubb Ed (Dave) (Dirge): Which was intentional, GM, I swear. :)
Tsurras giggles
Gerund: Now, now. Be nice.
Tsurras sighs
Dirge smirks and grabs his tankard to hide a smile.
Tsurras: I'm too tired and thirsty to bee nice
Dirren: I love puns! Cheers!
Dirren raises tankyard.
Tsurras (shrugging): but if the man says he can handle himself, I'm inclined to take his word
Nosferatu (Tallis): from a long way off you hear Dirges name being carved into one of Tallis knives.
Abigail (Ardeth Coldblade): What's the emote control?
Rubb Ed (Dave) (Dirge): Slash e
Abigail (Ardeth Coldblade): Thanks
Tsurras: Okay Dirren
Tsurras: How about this
Tsurras: You come along with us
Gerund: He does look capable. And we just can't seem to keep good companions around these days. I say we take him at his word.
Dirge: Oh, gods...
Tsurras: use your skills, such as it is, and try not to get us all killed
Ardeth Coldblade Wanders into the bar and orders a pint of whiskey.
Tsurras: If you survive the next few days, you're in
Dirge: You would have to give him an opening, wouldn't you, Dirren?
Tsurras: If not...we'll find a lovely place to bury your bones, and I'll pour out some ale in your honor...deal?
Recipient not found Usage: /w [recipient] [message]
Dirge looks at Tsurras.
Dirren: A little about my past, I used to be a trader in this town. It was one of my favorites. I was, not but a few weeks ago, part of another band of adventurers. But, I soured on their... management style. Tsurras,I ask only for the opportunity. Deal.
Abigail (Ardeth Coldblade): Sure thing
Recipient not found Usage: /w [recipient] [message]
Dirge looks over at Tallis. "What the hell are you doing over there, and what is that noise?"
Dirren: What can you tell me about what you've been up to?
Tsurras looks conspiratorialy around the bar...then leans in close
Dirren: You seem to have been camping... or digging a ditch perhaps.
Dirge: Ah, a trader, huh? Did you do any business with House Azaer by chance?
GM: Ardeth, you notice some loud and dirty people who seem to have appropriated a table and several tankards of ale
Campaign saved.
GM: You definitely overhear their conversation
TheWanderer (Dirren): How would I check that DM?
Tsurras: Thats need to know there, Dirren...just know that we've seen the rough stuff, and have the scars to prove it...Have you Heard of Kalton Manor?
Ardeth: glances over at them curiously.
Ardeth glances over at them curiously, that is.
TheWanderer (Dirren): You can see my sheet I assume.
GM: Anybody can do a history roll on Kalton Manor if they need a refresher, but I'll have to type the response cause I don't have it written up
Dirren: I recall my father had, on occaision, sold some things into a few of their stores. I don't, myself, have any direct contacts in their organization.
Abigail (Ardeth): Bah, I haven't gamed online in ages. Sorry about the ooc.
Dirren: As I recall, they're a standup group of opportunists, as traders go.
Dirren: They always paid their bills.
Dirren: Much more I'm sorry but I can't say. My father's books were... destroyed.
[w] -> Dirge: where are we going with the Azer thing, do I know about it?
[w] Dirge: Nothing beyond what's common knowledge. Just my background was as part of the merchant army for House Azaer.
Dirren looks deeply into his tankyard, then gently burp.
Tsurras clears his throat, leaking droplets of molten fire on the table which he absently puts out with dribbles of beer
[w] Dirge: Just character ... stuff.
[w] -> Ardeth: Why don't you describe Coldblade and have her walk over or something? sorry you're out of the loop
Tsurras: As I was saying...We were working in Kalton Manor and heard tale of a...a...gem...
[w] -> Dirge: oh thanks! yeah I was hoping it wasn't part of my plot or anything
Tsurras: A crystal of unspeakable evil
[w] Dirge: If it was, it was a WAY lucky guess.
Gerund: Supposedly
Tsurras: A simple look woul corrupt the most innocent of soul...a mere touch would rot the flesh
[w] -> Dirge: I have to admit, haven't written any Dirge-specific plot yet :)
Dirge: No problems, Dirren. I've been a member of the merchant army for them, so thought maybe I'd have done work for you and such.
[w] Dirge: Eh, no worries. :)
Tsurras (we): aim to destroy it
Tsurras (proudly): sits back and drains another beer
Dirren: I see.
Dirge raises an eyebrow. "So, that's what was there, eh? Too bad I got called back by Lady Azaer."
Tsurras: Well
Dirren: Were you going to hit it with something? I'm sorry, I'm not familiar with unspeakably-evil-crystal-destruction.
Tsurras: not quite
[w] -> Ardeth: would you rather just meet them the next day? you'll have a legitimate character reason for doing so
Campaign saved.
Dirren: Okay..
[w] Ardeth: sure
Tsurras: What we FOUND was a musty old ghost, a cleric of pelor guarding the ruins
Tsurras: oh, and a MASSIVE BLACK DRAGON, FIERCER THAN A THOUSAND SUNS
Dirren: Hmm... Pelor. Curious.
[w] Dirge: BTW, off-topic, if the opportunity presents, I may ask to pick your brain about campaign creation. I've got an idea, but I've not DMd in, oh, forever.
[w] -> Ardeth: well, they're talking plot now, I'll wait till a lull to fast-forward. Or you can just jump in
Tsurras conspicuously plays with his Dragonling trophies
Dirge coughs, and starts spitting up beer.
[w] -> Dirge: Happy to, send me an email at samwise_jhu@hotmail.com or something
Dirge: Excuse me?
Tsurras: oh yeah
[w] Dirge: That works.
Tsurras: you werent there
Tsurras: you should have seen it, Dirge!
Gerund: He took...trophies...from our victory.
Dirren: Oh?
Dirren: I've not seen dragon trophies before.
Dirren: Are they still hot?
Dirge looks as the trophies.
Tsurras: Not to me...
GM: describe said trophies please - what part of the black dragonling did you cut them from
Dirge: Well... damn.
Dirren chuckles.
Tsurras hands over the dragonling trophies...they are really not much to look at...a few teeth, some scales, and a few horns from the top
Tsurras: They must've shrunk after I killed the bloody thing
Tsurras: Look, it was huge!
Tsurras: Massive!
Tsurras: It fought us with evil, dark magics
Dirren looks carefully at the trophies, marvels really. He holds the horn up to his head for size.
Gerund: And nasty clouds of darkness.
Tsurras nods emphatically
Dirren: Yes, clearly quite large.
Dirge rolls his eyes.
Dirren chuckles.
Tsurras: looks around to see if anybody is listening to his tales of derring-do
[w] -> Tsurras: can you suggest there was probably an evil necromancer at the root of it?
Dirge: Excuse me while I go get a shovel to muck out the bar.
GM: Tsurras, you're being watched by a female dwarf at the bar
Tsurras slaps Dirren on the back
Tsurras: See, Dirren knows the score!
Dirren: But, the priest is who I'm realy curious about. It was a ghost you say? A ghost of a priest?
Tsurras: Probably the nefarious plans of an evil necromancer, bent on birthing some horrible eldricth...uh...horror...into the world
Dirren spills his drink and nearly looses his wind benig banged against the high table.
[w] Tsurras: is she cute?
[w] Tsurras: for a dwarf?
GM: (if you read the chatlog, you guys found out his name was Father Malkin, a cleric of Pelor 100 years ago)
Campaign saved.
[w] -> Tsurras: yes
Dirge leans over to Tsurras again.
Tsurras shrugs...he was a priest...we found his body and his symbol of pelor and gave him a proper burial after the fight
Dirren: So, he's been there for some time.
[w] Dirge -> Tsurras: How long did you take to come up with these stories?
Tsurras nods
Dirren: And his powers were needed to hold back the... the what?
Gerund: Yes. This ghost claimed that he sacrificed himself to protect the Kalton's from the evils that they had unearthed.
Tsurras gestures towards the dwarf watching him..
Dirge looks over at the dwarf.
Dirren: I see. And why exactly is it that you care?...
[w] -> Ardeth: you about ready to come in, or would you really rather I force you to come in the next day?
Tsurras: You there! Don't Be Shy! If you want to hear more tales of Tsurras and Co., come on over
Tsurras: Theres enough beer for all!
[w] Dirge: Do I recognize her?
Abigail (Ardeth): Interface issues, sorry
[w] -> Dirge: I don't think so, she's from a clan outside Fallcrest
Dirren looks over his shoulder, then quickly back, eyes wide with mock horror at the dwarf-tress.
[w] Dirge: Got it.
[w] Tsurras -> Dirge: what stories? This is the unvarnished truth!
King Mob: oh good, I was wondering why you were ignoring my whispers, haha
Dirge raises an eyebrow at Dirren.
Ardeth wanders over to the table and rests her very large battleaxe against it.
Tsurras offers up a beer to Ardeth
Dirren: Ahoy!
[w] -> Ardeth: describe yourself - I already had someone whisper me if your char was cute, haha
Gerund: Greetings madam.
Tsurras: And who might you be, mighty dwarven warrioress?
[w] Dirge -> Tsurras: Considering the issues we were having with goblins and the like, I'm thinking a dragon might have been a bit more of a challenge.
Tsurras snorts
[w] Dirge -> Tsurras: Not to mention tht I'd think you'd have needed to wash your pants out for a while after running into one.
[w] Tsurras -> Dirge: challenge? The damn thing could summon clouds of darkness at will! Luckily I was there and smote it with
Tsurras: '/w dirge punchline here or we'd be goners
Ardeth Ardeth is 4'6" with long, black hair and thoughtful blue eyes. She wears a holy symbol of the Raven Goddess at her breast.
King Mob: You guys have to stop whispering about the dragon fight, this stuff is priceless
Rubb Ed (Dave) (Dirge): Let people read the chat log and figure out why the two of us are snickering to ourselves. ;)
[w] Tsurras -> Dirge: if you want me to show you how I slew the thing, just ask Dirge...you dont have to beat around the bush
Tsurras laughs
Tsurras: Well met, Ardeth
TheWanderer (Dirren): any way to change the font size on this chat window?
Tsurras: I couldnt help but notice you...uhm...noticing us...
Campaign saved.
Dirge gives Tsurras a look askance.
Ardeth: I am Ardeth Coldblade. I couldn't help but hear you talking about the death of a cleric.
Ardeth: It took me a moment to realize that it wasn't a... recent.. event.
Tsurras: oh no
Tsurras: we dont kill cl\
Tsurras: um clerics
Dirren: Yes. We were just getting to the, uh, point I think.
Tsurras: not on purpose
Gerund: We don't generally do that. Unless they worship one of those evil gods...
Dirge: Great. Two jokesters. My life just got oh so much more pleasant.
Tsurras: Or are drunk on eldritch power
Gerund: And that hasn't really come up yet.
GM: why do I imagine Tsurras looking sheepish right now?
Dirge chugs his beer.
Dirren: Good, glad to hear it. It's the evil bit that pushed me from my last employer.
Tsurras looks sheepish...or he has gas
GM: I'm trying to imagine a 300 lb dragonborn looking slightly abashed
Dirren: Barmaid! Another round for my friends here... And the lady!
Dirren: This one's on me.
TheWanderer (Dirren): Yes please
4dSwissCheese (Gerund): sure
Benticore (Tsurras): lets do it to it
Abigail (Ardeth): too right.
King Mob: (POLL) Fast forward for the next day - we can say you caught Ardeth up on most of the plot
GM: OK, let's assume you told Ardeth about the lodgings for adventurers at the Chapterhouse hostel.
Nosferatu (Tallis): I was tempted to switch to katars actually ;)
Campaign saved.
You wake up the next day to a knocking on the hostel door. Maester Robold hastens you all out of bed and asks you to see Eliza - seems it's an emergency
GM: reactions?
Tsurras is grumpy
Gerund: Hastily grabbing my staff, I prepare to exit
Dirren: is mildly hungover. He's attempted to keep pace with Tsurras last night.
Dirge wakes up, grabs his equipment, and starts making his way downstairs.
Tsurras squeezes himself into his armor, grabs his weapons, and gets ready to move
Ardeth Gets up, slips into her armor, and calmly strides downstairs.
Dirren gets his gear together, rinses the bile from his mouth, and sheathes his weapons
GM: ok, you all make it into the Chapterhouse main room one way or another
Eliza Meribow meets you in the main room of the Chapterhouse. "Put a group together, head out right away - while there's still daylight. There's an urgent problem at the Fallcrest graveyard, some kids just came back and said the undead are stirring. Don't worry about payment for this mission, I'll scrape up something for you."
Dirren: Who is this Eliza operson again?
Dirren: Thanks for the info...
GM: she runs the Chapterhouse - she's the head cleric of Avandra in fallcrest
Tsurras: Undead?
Tsurras: Where did Kavan get off to?
Dirren: Stirring?
Dirren: You mean beverages, right?
Rubb Ed (Dave) (Dirge): Boo hiss.
Dirren: Because I like mine shaken.
[w] Tsurras -> Dirge: maybe their cooking something
Tsurras eyes the group
Ardeth: Indeed, that is a grave evil, and one that must be dealt with posthaste.
GM: She looks around at the group
Gerund: Well, shall we get going?
Tsurras: I think Undead Cooking Stuff, falls under the category of evil
Tsurras: lets roll
[w] Dirge -> Tsurras: Sure, we're facing a group of hostile undead Dwarven chefs who've come back to get revenge for adding salt to their fried potatoes.
GM: Eliza: By the way, nice to meet you, Dirren, Ardeth. Shame we don't have time to talk, really.
"Oh, and by the way - I'd count it as a personal favor if you went into the Kalton family crypt and made sure everything is secure there. I have a feeling the Kalton family problems are just beginning."
Gerund: Did the children give any indication of the type of undead?
[w] Tsurras -> Dirge: SALT on Fried Potatoes? Blashemous Curs!
Dirren: Feeling is mutual, I assure you.
Dirge: We'll take care of this, Eliza, don't worry about it.
Eliza Meribow: No, they saw something creepy and ran away.
Ardeth: Wise children.
Eliza Meribow: I wasn't able to get a good description out of them.
Dirren: Creepy how? Creepy as in creeping or as in dessicated flesh?
Tsurras: We'll have the problem well in hand before the day is through
Eliza Meribow: Frightening, as in how I'm about to look if you're standing around here much longer.
Dirge looks at Eliza in surprise.
Dirren: I see. Well then. Where about is it?
Tsurras takes the hit and high tails it out the front door
Eliza Meribow: So - any questions? Look for undead, put them to rest, check out the Kalton family crypt, come back alive.
Campaign saved.
Dirge: I didn't think you had that in you.
Dirge: Okay, off we go then, everyone out.
Eliza Meribow laughs heartily
Tsurras is trying to figure out which direction the graveyard is
Dirren: Check check and check... and then you cut us a check. Don't forget that bit.
Tsurras -> Skill [Perception] [16] [1d20+2 = 16]
Eliza Meribow: Right, I'm off to scrape up the funds right now.
Dirge: We can worry about the cash down the road. Let's protect the city first.
Dirren: Well, let's get to it then.
Gerund: I exit
Eliza Meribow: Ah whoops, now I realize you don't necessarily know where it is - about a half hour northeast on the trail.
Dirren follows Tsurras outside.
Dirge chivvies everyone out of the room.
King Mob: (POLL) fast forward yet again?
It is afternoon when you reach the pauper's graveyard that marks the entrance to where the citizens of Fallcrest bury their dead. While the wealthy of Fallcrest could afford crypts and tombs to wall their dead in stone, the poor are buried in wooden boxes, sometimes uncovered when the river strays to the east.
The sodden earth of the trail clings to your boots, and the graves on the hill above seem covered by a sea of mud. A chill wind from the north brings the smell of gravesoil to your nostrils, and you see the risen dead await you on the top of the hill. Soundlessly, they charge down the hill to meet you.
Dirge: Crap.
Gerund: Do much for the element of surprise.
Tsurras aint afraid of no ghost
Dirren: Oh dear. They shamble quite effectively, don't they?
Gerund: I stand behind a paladin.
Eliza Meribow: roll initiative?
Dirge: Warriors up front, casters and shooters behind us.
Ardeth -> Initiative [1] [1d20 = 1]
Dirge -> Initiative [9] [1d20+2 = 9]
Gerund -> Initiative [10] [1d20 = 10]
Dirren -> Initiative [17] [1d20+2 = 17]
Campaign saved.
[w] Tallis: really scare them roll the 20 d 20 option ;)
Tsurras -> Initiative [8] [1d20+1 = 8]
Ardeth -> Power [Holy Strike]
Abigail (Ardeth): Sorry, mistype
Dirge: Oh, +2 initiative for everyone, BTW.
Tsurras: do we have a map?
Dirren moves to the front.
Dirren stays low... It's not hard for him.
Abigail (Ardeth): Where's the map?
Campaign saved.
King Mob: ok everybody set now?
Rubb Ed (Dave) (Dirge): I'm good.
4dSwissCheese (Gerund): sure
TheWanderer (Dirren): sure.
Benticore (Tsurras): ready
Abigail (Ardeth): ready
Eliza Meribow: Above you you see a variety of undead forms - skeletons so decrepit as to seem they're almost falling apart; zombies; and a more dangerous looking skeleton
Decrepit Skeleton -> Shortbow (vs. AC) [22] [1d20+6 = 22]
GM: Decrepit Skeleton -> Shortbow (vs. AC) [22] [22]
GM: Gerund, you're shot for 3 damage
Decrepit Skeleton -> Shortbow (vs. AC) [17] [1d20+6 = 17]
TheWanderer (Dirren): Who is hit?
GM: Decrepit Skeleton -> Shortbow (vs. AC) [17] [17]
GM: Dirge, does that hit your AC?
TheWanderer (Dirren): Sorry, I"m reading now...
Dirge: Yeah
GM: you're hit for 3
Dirren
Ardeth -> Power [Holy Strike]
Ardeth -> Power [Holy Strike]
TheWanderer (Dirren): there's a flag, that must be important.
Dirge winces as he gets hit by an arrow.
Dirge: Damn it!
Gerund tries to shake it off
Campaign saved.
Dirren -> Power [Twin Strike Ranged]
Dirren -> Power [Twin Strike Ranged]
Ardeth -> Power [Holy Strike]
Ardeth -> Power [Holy Strike] -> Attack: Str vs. AC
Nosferatu (Tallis): I thought you had to chosoe to be a word or ranged ranger....
Nosferatu (Tallis): similiar to rogue artful dodger/savage brute choice.
King Mob: you do - but Twin strike works at melee and ranged
Dirren: [10] [1d20+5 = 10]
Dirren: [6] [1d20+5 = 6]
Decrepit Skeleton -> Shortbow (vs. AC) [11] [1d20+6 = 11]
GM: Decrepit Skeleton -> Shortbow (vs. AC) [11] [11]
GM: Missed Dirren
Campaign saved.
GM: The zombie looks at Dirren hungrily
Zombie -> Zombie Grab (vs. Ref) [17] [1d20+4 = 17]
GM: Zombie -> Zombie Grab (vs. Ref) [17] [17]
Dirren wrinkles his nose. He's downwind from this thing and it crapped its pants... many years ago.
GM: Dirren is grabbed by the zombie
Tsurras (sadly): Well, it was nice knowing Dirren
Dirren: Get your shitty hands off of me!
Dirren flails tiny, adorable feet.
Nosferatu (Tallis): here comes the tentacle hentai!
Decrepit Skeleton -> Shortbow (vs. AC) [11] [1d20+6 = 11]
GM: Decrepit Skeleton -> Shortbow (vs. AC) [11] [11]
GM: misses Dirren
Rubb Ed (Dave) (Dirge): Adorable feet? WTF, foot fetishism in D&D? :)
Zombie -> Slam (vs. AC) [11] [1d20+6 = 11]
GM: Zombie -> Slam (vs. AC) [11] [11]
GM: misses Dirren
Gerund
Abigail (Ardeth): Because gamers are sweet and innocent?
Dirren -> Power [Twin Strike Melee]
Gerund -> Power [Scrorching Burst] -> Attack: Int vs. Ref; Hit: 1d6+Int damage; Burst 1 within 10
Rubb Ed (Dave) (Dirge): ...
Rubb Ed (Dave) (Dirge): Not my point!
Gerund -> Scrorching Burst (vs. Ref) [9] [1d20+4 = 9]
Gerund -> Scrorching Burst (vs. Ref) [22] [1d20+4 = 22]
Campaign saved.
GM: A decrepit skeleton bursts into flame and collapses
Dirge
Dirge -> Viper's Strike (vs. AC) +2 [13] [1d20+5 = 13]
Campaign saved.
Dirge -> Short Sword (Damage) [10] [1d8+6 = 10]
Zombie: moan
'Kolbo' connected
Skeleton -> Longsword (vs. AC) [AUTOMATIC MISS] [1d20 = 1]
GM: Skeleton -> Longsword (vs. AC) [AUTOMATIC MISS] [1]
GM: Skeleton swings and misses Dirge
Tsurras
Campaign saved.
Tsurras -> Power [Valiant Strike] -> Attack: Str vs. AC; Hit: 1[W]+Str damage; +1 per enemy adjacent to me.
Tsurras -> Valiant Strike (vs. AC) +1 [AUTOMATIC MISS] [1d20 = 1]
Ardeth
Abigail (Ardeth): Don't give the GM ideas.
Abigail (Ardeth): I am teh slow
Rubb Ed (Dave) (Dirge): Stubby legs.
Ardeth: I challenge the zombie, marking it with my goddesse's might.
Ardeth -> Power [Holy Strike] -> Attack: Str vs. AC; Hit: 1d12+Str damage; + Wis if marked
Ardeth: [16] [1d20 = 16]
Ardeth: [5] [1d12 = 5]
Ardeth: + wis and str
Ardeth: +5
Campaign saved.
GM: Ardeth has that zombie marked now
Decrepit Skeleton -> Shortbow (vs. AC) [19] [1d20+6 = 19]
GM: Decrepit Skeleton -> Shortbow (vs. AC) [19] [19]
GM: Dirren takes 3 damage
Dirren
Dirren: [10] [1d20+8 = 10]
Dirren: [27] [1d20+8 = 27]
Lodin -> Taking Extended Rest
Dirren: [4] [1d8 = 4]
Dirren: [8] [1d8 = 8]
Lodin -> Power [Easy Target]
Lodin -> Power [Easy Target] -> Attack: Dex vs. AC; Hit: Dex damage
Lodin -> Power [Easy Target] -> Attack: Dex vs. AC; Hit: Dex damage
Lodin -> Power [Easy Target] -> Attack: Dex vs. AC; Hit: Dex damage
Decrepit Skeleton -> Shortbow (vs. AC) [17] [1d20+6 = 17]
Kolbo (Lodin): heh, sorry
GM: Decrepit Skeleton -> Shortbow (vs. AC) [17] [17]
GM: Dirge is hit for 3
Dirge: Ow
Dirren: pokes the zombie holdnig him directly in the stomach between his legs.
GM: [14] [1d20+2 = 14]
Campaign saved.
GM: [14] [14]
Dirren 's adorable feet continue to flail.
GM: and then ends the grab
GM: sorry, here's the complete thought - the zombie drags Dirren up the hill a bit, then lets go of him
4dSwissCheese (Gerund): He's Free!
Decrepit Skeleton -> Shortbow (vs. AC) [17] [1d20+6 = 17]
GM: Decrepit Skeleton -> Shortbow (vs. AC) [17] [17]
GM: Dirren's hit for 3 more
Dirren falls to the ground, gagging as he comes closer to the shitted zombies nether regions.
4dSwissCheese (Gerund): eww
Zombie -> Slam (vs. AC) +2 [12] [1d20+8 = 12]
Dirren: I was pissed when I was hungover, now I'm truly perturbed. You my friend are marked for death!
GM: The other zombie's slam misses Dirren.
Gerund
Gerund -> Power [Scrorching Burst] -> Attack: Int vs. Ref; Hit: 1d6+Int; Burst 1 within 10
Gerund -> Scrorching Burst (vs. Ref) [22] [1d20+4 = 22]
Gerund -> Magic Missile (vs. Ref) [6] [1d20+4 = 6]
GM: The closer skeleton is destroyed by fire
Dirge
'4dSwissCheese' disconnected
'4dSwissCheese' connected
Campaign saved.
Dirge -> Viper's Strike (vs. AC) +2 [CRITICAL HIT] [1d20 = 20]
GM: The zombie explodes into a cloud of gravedust
Skeleton -> Longsword (vs. AC) [18] [1d20+10 = 18]
GM: Skeleton -> Longsword (vs. AC) [18] [18]
Skeleton -> Longsword (Damage) [10] [1d8+2 = 10]
GM: Skeleton -> Longsword (Damage) [10] [10]
Skeleton -> Longsword (vs. AC) [23] [1d20+10 = 23]
GM: Skeleton -> Longsword (vs. AC) [23] [23]
GM: Dirren is hit by the skeleton's longsword
Tsurras
Zombie -> Slam (vs. AC) [18] [1d20+6 = 18]
GM: Zombie -> Slam (vs. AC) [18] [18]
Dirren: oh, my foot! Tsurras, get this blok off of me!
GM: missed
Tsurras -> Power [Divine Challenge] -> Target Marked: The target takes -2 to attack anyone But me. Target takes radiant damage of 6 the first time it makes an attack that doesnt include me before the start of my next turn.
Campaign saved.
Tsurras -> Power [Radiant Strike] -> Attack: Str vs. AC; Hit: 2[W]+Str+2 damage; + Wis Modifier Radiant Damage
Tsurras -> Radiant Strike (vs. AC) [19] [1d20+6 = 19]
GM: that will hit the skeleton
Tsurras -> Radiant Strike (Damage) [13] [2d10+5 = 13]
GM: the radiant nature of your blow seems to deal more damage to him
Abigail (Ardeth): too right
Ardeth
Abigail (Ardeth): And here I thought you liked me
Tsurras bellows in triumph as his blade glows with a burning, bright light and smacks into the skeleton abomination
King Mob: haha, I like killing you.... easy to get confused.
Ardeth: I lay my hands on poor wee Dirren and heal him of some of his wounds.
Abigail (Ardeth): So true...
Dirren fist pumps madly, then winces agani at his foot.
Abigail (Ardeth): yep
Dirren looks up into her benevolent eyes.
Dirren: It's here in my foot, madame.
GM: you still have a standard action, ardeth.
Ardeth smiles gently
Campaign saved.
Dirren feels a bit of energy pulse through him. He perks up considerably.
Abigail (Ardeth): And now for attack.
Dirren grins back, devilishly.
Ardeth -> Power [Piercing Smite] -> Attack: Str vs. Ref; Hit: 2d12+Str damage
King Mob: ugh, spare me the emotes.. laying on hands doesn't need to be quite SO touchy-feely, does it? keep your hands to yourselves out there
Abigail (Ardeth): Prude
Ardeth: [16] [1d20 = 16]
Ardeth: +5
GM: with your bonuses, that will hit
Ardeth: [8] [1d12 = 8]
Ardeth: [1] [1d12 = 1]
Abigail (Ardeth): I did
GM: so 12 damage?
Ardeth: Too right.
Decrepit Skeleton -> Shortbow (vs. AC) [18] [1d20+6 = 18]
GM: Decrepit Skeleton -> Shortbow (vs. AC) [18] [18]
GM: Dirge takes 3 damage
Dirren
Lodin -> Initiative [17] [1d20+5 = 17]
Dirren -> Power [Evasive Strike Melee]
Dirren: [18] [1d20+6 = 18]
Campaign saved.
Dirren: [4] [1d8+3 = 4]
Dirren: [5] [1d8+3 = 5]
Lodin
GM: Lodin is hiking up the road. He started a bit later than the group. Comes upon a frightening scene.
Benticore (Tsurras): you dont need a special pic to make a portrait...any .png file will do
Benticore (Tsurras): or you can use the RPtools Token maker
Rubb Ed (Dave) (Dirge): I just can't find any good Tiefling pics to use. They're all either too small, too female, or too Anime "yatta!" for use.
Lodin -> Power [Deft Strike]
TheWanderer (Dirren): Maybe some Hellboy art that would work?
Lodin -> Power [Deft Strike] -> Attack: Dex vs. AC; Hit: Dex damage
Lodin -> Deft Strike (vs. AC) [17] [1d20+3 = 17]
Rubb Ed (Dave) (Dirge): Good point...
4dSwissCheese (Gerund): + weapon
TheWanderer (Dirren): How do you get that nice text after the power?
GM: ok, with the rapier bonus that will hit
Campaign saved.
Lodin -> Deft Strike (Damage) [8] [1d8+3 = 8]
4dSwissCheese (Gerund): Type it in under the power on the character sheet
Decrepit Skeleton -> Shortbow (vs. AC) [11] [1d20+6 = 11]
GM: Decrepit Skeleton -> Shortbow (vs. AC) [11] [11]
GM: misses dirge
TheWanderer (Dirren): I did. But, if you look above Lodin has once with the text, once w/out the text. What do you hit to get the text?
Zombie -> Slam (vs. AC) [11] [1d20+6 = 11]
GM: Zombie -> Slam (vs. AC) [11] [11]
Tsurras -> Power [Valiant Strike] -> Attack: Str vs. AC; Hit: 1[W]+Str damage; +1 per enemy adjacent to me.
GM: misses ardeth
Gerund
Lodin: (forgot to throw my RP bit in) Sorry i'm late all.
Abigail (Ardeth): Yay plate :)
Gerund -> Power [Chill Strike] -> Attack: Int vs. Fort; Hit: 2d8+Int+-4; Daze until end of my next turn
Gerund -> Chill Strike (vs. Fort) [20] [1d20+4 = 20]
Tsurras: dirren, you have to enter all teh different fields for the power
Lodin: sees Tsurras and heads towards the dragonborn who he is most familiar with out of these adventureres
Tsurras: Ardeth you wear plate?
GM: that'll hit
Gerund -> Chill Strike (Damage) [4] [2d8 = 4]
Ardeth: Of a certainty.
TheWanderer (Dirren): Okay. I'll have to work on that.
Dirge
Kolbo (Lodin): Wandy, go in your powers and add in the info from the PHB...then were it says ATK put whatever modifier it takes to hit and vs what saving throw
Gerund -> Power [Chill Strike]
Dirren -> Power [Evasive Strike Melee]
Dirge -> Viper's Strike (vs. AC) [24] [1d20+6 = 24]
Ardeth -> Power [Enfeebling Strike] -> Attack: Cha vs. AC; Hit: 1d12+Str damage; Target recieves a -2 penalty to attack until end of my next turn.
Dirge -> Viper's Strike (Damage) [10] [1d8+3 = 10]
Kolbo (Lodin): For DMG drag and drop the right size dice next to the stat modifier (i.e. + Dex)
TheWanderer (Dirren): Yeah, I did that, but when I hit the little circle button that's all that comes on screen.
GM: The skeleton falls
Kolbo (Lodin): Then when you attack, open your powers show them and just double click on your ATK dice to show that or double clikc on your DMG dice to show that with text
Tsurras
TheWanderer (Dirren): Oh!
Kolbo (Lodin): Slide the cursor ofver the outline of the body frame
TheWanderer (Dirren): Thanks.
Dirge yells in victory as he cleaves the skeleton's skull with his sword.
Campaign saved.
Dirren: Huzzah!
Lodin: And click on that, it will sticky the details and you can easily double click it
Tsurras -> Power [Valiant Strike] -> Attack: Str vs. AC; Hit: 1[W]+Str damage; +1 per enemy adjacent to me.
Kolbo (Lodin): I was clueless on that too
Tsurras -> Valiant Strike (vs. AC) [15] [1d20+6 = 15]
GM: that hits
Tsurras -> Valiant Strike (Damage) [5] [1d10+3 = 5]
Lodin nods to Dirge for a job well done as he turns his attention to the remaining zombie
GM: The zombie is cleaved in two and falls.
Ardeth
Tsurras -> Power [Enfeebling Strike]
Tsurras points up the hill
Ardeth -> Enfeebling Strike (vs. AC) [10] [1d20+3 = 10]
Tsurras: Dont celebrate yet, chums...we've more quarry to run down...
GM: ardeth, who are you hitting? the closest enemy is far up the hill...
Tsurras ducks under Ardeth's wild swing
Abigail (Ardeth): Oops. Didn't mean to hit that
Tsurras: I understand I've got the animal magnetism thing going, Ardeth, but Im not into the S&M
Rubb Ed (Dave) (Dirge): It's a religious war breaking out on the field.
Dirren looks about for Ardeth's glasses...
King Mob: that's cool, just do a double move or something? don't think he's close enough for you to charge to him, with all that difficult terrain in the way
Abigail (Ardeth): Hee
Ardeth -> Power [On Pain of Death] -> Attack: Cha vs. Will; Hit: 3d8+Cha damage; Once per round, the target takes an additional 1d8 if it attacks. Save ends
Decrepit Skeleton -> Shortbow (vs. AC) [20] [1d20+6 = 20]
GM: Lodin takes 3 damage and doesn't like it much
Ardeth: You're actually quite wrong. It's ranged.
GM: Decrepit Skeleton -> Shortbow (vs. AC) [20] [20]
Dirren
Abigail (Ardeth): Uh GM...
Ardeth: True enough.
Campaign saved.
Dirren -> Twin Strike Ranged (vs. AC) [18] [1d20+2 = 18]
Dirren -> Twin Strike Ranged (vs. AC) [8] [1d20+2 = 8]
Nosferatu (Tallis): Tsurras use a grab on Gerund and drag him into the fight.
GM: Dirren destroys a skeleton
Lodin
Benticore (Tsurras): nuts to that...I gotta run all the way DOWN the hill then carry him all the way UP? Look at my belly! I'd pass out!
4dSwissCheese (Gerund): Happily, I am out of range
Benticore (Tsurras): still...
Tsurras: weird
Lodin -> Power [Sly Flourish]
Lodin -> Sly Flourish (vs. AC) [5] [1d20+3 = 5]
Gerund
Gerund -> Magic Missile (vs. Ref) [CRITICAL HIT] [1d20 = 20]
Gerund -> Power [Magic Missile] -> Attack: Int vs. Ref; Hit: 2d4+Int
Gerund: Told you I'd handle it
Tsurras sheaths his blade as the wizard downs the final enemy
Dirge: Great job all around, folks.
Apparently the undead have been digging here. No idea of what they're looking for.
Dirren: Okay.
Tsurras nods to Lodin
Tsurras: welcome back, shifty-eyes
Dirren -> (AW) Hit and Run (vs. AC) [27] [1d20+9 = 27]
Gerund -> Magic Missile (Damage) [7] [2d4+4 = 7]
Gerund -> Chill Strike (Damage) [6] [2d8-2 = 6]
Dirge -> Wolf Pack Tactics (vs. AC) [12] [1d20+3 = 12]
Campaign saved.
Lodin grins at Tsurras.
GM: you can salvage a longsword, heavy shield, chainmail, and several arrows from this encounter if anyone's interested
Lodin: Thanks, Lizard-breath. Good to see you, too.
Dirge wipes his sword on the grass and sheathes it.
GM: is anyone actively looking for something interesting?
Dirren: Hmm... Anyone know anything of religion? I'm dying to know who these undead are.
Tsurras: Dirren? You still allive?
Lodin pulls out a cloth and wipes his rapier clean before sheathing it.
Dirren: Yeah, I"m good.
Tsurras (surprised): hey! The new guy made it!
4dSwissCheese (Gerund): I'll do a religion check. Regarding undead and their motives.
Tsurras -> Skill [Religion] [17] [1d20-1 = 17]
Ardeth: Ah, I do. (rolls)
Dirge: Yeah, I'm going to look and see if there's some sort of rhyme or reason for where they were digging.
Dirren fiddles with his crossbow, cocks and hangs it at his belt.
Dirge -> Skill [Religion] [6] [1d20+2 = 6]
Ardeth -> Skill [Religion] [16] [1d20+5 = 16]
Lodin wonders towards the hole to investigate the digging.
Dirren gives a quick salute to Tsurras.
Dirren: Good to go!
Gerund -> Skill [Religion] [12] [1d20+9 = 12]
Lodin -> Skill [Perception] [26] [1d20+7 = 26]
Dirge: Now looking at the holes to try to figure out what's going on there.
Dirge -> Skill [Perception] [12] [1d20 = 12]
Abigail (Ardeth): I'll do zombies
Tsurras: for every battle you make it through, you have to buy us a round, new guy
Nosferatu (Tallis): the first undead Skeleton was raised from a woman named Kate Moss as a point of trivia, noone realized it for nearly a decade.
Tsurras shrugs
Tsurras: thats the rules
Abigail (Ardeth): Hee!
Dirge: Who is this new person anyhow, Dragonborn? Seems you two know one another.
GM: Tsurras, skeletons are free-willed and often attack anything then encounter
Tsurras motions for everyone to gather round
Dirren: I'm game for that, Tsurras. I'd prolly do it anyway. Good how all!
GM: skeletons such as the larger one you fought are pretty dangerous enemies, they have a marking ability that makes them hard to move past
Tsurras (sagely): In my travels, I've discovered that skeletons are free willed and often attack anything they encounter...
Abigail (Ardeth): zombies
Lodin looks over at Dirge and approaches him with a slight bow.
Lodin: Lodin Kalton is the name.
GM: Lodin, you notice an interesting glitter by the skeleton's arms
Dirge raises an eyebrow.
Dirge: Kalton?
Tallis bonks Lodin from afar.
Tsurras: yeah
Tsurras: isnt that a coinkydink?
Dirge: Of the Kalton Manor Kaltons?
Tsurras: yeah
Tsurras: he spoke with the ghost of kalton manor
Nosferatu (Tallis): Tallis isn't there, he is in town still.
Dirren: Oh, nice to meet you.
Campaign saved.
Dirge: Oh really now. Well, intriguing. Well met, Kalton.
Lodin reaches down to grab the glitter.
Lodin nods as he is investigating the corpse.
Tsurras admires Ardeth's shiny platemail
GM: Ardeth, zombies often grab? I dunno... crits destroy them?
Ardeth: An ally against Orcus's minions is always welcome.
Tsurras: I'm gonna have to get me some of that!
GM: Sorry, this lore is not really that useful
Lodin (distracted): Yeah. I heard you all are after my family's secrets.
GM: Lodin, you pick up this:
Ardeth nods to Tsurras.
Lodin glances over towards Tallis with a wink and a twinkle in his eye.
Tsurras: Nice
Gerund: Could I have a closer look at those?
Dirren: What luck!
Ardeth: It's saved my life more than once. My mother crafted better, but it is adequate.
Lodin pulls out the Bracers and holds them up for everyone to see.
Dirge: Oh, interesting.
Tsurras: hmmm
Tsurras: doesnt slow you down at all
Ardeth admires the bracers.
TheWanderer (Dirren): can I make a dungeneernig check to see if these undead came from this graveyard or a nearby dungeon?
GM: Don't forget to heal up with surges, anybody who's still damaged
Gerund -> Taking Short Rest
Lodin hands the bracers to the wizard to inspect.
Dirge sits and wraps his wounds with some bandages from his pack.
King Mob: you haven't quite gotten to the graveyard proper - you're a bit south of the pauper's graves
Rubb Ed (Dave) (Dirge): Going to be on the phone for a bit. Will be able to respond via text chat, etc.
Dirren does the same to his wounds.
Gerund -> Skill [Arcana] [10] [1d20+9 = 10]
Gerund: Yeah - they're metal...and...rusty...
Kolbo (Lodin): Doh...didn't realize Tallis wasn't here. This will make it easier. haha
Dirren: Looks around the graveyard to see if he can read any of the headstones.
GM: ok, after you're done with your rest...
Abigail (Ardeth): Chugga chugga
Gerund: Attempts to locate the Kalton family crypt
Climbing to the top of the hill, you find a bizarre scene spread before you. The gate to the graveyard of Fallcrest is open. Inside the undead stand waiting in patient ranks, as a white creature in dark robes enters a stone tomb. The undead behind him enter the tomb as well, and the tomb's entrance closes with the grate of stone on stone.
Lodin stands up and takes in the new group he has joined.
Dirge: The hell?
Dirren: That's quite unsettling.
Tsurras: did you see that?
Ardeth: Minions of the enemy!
Campaign saved.
Tsurras -> Skill [Arcana] [10] [1d20-1 = 10]
Lodin -> Skill [Arcana] [5] [1d20 = 5]
Tsurras (sagely): They are bracers of mighty...uh...powerful...um...
TheWanderer (Dirren): You took off those last 4 GM... I took one surge for 6. Should I take another for those 4?
Ardeth -> Skill [Arcana] [11] [1d20 = 11]
Dirge -> Skill [Arcana] [16] [1d20+2 = 16]
TheWanderer (Dirren): Thanks.
King Mob: no, my bad. keep the damage and the surge...
Dirren: Did anyone quite see what kind of undead those were?
4dSwissCheese (Gerund): And the creature in the robes, can we discern any more details about him?
Lodin takes a look around for any stragglers that may not have gone down the crypt.
Lodin -> Skill [Perception] [16] [1d20+7 = 16]
Dirren: I noticed a considerable bit of shambling, not much more.
[w] Dirge: Did my Arcana roll do anything?
Ardeth -> Skill [Religion] [21] [1d20+5 = 21]
GM: OK, I'll take perception checks for more info about the undead, and religion to know more about the white creature
Lodin: Don't see undead lined up all in a row all to often.
Abigail (Ardeth): To recognize what kind of undead..
[w] Tallis: insight check on if the DMs going to kill of the next PC that jsut starts rolling checks...
Tallis -> Skill [Insight] [24] [1d20+7 = 24]
Dirge -> Skill [Religion] [11] [1d20+2 = 11]
Dirren: Rolling on the type of undead.
Abigail (Ardeth): Too right
Dirren -> Skill [Perception] [20] [1d20+8 = 20]
Gerund -> Skill [Religion] [11] [1d20+9 = 11]
Abigail (Ardeth): I have a 21 on what kind of undead.
Nosferatu (Tallis): sorry couldn't help myself there KingMob
Lodin: Well, at least we have an idea of how many we are up against....roughly.
Lodin glances at the warlord.
Tsurras -> Skill [Religion] [6] [1d20-1 = 6]
[w] -> Dirge: Are you trained in Arcana? It's pretty much using detect magic which requires trained
[w] Dirge: Ah, okay. I'm on the phone, so tyring to figure out who's rolling why. Ignore the roll then.
Ardeth: [16] [1d20 = 16]
Abigail (Ardeth): sorry, just moving the die
Tsurras: did we find out how many went down there?
GM: Ardeth, that's a great Religion check. OK, you can identify the creature - it's a Deathlock Wight and tends to attack at range
Abigail (Ardeth): Can't hear vent
TheWanderer (Dirren): Less than 10, more than 4
Lodin: By the looks of it at least four....but I would not say anymore then ten.
Campaign saved.
Abigail (Ardeth): Ok, can hear again
Tsurras: okay
Lodin: Not counting the robed figure.
Tsurras really wishes kavan was here
GM: Dirren, you saw eight undead following the robed white figure
Dirge: This is looking more and more annoying as this goes on.
Lodin rubs his chin and looks to see how many this group has from the holy orders.
GM: ok, that's enough rolling for one day. What do you guys do?
Tsurras walks up to the crypt
Tsurras: Get your bows and slings ready, folks
Tsurras: we're goin in
Dirge walks slowly up to the crypt, checking to see if there are any other zombies or something in the vicinity.
GM: They're in the tomb and the door closed behind them
Lodin shrugs and follows Tsurras with a grin.
Tsurras: Ardeth, come help me lift this tomb
Gerund: Queitly, perhaps, so we don't have to fight them all at once?
Lodin: I'm with ya, Tsurras.
The door to the crypt is closed, and there does not seem to be a keyhole. Instead, you see three symbols - a griffon, the sun, a tree, and a star.
Ardeth assists Tsurras
Tsurras counts the symbols
Kolbo (Lodin): *cough* that's 4 symbols
Tsurras thinks that looks like four symbols but is unsure...
The door to the crypt is closed, and there does not seem to be a keyhole. Instead, you see four symbols - a griffon, the sun, a tree, and a star.
Nosferatu (Tallis): technically the sun is a star...
Dirren -> Skill [Dungeoneering] [21] [1d20+8 = 21]
Tsurras: no its not
Kolbo (Lodin): haha, we can give that to him on a technicality
Dirren: Shoosh, I'm concentrating.
4dSwissCheese (Gerund): Is the sun a star in this universe?
Tsurras: The sun is just a giant fireball that Pyros, the god of burning threw at Nectis the Goddess of night
GM: Dirren, you believe the locking mechanism is tied up in the puzzle right in front of your face. Also, you think there may be a trap involved if you mess up.
Tsurras: so
Dirren: Well, anyone recognize thes symbols?
Dirge: Okay, religious types... who represents the Sun?
Tsurras looks at dirren
Ardeth: Pelor
Dirge: Tree?
Tsurras: Can we just...uh...Bash it in?
Ardeth: Melora
TheWanderer (Dirren): backs away from the door surreptitiously.
Dirge: Griffin?
Ardeth: No clue
Dirge: and Star?
Ardeth: Maybe Ioun?
Gerund Will attempt to determine if the symbols have a magical significance
Gerund -> Skill [Arcana] [26] [1d20+9 = 26]
Dirren: Are the symbols movable? Need we orient them?
GM: feel free to suggest other knowledge checks you guys want to use
Dirge: Well, the griffin seems to be the odd creature out of the four.
Ardeth admires Gerunds significant arcane knowledge.
Tsurras peers over Gerunds shoulder...
Campaign saved.
GM: Gerund, they are not symbols used in magic - at least, they aren't arranged as magic symbols. Look like heraldry, perhaps?
Abigail (Ardeth): May I roll religion to check the symbolism?
Tsurras breath is hot and stinks of brimstone
King Mob: yep, religion sounds good
Kolbo (Lodin): Can I get tot he trap and possibly do a thievery check on it?
Dirren: Anyone with a bit of history in them?
Ardeth -> Skill [Religion] [11] [1d20+5 = 11]
Dirge waves his hand in front of his face.
King Mob: yeah, good idea lodin
GM: Ardeth, the sun looks a lot like the symbol you're wearing...
Dirge: History of the symbols is what I'm rolling on.
Kolbo (Lodin): Wasn't sure if it there was some way I could
Ardeth: May I try history as well?
Dirge -> Skill [History] [8] [1d20+7 = 8]
Ardeth -> Skill [History] [24] [1d20+5 = 24]
Lodin pushes his way through and gingerly approachs the puzzle, but seems to focus more on the trap tied to it.
Lodin -> Skill [Thievery] [21] [1d20+8 = 21]
GM: ok, hold on a sec. Dirge, you're pretty sure the sun has something to do with the history of fallcrest.
Tsurras sits down on a nearby stump...theres a whole lotta cogitatin' goin on

Ardeth really isn't a paladin of Pelor
Ardeth: ...
TheWanderer (Dirren): That sound certainly gets your attention.
Dirren: The history of Fallcrest, eh?
Dirge: Sun... there's something with Fallcrest that that Sun symbol relates to... I'm trying to remember what...
GM: Ardeth - you remember something you heard about the Kalton family - something about there being a griffon and a sun on their family crest. You don't remember what combination, however - if you tried just a little harder...
Benticore (Tsurras): paladin of Ravenqueen right?
Abigail (Ardeth): Yep, whose symbol isn't terribly sunlike ;)
TheWanderer (Dirren): can I assist her? Doesn't she get +2 or something if I assist her?
GM: Lodin, you know there's a trap here but you can't quite find it yet. Try a perception check next?
Tsurras pulls out a leg of beef, slow roasted with rosemary, sage, and bitterleaf and begins to chew thoughtfully
Kolbo (Lodin): ok, got ya
[w] Dirge: Rolling Insight to see if I can glean something.
Abigail (Ardeth): :P
Dirge -> Skill [Insight] [13] [1d20 = 13]
King Mob: durr, I apologise - the sun looks like a symbol of Pelor, not the raven queen
Lodin attempts to locate the trap, carefully examining and feeling around.
Lodin -> Skill [Perception] [10] [1d20+7 = 10]
Tsurras: Find anything Lodin?
GM: Dirge, you're pretty sure pressing the symbols in a particular order is the key.
GM: Can't see them, Lodin. try again later.
Abigail (Ardeth): Why thank you, and too right. She's very much at peace with the natural processes of life and death. Particularly death.
Campaign saved.
Dirge: Ah! Kalton! What do you remember about your family's crest symbol?
King Mob: ahahahah
Tsurras snaps his finger
Dirren: Of course!
Tsurras: Thats right
Lodin stands up a little befuddled after being told there was a trap.
Abigail (Ardeth): Hee!
King Mob: soooo appropriate
Tsurras: Lodin, this is YOUR family
Dirren: Yes, just punch in the code Sir Kalton.
Tsurras: open the damnable crypt and lets get on with this
Dirren moves two steps back.
Ardeth watches Lodin expectantly.
Lodin eyes get wide for a split second at the sudden attention and then looks down for a second to get his thoughts.
Gerund: moves three steps back
GM: Anyway, Ardeth is pretty sure it involves a griffon and a sun. Or two griffons? two suns? hm...
Ardeth: I'm certain that the Griffon and the Sun are Key, Sir Kalton.
Lodin: Yes the griffon and the sun. Those are my family's symbols....
Abigail (Ardeth): Who has int?
Lodin -> Skill [Bluff] [8] [1d20+7 = 8]
Kolbo (Lodin): doh, busted
Ardeth -> Skill [History] [20] [1d20+5 = 20]
Tsurras stares blankly at Lodin
GM: Lodin looks pretty guilty right now
Gerund Assists Ardeth wrt history knowledge
Gerund -> Skill [Insight] [8] [1d20+7 = 8]
Tsurras -> Skill [History] [5] [1d20-1 = 5]
Gerund -> Skill [History] [7] [1d20+4 = 7]
Dirren -> Skill [Insight] [8] [1d20+3 = 8]
Tsurras -> Skill [Insight] [8] [1d20+2 = 8]
Dirge -> Skill [History] [24] [1d20+7 = 24]
Lodin -> Skill [History] [16] [1d20 = 16]
Dirren -> Skill [History] [2] [1d20 = 2]
Dirge: Seriously? You don't recall your own family crest, Kalton?
Abigail (Ardeth): Too right. I'll aid dirge.
Gerund: It must have slipped his mind...
Tsurras: Well, maybe they changed the crest?
Dirren: Have you had some kind of trauma... head trauma?
GM: OK try again, aiding Dirge?
Lodin turns his back to help hide the guilt while he tries to think fast.
Ardeth: I do
Abigail (Ardeth): No int.
Lodin turns back around and uses his hands to talk.
Ardeth -> Skill [History] [20] [1d20+5 = 20]
Dirren aids. +2.
Lodin: I was young when I was forced to flee my family after the disaster.
Tsurras: Aids +2
Ardeth so +2
Abigail (Ardeth): yep
Campaign saved.
Dirren Right, Lodin. I see. You must be quite old then.
Tsurras -> Skill [History] [14] [1d20-1 = 14]
Tsurras: woo!
4dSwissCheese (Gerund): to help dirge:
Tsurras is helping with the knowledges and the histories!
Gerund -> Skill [History] [7] [1d20+4 = 7]
4dSwissCheese (Gerund): ...and fail
Tsurras looks around for a long stick for poking magical symbols
Abigail (Ardeth): +4 so far
Lodin: Well Ranger, I have seen many winters.
Abigail (Ardeth): From aiding
Dirge -> Skill [History] [14] [1d20+7 = 14]
Kolbo (Lodin): choke!
Rubb Ed (Dave) (Dirge): *bonks head on table*
GM: ok, adding a plus 4 circumstance bonus for a long discussion
Gerund: Should we just have everyone stand back and I can try to blast the thing?
Dirge: NO
GM: that makes 18, then the plus 4 from the two people trying to help... anyone else want to aid the check?
Dirren: Raven, I might as well wank on it at this point.
Kolbo (Lodin): HAve I waited long enough to give it another shot for perception for the trap again?
Dirge: I *do not* need to see that.
King Mob: yep
Gerund: What do we think? I push buttons at random from as far away as possible?
Ardeth: Ok. Can I take 20 on the darn history check?
Dirren makes a crude hand gesture towards the door and paces a bit.
Abigail (Ardeth): Ok. Can I take 20 on the darn history check?
Dirge: So far, we know that there's a griffin and a sun involved. Any clue on the tree or star?
Abigail (Ardeth): Sorry about the ooc
Lodin in order to dilute the poor bluff he just tried to pull, he goes back to searching for this trap.
Lodin -> Skill [Perception] [17] [1d20+7 = 17]
King Mob: nope, the situation is urgent
GM: Sorry Lodin, you can't quite see how the trap works yet
Abigail (Ardeth): Shall we try to aid him one more time?
Tsurras -> Skill [Perception] [22] [1d20+2 = 22]
GM: ok, I like this idea of triggering the trap....
Tsurras: for looking at the trap
Dirge: Okay... everyone stand back. I'm going to guess at it.
Lodin grumbles to himself as he keeps fidgeting off to the side of the puzzle looking for this trap.
'Nosferatu' disconnected
Ardeth -> Skill [Perception] [19] [1d20+2 = 19]
Dirren: Alright... 2 griffins, 2 suns... poke away with a stick seems good at this ponit.
Gerund: I can do it from afar if you want...
GM: Lodin, you notice small holes in the crypt door. They might be dangerous to stand in front of.
Ardeth: To aid whoever's perception roll.
Campaign saved.
Dirren two big steps to the side of the door.
Abigail (Ardeth): And I aided whoever was rolling on it
Dirge: Ardeth, I expect your help if I screw this up.
GM: ok, sorry - Tsurras noticed the holes - he can point them out to Lodin and Lodin can try to disable the trap
Lodin hears Dirge on his guess and steps three paces away and out of the line of those little holes he found.
Tsurras: hey
Tsurras: wait
Tsurras: Lodin, look at these holes
Dirge: Wait... holes?
Tsurras: can you...uh...do something about those?
Ardeth readies her healing supplies.
Tsurras points to the holes in the door where the stabby things will surely come
Lodin: Thanks, I noticed the holes already, but not sure where it is triggered from.
Dirren covers his eyes.
Lodin goes back to give it another try.
Lodin -> Skill [Thievery] [28] [1d20+8 = 28]
GM: OK, you come up with a good way to block up the holes. Go for it.
Dirren cracks his fingers a bit and peers out with one eye.
Dirren: I hate traps...
Dirge: Okay... here goes nothing, folks.
Tsurras (sagely): Dragonborn are natural dungeoneering folk
Dirge pushes Griffin, Sun, Griffin in that order
Lodin: Well, I think I got it.
GM: The crypt door opens
'Nosferatu' connected
Dirren: sighs.
Tsurras: Nice
Gerund: Well done!
Tsurras: Ardeth? You ready?
Dirge (smugly): Yep. That's me.
Lodin laughs and looks around.
Ardeth: Certainly.
Dirge breathes on his knuckles and rubs them on his armor.
Dirren: Thanks Sehanine.
GM: it's dark inside. what do you do about light?
Lodin: There was a secret Kalton switch that only the family knew about to enter.
Gerund: I pick up a rock and light it
Tsurras eyes the mage
Lodin: Sorry to keep you waiting.
Dirge: It's pronounced Dirge, not Sehanine.
Dirren: I have these sun rod things as well if that proves innefective.
Benticore (Tsurras): do dwarves still have lowlight?
Abigail (Ardeth): Yes, but not darkvision I believe
4dSwissCheese (Gerund): and not all of us are dwarves
Dirren: whips out a sun rod and tucks it under his belt, not lighting it yet of course.
Rubb Ed (Dave) (Dirge): I think I have lowlight as well, FYI
Abigail (Ardeth): we should take this opportunity to put him in front.
Campaign saved.
Gerund hand the glowing rock to Ardeth, since she seems to be in the lead
Benticore (Tsurras): who?
Tsurras: um
Rubb Ed (Dave) (Dirge): I'm happy with where I'm located at the moment.
Abigail (Ardeth): Oh, the cowardly mage. Just joking though.
Lodin: Anyone have a light?
Tsurras: we got light from that there rock
4dSwissCheese (Gerund): brb
Tsurras points at the rock Gerund magicked up for to give the lights
Ardeth holds up the rock and waves it around.
Lodin: Excellent.
Dirren I'm back!!
Lodin looks around the confined space, using the light emitting from the glowing rock.
Ardeth: The wight attacks from a distance...
Lodin -> Skill [Perception] [23] [1d20+7 = 23]
Ardeth: We should take care...
Tsurras readies himself to charge headlong into hell
Lodin looking for any kind of door or switch?
Abigail (Ardeth): yep
Entering the Kalton family crypt, your senses are assaulted by the scent of gravedirt. The stone door behind you closes as you enter. The wight and his minons are waiting for you!
4dSwissCheese (Gerund): back
Abigail (Ardeth): Yeah, no wights here.
Tsurras -> Initiative [19] [1d20+1 = 19]
Dirge -> Initiative +2 [23] [1d20+4 = 23]
Gerund -> Initiative +2 [3] [1d20+2 = 3]
Ardeth -> Initiative [13] [1d20+2 = 13]
Lodin -> Initiative [16] [1d20+5 = 16]
Campaign saved.
Kolbo (Lodin): haha, that was the scout thing from last week
Dirren -> Initiative +2 [12] [1d20+4 = 12]
Rubb Ed (Dave) (Dirge): Ardeth, forgot to type it here: with me in the party, you get +2 to initiative if I'm within range.
Rubb Ed (Dave) (Dirge): Range being 10 spaces, + sight and hearing.
Ardeth: Yep, I've got that. I have vent on; just don't have a microphone atm.
Dirge
Benticore (Tsurras): ha! I've got the FF battle themesong playing...I think I might switch to Thriller though
King Mob: Vent is seriously skipping for me
GM: everybody ready to act? Dirge's init
Abigail (Ardeth): Don't have the map quite yet
Rubb Ed (Dave) (Dirge): I still don't see anything beyond our spaces, yes?
TheWanderer (Dirren): I need another +2 to my initiative
Abigail (Ardeth): Here it is.
Kolbo (Lodin): I need another +2 as welel
Kolbo (Lodin): also, What is that white thing in the middle? like a dais or something?
Dirge -> Wolf Pack Tactics (vs. AC) [6] [1d20+3 = 6]
Dirge: Bah
Decrepit Skeleton -> Shortbow (vs. AC) [10] [1d20+6 = 10]
GM: Decrepit Skeleton -> Shortbow (vs. AC) [10] [10]
Campaign saved.
GM: misses
Tsurras
Tsurras -> Power [Dragon Breath: Fire] -> Attack: Str vs. Ref; Hit: 1d6+Con damage; [d6+4] Fire damage to all in burst
Tsurras -> Dragon Breath: Fire (vs. Ref) [12] [1d20+3 = 12]
GM: misses the skeleton
Dirren: Great gods, what was he drinking? All I got was a hangover.
Tsurras -> Dragon Breath: Fire (vs. Ref) [8] [1d20+3 = 8]
GM: misses the decrepit skeleton
Tsurras -> Dragon Breath: Fire (vs. Ref) [21] [1d20+3 = 21]
Kolbo (Lodin): Come on tsurras, roll like a champ
Tsurras -> Dragon Breath: Fire (Damage) [5] [1d6+2 = 5]
GM: hits
Tsurras -> Dragon Breath: Fire (vs. Ref) [10] [1d20+3 = 10]
Dirge: Watch the scales, dragon!
Campaign saved.
Tsurras -> Dragon Breath: Fire (vs. Ref) [6] [1d20+3 = 6]
Tsurras -> Dragon Breath: Fire (vs. Ref) [15] [1d20+3 = 15]
Tsurras -> Dragon Breath: Fire (Damage) [5] [1d6+2 = 5]
Tsurras -> Power [Divine Challenge] -> Target Marked: The target takes -2 to attack anyone But me. Target takes radiant damage of 6 the first time it makes an attack that doesnt include me before the start of my next turn.
Tsurras -> Power [Divine Challenge] -> Target Marked: The target takes -2 to attack anyone But me. Target takes radiant damage of 6 the first time it makes an attack that doesnt include me before the start of my next turn.
Tsurras: vs skeleton
Decrepit Skeleton -> Longsword (vs. AC) [24] [1d20+6 = 24]
Tsurras: AC: 19
GM: hits Tsurras for 4 [24]
Decrepit Skeleton -> Shortbow (vs. AC) [20] [1d20+6 = 20]
GM: Decrepit Skeleton -> Shortbow (vs. AC) [20] [20]
GM: Shoots Tsurras for 4
Lodin
Dirren: I can't see any of the monsters on the combat tracker either.
Dirren Oh, there they are
Lodin -> Crossbow (vs. -) [AUTOMATIC MISS] [1d20 = 1]
Decrepit Skeleton -> Shortbow (vs. AC) [13] [1d20+6 = 13]
Lodin lines up the shot and misses way right.
GM: Decrepit Skeleton -> Shortbow (vs. AC) [13] [13]
GM: misses Dirge
Zombie -> Slam (vs. AC) [12] [1d20+6 = 12]
GM: Zombie -> Slam (vs. AC) [12] [12]
GM: misses Ardeth
Kolbo (Lodin): Remember all, you can click on an enemy on the map to show which one you are attacking. The color of your dice will surround the icon in a ring.
Campaign saved.
Revealing all die rolls
Rubb Ed (Dave) (Dirge): Thanks for the reminder.
4dSwissCheese (Gerund): Useful for marks, too?
TheWanderer (Dirren): Cool.
Zombie -> Slam (vs. AC) [24] [1d20+6 = 24]
Zombie -> Slam (Damage) [8] [2d6+2 = 8]
GM: Dirge, you feel kinda hurt
'Nosferatu' disconnected
Abigail (Ardeth): take care
Dirren
[w] Ardeth: gm Hey, I need to sleep soon, are we near to the end of the module?
Dirge tries to dig in to take the hit, but misjudges the force and takes a large brunt of the force to his left arm.
[w] -> Ardeth: we're going to stop for the night after this combat, pretty much
[w] Ardeth: kay :) Thanks.
Dirren -> Twin Strike Melee (vs. AC) [25] [1d20+6 = 25]
Dirren -> Twin Strike Melee (vs. AC) [18] [1d20+6 = 18]
GM: you hit both times.
Dirren: [17] [3d8 = 17]
Kolbo (Lodin): nice Dirren
Ardeth
Ardeth calls down the fury of her goddess against the wight before her.
Campaign saved.
Ardeth -> Power [On Pain of Death] -> Attack: Cha vs. Will; Hit: 3d8+Cha damage; Once per round, the target takes an additional 1d8 if it attacks. Save ends
Ardeth -> On Pain of Death (vs. Will) [9] [1d20+3 = 9]
GM: who were you attacking?
Abigail (Ardeth): There's miss damage, hang on
Abigail (Ardeth): The wight, who I marked
Abigail (Ardeth): I was
Abigail (Ardeth): I thought so...
Ardeth: 3d8 1/2 + 1d4 if he attacks anyone in the future. save ends.
Abigail (Ardeth): rather, 1/2 3d8
Ardeth: [20] [3d8 = 20]
GM: plus how much each round?
Abigail (Ardeth): + 1/2 cha
Abigail (Ardeth): so 1/2 23= 11
GM: yes, and how much each round until save?
Abigail (Ardeth): 1d4
Abigail (Ardeth): Assuming it attacks something
Abigail (Ardeth): No damage if it doesn't attack
Skeleton -> Longsword (vs. AC) [13] [1d20+10 = 13]
Kolbo (Lodin): Come on National League
GM: Skeleton -> Longsword (vs. AC) [13] [13]
Kolbo (Lodin): geez
Benticore (Tsurras): DONT RUIN IT!
Tsurras: Im recording it
Benticore (Tsurras): the allstar game
Campaign saved.
Deathlock Wight -> Grave Bolt (vs. Ref) [26] [1d20+7 = 26]
Kolbo (Lodin): Good game so far...all i'll say *zips mouth*
Deathlock Wight -> Grave Bolt [necrotic] (Damage) [7] [1d6+5 = 7]
GM: attacking Ardeth... he knows when he's marked
Abigail (Ardeth): Ok, he has to save or take 1d4
GM: The wight motions for the skeletons to attack Ardeth
Abigail (Ardeth): Ah, ok
Kolbo (Lodin): ok, off the mic for a bit. Gotta make a call, but still here in text chat
Abigail (Ardeth): Thanks :)
Ardeth: [1] [1d4 = 1]
Abigail (Ardeth): *sigh*
GM: [1] [1d20 = 1]
Kolbo (Lodin): haha
Decrepit Skeleton -> Shortbow (vs. AC) [16] [1d20+6 = 16]
GM: misses Ardeth
Gerund
Kolbo (Lodin): come on clothie!
Dirge
Dirge -> Viper's Strike (vs. AC) [18] [1d20+6 = 18]
GM: will hit
Dirge -> Viper's Strike (Damage) [6] [1d8+3 = 6]
TheWanderer (Dirren): I don't see the zombies or the wight on the combat tracker.
Campaign saved.
Gerund
TheWanderer (Dirren): I hurt the Zombie in front of me
Gerund -> Power [Flaming Sphere]
Dirren: Drop it like it's hot!
Tsurras: Aww yeah
Gerund -> Flaming Sphere (vs. Ref) [11] [1d20+4 = 11]
GM: that misses
GM: Ardeth, I forgot to tell you - the Grave Bolt immobilized you
Abigail (Ardeth): Ah, ok.
Tsurras
Tsurras -> Valiant Strike (vs. AC) +3 [14] [1d20+9 = 14]
Campaign saved.
GM: misses the skeleton
Decrepit Skeleton -> Longsword (vs. AC) [24] [1d20+6 = 24]
GM: The skeleton hits Tsurras for 4
GM: The skeleton screams and dies in flames
Lodin
Lodin -> Power [Sly Flourish]
Lodin -> Sly Flourish (vs. AC) [CRITICAL HIT] [1d20 = 20]
Dirge watches the skeleton turn to dust.
Kolbo (Lodin): sorry i can't hear on the vent...
GM: Sorry bout that Tsurras, you took no damage from that attack - forgot the Ironskin belt you just activated
Tsurras: Nice shot, Lodin!
GM: You're hitting the zombie? for how much damage?
Lodin -> Sly Flourish (Damage) [8] [1d8+3 = 8]
GM: maxed out, of course.
Lodin: there is +dex and +CHA
Kolbo (Lodin): to the damage
Kolbo (Lodin): so 13
Kolbo (Lodin): damage total...
Kolbo (Lodin): hitting the zombie
GM: The zombie looks hurt
GM: The next skeleton screams and dies
GM: oh wait no it doesnt
Decrepit Skeleton -> Shortbow (vs. AC) [AUTOMATIC MISS] [1d20 = 1]
GM: Zombie will attempt to hit ardeth
Zombie -> Slam (vs. AC) [CRITICAL HIT] [1d20 = 20]
Gerund: Zombie take my damage
GM: Ardeth, you take 14 damage
Campaign saved.
Gerund: [7] [1d4+4 = 7]
Benticore (Tsurras): Thriller is the perfect themesong to this battle
Gerund: and the other zombie too...
Gerund: [8] [1d4+4 = 8]
Tsurras is breakdancing in the corner
Kolbo (Lodin): afk
TheWanderer (Dirren): Now I really want to kill them.
TheWanderer (Dirren): Danged pack of undead molestors.
Tsurras: heheh
Zombie -> Slam (vs. AC) [25] [1d20+6 = 25]
Zombie -> Slam (Damage) [8] [2d6+2 = 8]
Rubb Ed (Dave) (Dirge): Jeez.
GM: hits and hurts Lodin
GM: shifts away from the fire
Zombie: argh fire bad!
Dirren
Lodin: can you add my damage?
King Mob: ok, added
Dirren -> Twin Strike Melee (vs. AC) [25] [1d20+6 = 25]
Dirren: [8] [1d8 = 8]
King Mob: is he your quarry??
Dirren -> Twin Strike Melee (vs. AC) [17] [1d20+6 = 17]
Zombie: you hit that time too...
Dirren: [7] [1d8 = 7]
Zombie: argh. I speak good!
Dirren: [7] [1d8 = 7]
Rubb Ed (Dave) (Dirge): Hah
Dirren: Take that! And that! And a dash of this!
GM: You destroy the zombie.
Tsurras: good job Dirren! Now just do that a couple more times!
Campaign saved.
Ardeth
Dirren: Working on it!
Tsurras: hey ardeth, to record your damage, just go to the Main tab of the char. sheet and enter the number in the Wounds column
Dirren -> (AW) Hit and Run (vs. AC) [14] [1d20+9 = 14]
TheWanderer (Dirren): Sorry.
[w] -> Ardeth: You doing okay?
Dirren -> (Enc) Evasive Strike Melee (Damage) [13] [1d8+6 = 13]
TheWanderer (Dirren): I got it now!
Campaign saved.
Skeleton -> Longsword (vs. AC) [25] [1d20+10 = 25]
Skeleton -> Longsword (Damage) [5] [1d8+2 = 5]
GM: Tsurras, the skeleton hisses at you and strikes you with his longsword
Gerund: [8] [1d4+4 = 8]
Tsurras: was that after the -5 damage?
King Mob: nah, you didn't take anything again
Tsurras: AWW YEAH
Gerund: [6] [1d4+4 = 6]
GM: [3] [1d4 = 3]
Deathlock Wight -> Grave Bolt (vs. Ref) [13] [1d20+7 = 13]
Deathlock Wight -> Grave Bolt [necrotic] (Damage) [11] [1d6+5 = 11]
Decrepit Skeleton -> Shortbow (vs. AC) [10] [1d20+6 = 10]
GM: misses
Dirge
Campaign saved.
Dirge -> Wolf Pack Tactics (vs. AC) [9] [1d20+3 = 9]
Dirge: Ardeth, roll 1d6, add that to your healing surge, and get that many HP back.
Dirge -> Power [Inspiring Word]
Dirge: [4] [1d6 = 4]
Gerund
Gerund -> Flaming Sphere (vs. Ref) [12] [1d20+4 = 12]
GM: misses the wight
Tsurras
Tsurras -> Valiant Strike (vs. AC) [14] [1d20+6 = 14]
GM: misses the skeleton, even with a 16
Decrepit Skeleton -> Longsword (vs. AC) [25] [1d20+6 = 25]
Campaign saved.
GM: No, he burns and dies instead
Dirge
Dirge: Buh bye, bone brain.
Lodin
Kolbo (Lodin): Attacking Zombie
Lodin -> Power [Riposte Strike]
Lodin -> Riposte Strike (vs. AC) [21] [1d20+3 = 21]
Lodin -> Power [Riposte Strike] -> Attack: Dex vs. AC; Hit: 1d8+Dex damage; IF the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a STR vs. AC attack that deals 1[W]+Str modifier damage.
Lodin -> Power [Riposte Strike] -> Attack: Dex vs. AC; Hit: 1d8+Dex damage; IF the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a STR vs. AC attack that deals 1[W]+Str modifier damage.
Lodin -> Power [Riposte Strike] -> Attack: Dex vs. AC; Hit: 1d8+Dex damage; IF the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a STR vs. AC attack that deals 1[W]+Str modifier damage.
GM: that hits
Lodin -> Riposte Strike (Damage) [6] [1d8+3 = 6]
GM: ok, need to move?
Kolbo (Lodin): nope
GM: skeleton burns and dies
Zombie -> Slam (vs. AC) [16] [1d20+6 = 16]
Zombie -> Slam (Damage) [10] [2d6+2 = 10]
Kolbo (Lodin): sorry back on the mic and on vent to hear everythingl....I hope I didn't slow anything down
Kolbo (Lodin): was that Zombie attacking me?
GM: Lodin, the zombie attacks you - get your riposte before he does the damage
Kolbo (Lodin): to hit
Lodin: [22] [1d20+2 = 22]
Kolbo (Lodin): 10 dmg
GM: Your rapier thrusts through the eye of the zombie, and whipping the blade back out you rip his head in half
Gerund: cool
Dirren
Campaign saved.
Lodin gives a hearty laugh as he withdrew his blade. 'Ha ha!"
Dirren -> (AW) Twin Strike Melee (vs. AC) [AUTOMATIC MISS] [1d20 = 1]
Dirren -> (AW) Twin Strike Melee (vs. AC) [8] [1d20-9 = 8]
GM: A 23 will hit
Dirren -> (AW) Twin Strike Melee (Damage) [6] [1d8 = 6]
Dirren -> (AW) Twin Strike Melee (Damage) [6] [1d8 = 6]
GM: need to move?
Ardeth
GM: Ardeth, are you with us yet?
Lodin -> Melee attack [10] [1d20+2 = 10]
Lodin -> Ranged attack [9] [1d20+3 = 9]
Lodin -> Melee attack [19] [1d20+2 = 19]
Lodin -> Ranged attack [15] [1d20+3 = 15]
Kolbo (Lodin): whoops, sorry
GM: [6] [1d20 = 6]
Kolbo (Lodin): didn't realize what I was doing
GM: Ardeth charges the skeleton and fails
GM: [15] [1d20 = 15]
TheWanderer (Dirren): Oh, I keep thinking that the #s on the combat trackers are HPs, not initiative.
Gerund: [5] [1d4+4 = 5]
TheWanderer (Dirren): I should have used my encounter power instead.
Skeleton -> Longsword (vs. AC) [19] [1d20+10 = 19]
GM: just barely hits Tsurras
Skeleton -> Longsword (Damage) [7] [1d8+2 = 7]
GM: The skeleton hisses in glee to find himself dealing damage once more
Gerund: Wight gets burned by my sphere
Gerund: [6] [1d4+4 = 6]
Campaign saved.
Dirren: Hold Tsurras, hold!
Tsurras snarls "What in the nine hells do you think I'm doing, tenderfoot?"
Deathlock Wight -> Grave Bolt (vs. Ref) [18] [1d20+7 = 18]
Deathlock Wight -> Grave Bolt [necrotic] (Damage) [6] [1d6+5 = 6]
Dirren stares at his adorable feet.
Dirren: Yes, well.
Lodin: Come on Scales, hang in there, mate.
GM: The Wight directs his energies to removing the wizard who created the flaming sphere
Kolbo (Lodin): haha, that wight is pissed, haha
Decrepit Skeleton -> Longsword (vs. AC) [23] [1d20+6 = 23]
GM: Hits dirge for 4
Dirge: Bah.
Dirge
Dirge: Shift
Dirge: Move
Dirge -> Viper's Strike (vs. AC) +2 [15] [1d20+8 = 15]
King Mob: That second move of yours is going to provoke an attack of opportunity
Rubb Ed (Dave) (Dirge): That's fine.
Decrepit Skeleton -> Longsword (vs. AC) [25] [1d20+6 = 25]
Rubb Ed (Dave) (Dirge): It's a skele...damn.
GM: The skeleton hits you as you're moving around, for another 4 damage
Dirge: Damn it! Ow!
Kolbo (Lodin): If I wonder towards the Wight is there an area around that wight where I might get singed by the Flaming Sphere?
GM: You missed the decrepit skeleton. This must be the toughest d. skeleton ever.
Kolbo (Lodin): Asking Gerund, since DM is focusing on Dirge's turn
4dSwissCheese (Gerund): Anything next to the sphere hurts if you start you round there
Gerund
Campaign saved.
Gerund -> Scrorching Burst (vs. Ref) [16] [1d20+4 = 16]
Gerund -> Scrorching Burst (vs. Ref) [9] [1d20+4 = 9]
GM: you hit the skeleton with scorching burst
Gerund -> Scrorching Burst (Damage) [9] [1d6+4 = 9]
Tsurras
Tsurras -> Radiant Strike (vs. AC) +2 [17] [1d20+8 = 17]
GM: that misses the skeleton, I'm afraid
Lodin
Campaign saved.
Lodin -> Sly Flourish (vs. AC) [AUTOMATIC MISS] [1d20 = 1]
GM: The decrepit skeleton sneers at your vain attempt to injure him.
Dirge: Do skeletons sneer?
GM: Behind his tattered appearance, you begin to believe he has a certain nobility...
Dirren
Tsurras -> Power [Radiant Strike]
Dirren -> (AW) Twin Strike Melee (vs. AC) [20] [1d20+9 = 20]
Dirren -> (AW) Twin Strike Melee (vs. AC) [25] [1d20+9 = 25]
GM: OK Dirren, you hit both times. I assume he's your quarry this round?
Dirren: [5] [1d8 = 5]
Dirren -> (AW) Twin Strike Melee (Damage) [2] [1d8 = 2]
Dirren -> (AW) Twin Strike Melee (Damage) [1] [1d8 = 1]
Ardeth
GM: [18] [1d20+6 = 18]
GM: Ardeth destroys the decrepit skeleton with one mighty blow of her longsword
Dirge: Ha hah!
Dirren: I'm going to need to sharpen these things when we're through... or lighten them, I'm not sure which.
Gerund: [6] [1d4+4 = 6]
Gerund: Skeleton gets burned
Campaign saved.
GM: The skeleton screams and dies in fire. Er... redies?
Gerund: Wight too...
Gerund: [7] [1d4+4 = 7]
GM: The wight gestures and the skeleton rises again
Dirren: Kill wighty!!!
Rubb Ed (Dave) (Dirge): See what I said about giving the GM ideas?
Dirren: Oh crap, not again.
TheWanderer (Dirren): Yes, well...
Dirge: Screw this, I'm damn well done with this.
Dirren: I'm sure it was on his todo list if he wasn't asleep. :)'s at GM
Dirge screams and runs after the wight.
Deathlock Wight -> Grave Bolt (vs. Ref) [17] [1d20+7 = 17]
Deathlock Wight -> Grave Bolt [necrotic] (Damage) [11] [1d6+5 = 11]
GM: attacking Ardeth
Dirge
Dirge -> Viper's Strike (vs. AC) [17] [1d20+6 = 17]
GM: that misses
Dirge -> Power [Warlord's Favor]
Dirge -> Viper's Strike (vs. AC) [9] [1d20+6 = 9]
Rubb Ed (Dave) (Dirge): DAMNIT
Gerund
Campaign saved.
TheWanderer (Dirren): W/out it we can get flanking!
Gerund -> Power [Chill Strike] -> Attack: Int vs. Fort; Hit: 2d8+Int+-6; Daze until end of my next turn
Gerund -> Chill Strike (vs. Fort) [7] [1d20+4 = 7]
GM: misses
Tsurras
Tsurras -> Power [Divine Strength] -> Apply Str modifier as extra damage on next attack this turn.
Tsurras -> Power [Paladin's Judgement] -> Attack: Str vs. AC; Hit: 3[W]+Str damage; Hit/Miss: One ally within 5 squares can spend a healing surge.
Tsurras -> Paladin's Judgement (vs. AC) [25] [1d20+6 = 25]
Gerund -> Power [Chill Strike]
Tsurras -> Paladin's Judgement (Damage) [11] [3d10+3 = 11]
GM: You destroy the skeleton in one mighty blow
Lodin
Dirren shades eyes from blinding light of his judgement.
Tsurras (screaming): EAT IT BONE BUTT!!!
GM: Apparently sometimes when things rise again they're weaker than they were before
Campaign saved.
Lodin views this as an opportunity to have his chance at the Wight.
Kolbo (Lodin): Give me a chance to move him out of there with a positioning strike.
Tsurras -> Skill [Athletics] [21] [1d20+2 = 21]
GM: Tsurras leaps over the broken stonework with ease
Tsurras is VERY athletic for a dragonborn with a beer gut
Lodin -> Power [Positioning Strike] -> Attack: Dex vs. Will; Hit: Dex damage; You slide the target 1 square. Artful Dodger: You slide the target a number of squares equal to your Charisma modifier.
Lodin -> Positioning Strike (vs. Will) +3 [23] [1d20+6 = 23]
GM: you hit - damage please?
Lodin -> Positioning Strike (Damage) [5] [1d8+3 = 5]
Dirren
Dirren -> (Enc) Evasive Strike Melee (vs. AC) [-4] [1d20-9 = -4]
Gerund: Dirren, I want to move my sphere one to the left - try not to move to get hit by it
Campaign saved.
GM: ok, that will miss
Ardeth
Dirren
Tsurras: Ardeth should use lay on hands to heal herself
Benticore (Tsurras): Ardeth should use lay on hands to heal herself
Dirren -> (AW) Twin Strike Melee (vs. AC) [15] [1d20+9 = 15]
Dirren -> (AW) Twin Strike Melee (vs. AC) [CRITICAL HIT] [1d20 = 20]
GM: first one missed. give me max damage for your weapon? what about the quarry damage?
Dirren: Longsword, 1d8
GM: Dirren's final blow with the longsword passes through the wight's ro