GM: OK, so the three of you are eating your meager breakfast in the kitchen of the hostel of the Chapterhouse of Avandra
Campaign saved.
Ardeth stretches, wanders over to the wash facilities, and then shines and puts on her plate.
GM: Tsurras and Lodin are watching the werehouse.
Gerund Pokes nervously at his food.
Abigail (Ardeth): Are there weremerchants there? ;P
Dirren pokes nervously at his eggs.
Dirren: Do these seem done to you?
Ardeth pokes nervously at Dirren's eggs.
Ardeth: They look all right.
Dirren: Thank god.
Gerund: Regardless, I suppose we should be gracious to our hosts.
Dirren cuts at them gingerly with the supplied wooden utencils and gently begins to masticate.
Dirren: Hmm... wel beyond serviceable. I approve.
Campaign saved.
Ardeth Breakfasts on warm bread spread with bacon drippings and a flagon of light ale.
Dirren: So...
Dirren: I suppose the boys out at the warehouse will be alright on rations, but I'll snag an extra roll for Tsurus.
Dirren pockets a biscuit.
Gerund: So...I suppose we should see what Eliza has found out about our mystery werehouse.
Ardeth: Too true.
Dirren: Certainly.
Dirren sips at his hot klah.
Dirren: Yes. And who is that again?
Ardeth: The priestess of Avandra...
Dirren: I recall meeting her, but it was quite a quick and groggy exchange.
Dirren: Ah yes.
Dirren: Well, lets get a move on then, shall we?
Ardeth has a hearty dwarven constitution, and thus remembers these things.
Gerund: Indeed.
Ardeth: Certainly
Gerund gets up
Dirren sops up the remainder of his eggs with a starchy thing, eats, and stands.
Dirren turns on his heal to down his klah.
Dirren: oh, hot!
'Rubb Ed (Dave)' connected
Dirren: Let's go.
Ardeth stands and wanders in the general direction of the temple.
King Mob: Why is there Klah in my game??
TheWanderer (Dirren): This isn't Pern?
Ardeth not a Pern fan? :P
TheWanderer (Dirren): c'est la vie.
King Mob: just call it coffee....
Dirren: k
Ardeth drinks some Chai.
Dirren: Let's go already!
Abigail (Ardeth): :P
Gerund: goes
Rubb Ed (Dave) (Dirge): Can you guys hear me when I'm talking?
GM: OK, the four of you go to the main room of the Chapterhouse.
TheWanderer (Dirren): Yes
4dSwissCheese (Gerund): no
Abigail (Ardeth): Nope
Campaign saved.
Rubb Ed (Dave) (Dirge): *sigh*
TheWanderer (Dirren): No then.
GM: Maester Robold greets you there.
Ardeth: Greetings Maester. I trust you rested well.
TheWanderer (Dirren): Log out and back in. Then mess with the wnidows mute thing window place.
Robold: Greetings, Ardeth, Gerund, Dirren, Dirge.
[w] Dirren: Who's this?
[w] Dirren -> Ardeth: Who's this?
[w] -> Dirren: he works as the clerk there.
Gerund: Greetings. We would like to speak with Eliza.
[w] Ardeth: Abigail
[w] Ardeth -> Dirren: Abigail.
Robold: Unfortunately, Eliza is out. She's inquiring with the guild of merchants concerning that warehouse.
[w] Dirren -> Ardeth: I know that :) Who's this Robold fellow?
Gerund: Ahh, yes. That would be the matter we wished to discuss with her. Shall we wait?
[w] Ardeth -> Dirren: I guess Eliza's second in command...
Dirren: Oh...
Dirge: Did she happen to say how long she'd be, Maester?
TheWanderer (Dirren): Do I know where the merchant guild is?
Robold: Certainly - but she said to tell you she'd be out until noon at the earliest.
TheWanderer (Dirren): Reformed, non practicing.
TheWanderer (Dirren): ;)
King Mob: Fallcrest doesn't have a formal merchant's guild, but some of the more important merchant families keep records and information in a house near the upper quays.
Abigail (Ardeth): So he only cheats people recreationally now?
TheWanderer (Dirren): Precisely.
Ardeth: Hee!
King Mob: Unfortunately the clerks there are overworked and underpaid, so inquiries can take a while.
Abigail (Ardeth): Oops, Hee!
Abigail (Ardeth): Maybe bribe them?
Campaign saved.
TheWanderer (Dirren): So I have no intrinsic knowledge of where the guild is then?
Dirge: Should we head over that direction and see if we can grease the wheels of getting this problem over with?
4dSwissCheese (Gerund): Paladins are ok with bribery in this edition?
Ardeth: Sounds like a sensible idea to me.
King Mob: Sure, you could find it. You have a pretty good idea where it is.
Abigail (Ardeth): I'm unaligned.
Abigail (Ardeth): So yes. ;)
Gerund: I suppose we could head over. As long as you others are willing to do the talking. I fear I would only trip over my tongue.
Dirren: I happen to know where the guild is, or was. Perhaps we should leave for there.
Ardeth: I can be of some assistance in that regard.
Ardeth: Yes, I think that's wise.
Dirge: Dirren or Ardeth can do the talking. I'll do the ominous growling as needed.
Abigail (Ardeth): Hee!
Gerund: Sounds good, then.
Dirren: Thanks mr. Robold.
Dirren: We'll see ourselves out.
Ardeth: Thank you for your help Maester, and Avandra's blessings upon you.
Dirren leaves
Robold: All right, good luck with your work today.
Robold: And Avandra's blessings upon you and yours as well.
Gerund follows
Ardeth follows Dirren off towards the guild.
Dirge: Okay, off we go, folks.
Dirge covers the rear as usual.
GM: The party makes its way to the merchant's guild building.
TheWanderer (Dirren): There we go.
Dirren makes way first to the warehouse to give Tsurrus his biscuit.
Tsurras: Along the way, you decide to stop by where Tsurras and Lodin are trying to inconspicuously observe the warehouse.
Tsurras: argh
Rubb Ed (Dave) (Dirge): Oh, Benticore's gonna love that one...
Tsurras tries to seem inconspicuous
4dSwissCheese (Gerund): Heh
Campaign saved.
Tsurras: Hello friends.
Dirren: Um... Hello.
Gerund: Greetings.
Ardeth: Hello.
Tsurras: Lodin is sneaking - I mean, scouting around somewhere here.
[w] Dirren: Tsurras Anything?
Dirge raises a hand in salute.
Dirren: Anything happen since we swapped out?
Tsurras: No - and it's kind of odd.
Dirge: Why's that?
Dirren: Agreed. This warehouse should be, well, open for one.
Tsurras: The other warehouses in this district seem to have workers moving in or out, this one has had no activity.
Dirren: They should be moving bits aorund or something.
Ardeth nods.
Ardeth: So no one's been in or out at all?
Tsurras: That's right.
Dirren: Well, our kind "employer" has wandered off to the Merchant's Guild to find out its owner.
Dirge: Have you seen any movement inside the warehouse?
Gerund: Hmm...at least by means detectable to us...
Ardeth: There is that.
Dirren: Seems a bit elaborate. Should be that someone knows a thing like that off hand.
Tsurras: No, I didn't see or hear anything inside. Lodin listened a few times and said he heard scurrying.
Dirren: Rats... I mean darnit.
Dirge: Probably the rats we saw.
Gerund: I was just about to say...
Dirge raises an eyebrow at Dirren.
Dirren: Well, if there were screamin and chanting we'd know there was something foul inside.
Dirren: Scritching and scratching is somewhat... imprecise.
Dirge: Did Lodin say when he'd be back to report on his findings?
Dirren: What should we do do you think?
Tsurras: I think I see him now.
Lodin: Hey.
Gerund: Hello
Dirren: Hey.
Ardeth: Hi
Dirge: Hey
Campaign saved.
Lodin: All seems quiet. I had a quick look around and there's nothing going on here.
Dirren sighs.
Dirge: Did you see the tomb at all in there?
Lodin: I eased up against the bar on the front door and it hasn't been disturbed for at least a day.
TheWanderer (Dirren): can I try and hear anything underground?
Lodin: Nope, didn't see the tomb in there before. But it could be somewhere in all those crates.
Gerund: Perhaps I should try to detect the presence of magic...
Ardeth: Crates?
King Mob: I'm not sure what purpose that would serve? The street is cobblestones... there's some foot traffic and carts in this area, just not going in or out of the warehouse.
TheWanderer (Dirren): OK
Lodin: There were a lot of crates.
TheWanderer (Dirren): I was just thinking that the only exit from the warehouse we're not watchign is potentially underground
Dirge: Let's go pop our head into the guild meeting or whatever, find out what there is to find out, and then head back over here and have a look around inside.
Lodin: Little ones to the left as I went in (and they seemed precarious) and larger ones towards the front.
King Mob: that's true, there could be another underground tunnel leaving the warehouse - but in that case, why would they have dug a tunnel outside the warehouse and dragged something in the back door?
TheWanderer (Dirren): Good point
Dirren: Okay, I'm up for that. Of course, it does kind of announce to the entire merchant comunity that we're lurking about.
Gerund: Well...Eliza is doing that for us anyways.
Dirren: Not that this is lurking... just loitering. We were doing more lurking last night.
Dirren: True.
Dirge: Lurking and loitering aren't getting us any closer to figuring this out, anyhow.
Dirren: Alright. I guess we should go interject with the guild.
Campaign saved.
GM: OK, the four of you make your way to the merchant's guild building.
GM: Inside, the house is a flurry of activity - merchants buy and sell from tables in the middle of the room, clerks move back and forth between tables and filing cabinets, waiters bring COFFEE
4dSwissCheese (Gerund): (If we were being purely practical, I suppose I should have stayed behind to keep watch, but seeing as the two of them aren't here...)
King Mob: they're doing a fine job
Dirren: Can anyone see Eliza?
TheWanderer (Dirren): Is there a front desk?
GM: You find Eliza at a table by herself. She looks very bored, and seems to be on her second cup of coffee.
Gerund: Waiting...
King Mob: there's a place people wait to be seated
Dirren: Shall we make our way over to her?
Gerund: May as well...
Dirge: Well, it's a good starting point.
Dirren heads purposefully towards Eliza.
Eliza Meribow: Hello, thanks for coming.
Gerund: Hi
Dirren: Hmm... yes. We should say the same. How goes it?
Eliza Meribow: Please, take a seat. These clerks are taking forever with my request.
Dirren: sits.
Dirge grabs a chair, drapes his tail over the back, and sits down.
Dirren what day of the week is it?
Dirge: And what request would that be?
Ardeth sits down
Eliza Meribow: I'll order you some coffee - it's much better here than we can afford to brew in the Chapterhouse hostel.
TheWanderer (Dirren): what day of the week is it
Gerund sits patiently. Stares at his staff.
Eliza Meribow signals for more coffee
Eliza Meribow: What request? To find out more about the warehouse in question.
Eliza Meribow: They're looking for the records, but it seems they've been 'lost.'
Gerund: Just our luck.
Dirren: Oh, well then the warehouse is community property.
Dirge: Well, isn't that just convenient.
Dirren: We should talk to the mayor then.
Dirren: Thank
Campaign saved.
Dirren: s!
Dirren stands.
Dirge grabs hold of Dirren's collar.
Dirge: Not so fast.
Eliza Meribow: Community property? No, someone owns it - a building in the heart of the Upper Quays is worth something, all right.
Dirren stands beside his chair.
Dirge: Who's the clerk who's been "helping" you?
Eliza Meribow: It's just that whoever bought it must have paid a premium to keep his involvement a secret.
Dirren: Oh.
Dirren: Well, that's a different story.
Eliza Meribow: Kelliborn. It's all right - I know him. Helped him out of a jam with some goblins once.
Dirren: Kelliborn bought it?
Dirge grimaces. "You're no fun, Eliza."
Dirren: Oh, sorry. He's the clerk.
Dirren: Well, who adjudicates property transactions in this community?
Eliza Meribow: Anyhow, they're searching the cabinets but it takes a long time.
Eliza Meribow: Who adjudicates - well, no one does, really.
Dirge: Well... what say we go help with the search?
Dirren: There's no legal entity that presides over the exchange of money for property?
Eliza Meribow: Crown property is another matter, but this is all private property and other transactions taking place in this room.
Gerund: If they'll let us, of course.
Dirren: Oh.
Dirge puts on his best glower and runs a finger along the edge of his sword.
Eliza Meribow: Transactions are witnessed and notarized and records are kept in this building.
Gerund: I can't see the merchants being too thrilled to let us poke around they're records unchaperoned.
Dirge: They'll let us if I have anything to say about it.
Dirren: Who is the notary?
Eliza Meribow: I think we can be pretty sure the records are somewhere here, but it will take a while.
Eliza Meribow: There are a few on duty.
Dirren: Hm.
Dirren: Any idea when the transaction took place?
Eliza Meribow: Well, if we knew that, it would really help.
Dirge looks over at Dirren, finally comprehending where he's going with this.
Dirren: Hm.
Eliza Meribow: Right now we just have a piece of property without an owner.
Dirren: Is there a master property map? Can we identify this buildng by lot or parcel #?
Campaign saved.
Eliza Meribow: In any case, I would say you're on safe legal ground to go in and have a look around.
Rubb Ed (Dave) (Dirge): Geez louise, I work in property management, this is like my real life and game life have overlapped.
Eliza Meribow: I'll just say I asked you to because I felt like buying it.
Gerund: Seeing as no one has come forward to claim ownership of it, perhaps we should just start poking around in the warehouse until the rightful owner comes to complain.
Dirge: I like that idea.
Dirge: I like it a LOT.
Dirren: Hm... I'd prefer actual cuts at this rate over paper cuts.
Eliza Meribow: Yes, that's how I identified it - by the master property map. Unfortunately, that's all we know - there's no central record for all property transactions.
Ardeth: True.
Dirge: So... off to the warehouse, folks?
Eliza Meribow: Well, have a look in, and if you find anything incriminating maybe we can call the sherriff in and get him to 'expedite' the work here.
Ardeth skips in time and wonders where all the munchkins came from.
Gerund: I guess. But it was just an idle suggestion. Don't blame me if it all blows up in my face.
Dirge: Just don't let your happy ball of fiery light blow up in your face and it's all good.
Dirren: I'm out.
Dirren: Thank you Eliza.
Gerund: Oh...don't worry...it won't be my face it blows up in.
Dirren: Please send a flare or something if the earth rends itself and documentation appears.
Dirge: Have fun with the bureaucracy here, Eliza.
Eliza Meribow returns to her coffee, looking morosely at the merchants around her
TheWanderer (Dirren): AFK for a moment
Gerund: Bye. And thanks, again.
4dSwissCheese (Gerund): brb, too
Ardeth: Truly, and luck in your endeavors.
GM: OK, you return to the warehouse.
Tsurras: Glad you're back.
Campaign saved.
Dirge: Yeah... that was an example of bureaucracy needing to be levelled to the ground.
Dirren: Or at least oarganized.
4dSwissCheese (Gerund): back
Dirren: A simple card catalog would... Nevermind.
Tsurras: Bureau what?
Ardeth -> Power [Holy Strike] -> Attack: Str+2 vs. AC; Hit: 1d12+Str+2 damage; + Wis if target is marked
Tsurras: What's a card catalog again?
Dirren: tosses Tsurras a biscuit.
Rubb Ed (Dave) (Dirge): Spelling bee geek when I was a kid. I'm my own spell checker. :)
Ardeth: Oh, sorry. Bookkeeping againx
Dirren: I forgot to ive you part of the breakfast I snagged for you. Cheers.
Abigail (Ardeth): Oh, sorry. Bookkeeping again
Tsurras: Right, thanks for the biscuit.
Ardeth -> Power [On Pain of Death] -> Attack: Cha vs. Will; Hit: 3d8+Cha damage; Once per round, the target takes an additional 1d8 if it attacks. Save ends
Tsurras: So, are you four going in?
Gerund: So - shall we enter?
Dirge: Yeah, going to have to.
Tsurras: Lodin and I will keep an eye on the back.
Dirren: Thanks for letting me sleep part of the evening in a bed.
Dirren: I'm all for that.
Gerund: Ok. We'll should if we need back-up.
Ardeth: I'm about as sneaky as you'd expect a dwarf in full plate to be, so if we want to be sneaky, I probably shouldn't go first.
Dirren: I guess we should sneak a bit.
Gerund: *shout
King Mob: I don't know if anyone sneaky is left in the group
Dirge: I've got the feeling that there's nobody to sneak up upon except rats.
Campaign saved.
Gerund: Sounds good.
Tsurras: ok Dirren, roll Stealth
Tsurras: argh
Dirren -> Skill [Stealth] [13] [1d20+2 = 13]
GM: OK, let me set the scene
The warehouse is a smelly mess of boxes and dry goods. The teetering stack of boxes to your left is piled to the ceiling, and looks like it could fall at any moment. You hear chittering amidst the boxes as well - there may be rats.
GM: Dirren, roll init
Gerund: Worst case scenario - we kill a couple rats, give them as a gift to the owner of the warehouse once we track down his (or her) ass.
King Mob: I think this map is still being sent out to you guys
Dirren has his hand crossbow in one hand, a longsword in the other.
Dirren -> Initiative [7] [1d20+2 = 7]
Ardeth: May I roll perception to hear things attack him?
Rubb Ed (Dave) (Dirge): Why do the rest of us have initiatives as well?
GM: You hear chittering.
Gerund -> Initiative +2 [16] [1d20+2 = 16]
Ardeth -> Initiative [10] [1d20+2 = 10]
Dirge -> Initiative +2 [10] [1d20+4 = 10]
TheWanderer (Dirren): Funny.
Campaign saved.
4dSwissCheese (Gerund): test
Dirge
Ardeth
Dirren
King Mob: there's a lot of slowdown as the map gets pushed out to you guys
Dirren sneaks back out of the warehouse.
Ardeth -> Initiative [16] [1d20+2 = 16]
Gerund -> Initiative +2 [20] [1d20+2 = 20]
Dirren -> Initiative +2 [8] [1d20+4 = 8]
Dirge -> Initiative +2 [18] [1d20+4 = 18]

Chat log started at 23.7.2008 / 21:15:10

'4dSwissCheese' connected
'TheWanderer' connected
'Rubb Ed (Dave)' connected
'Abigail' connected
4dSwissCheese (Gerund): test
King Mob: yes?
King Mob: the map is loading - we probably should take a quick break. 5 min I guess.
Dirren: I can see the map, 3x4 squares
Campaign saved.
Dirren has both longswords out
TheWanderer (Dirren): is there a second story to this map?
Gerund
Gerund -> Power [Scrorching Burst] -> Attack: Int vs. Ref; Hit: 1d6+Int; Burst 1 within 10
Gerund -> Scrorching Burst (vs. Ref) [9] [1d20+5 = 9]
Gerund -> Magic Missile (vs. Ref) [7] [1d20+5 = 7]
Dirge
As you near the pile of crates, your footfalls makes them start to fall!
Dirge -> Viper's Strike (vs. AC) [8] [1d20+6 = 8]
4dSwissCheese (Gerund): Oh - yeah - to what extent am I doing property damage with these scorching bursts?
Rubb Ed (Dave) (Dirge): FU very much too, DM. :)
King Mob: Well, the last one was pretty weak
Campaign saved.
Crates fall from above!!!
GM: [20] [1d20+4 = 20]
GM: [14] [2d6+2 = 14]
GM: Dirge, a crate hits you right in the head for 14.
GM: [18] [1d20+4 = 18]
Rubb Ed (Dave) (Dirge): Geezus, ow.
GM: [5] [2d6+2 = 5]
GM: Dirren take 5
GM: [11] [1d20+4 = 11]
Dirge: I get speared in the head, and he gets a small one to the foot?
Gerund: ow...
GM: Sorry about that, Gerund got hit for 14
GM: [14] [1d20+4 = 14]
Gerund: BE MORE CAREFUL!
Campaign saved.
GM: [11] [2d6+2 = 11]
Dirren: sees the box fall around him and is hit by the bottom on the head. It splits, Charlie Chaplin style, and falls open around him.
Dirge: LIKE I KNEW!
GM: Ardeth takes 11
GM: [7] [2d6+2 = 7]
GM: Dirge takes 7.
GM: The crates continue to fall.. the area where they're falling is difficult terrain
GM: Oh wait, one last
Gerund: WELL NOW YOU DO KNOW!
GM: [20] [1d20+4 = 20]
GM: You'll be happy to know that this rat is dead.
Dirge: SEE, I KILLED THE RAT AT LEAST!
Dirge: My methodology is odd.
Ardeth
Gerund: Congratulations. I'm very happy for you.
Dirren
Ardeth
Ardeth -> Power [Lay on Hands] -> Target heals as if they had spent a healing surge. Must have at least one left. 2x per day.
Ardeth -> Second Wind
Gerund: Thanks!
GM: [4] [1d4 = 4]
Hiding all die rolls
GM: [4] [1d4 = 4]
GM: [2] [1d4 = 2]
Ardeth: No problem.
Dirren
Campaign saved.
Dirren -> (AW) Twin Strike Ranged (vs. AC) [26] [1d20+7 = 26]
Dirren -> (AW) Twin Strike Ranged (Damage) [6] [1d6 = 6]
GM: The rat is dead.
Dirren -> (AW) Twin Strike Ranged (vs. AC) [10] [1d20+7 = 10]
Gerund: Dirren -> (AW) Twin Strike Ranged (vs. AC) [10] [10]
Gerund
Gerund -> Power [Scrorching Burst] -> Attack: Int vs. Ref; Hit: 1d6+Int; Burst 1 within 10
Gerund -> Scrorching Burst (vs. Ref) [CRITICAL HIT] [1d20 = 20]
GM: Oh yeah, that set fire to the whole stack of things by Giant Rat 5
Rubb Ed (Dave) (Dirge): Nice nice nice.
Dirren looks uneasily as your enormous fireball rushes past him.
GM: They went RIGHT up.
GM: He's dead, by the way.
Campaign saved.
GM: That area there is on fire this round.
Dirren: Subtle.
Dirren: Very subtle.
Dirge
Ardeth: Seltzer water?
Rubb Ed (Dave) (Dirge): Yeah, I think I'm gonna move...
Dirren: I left my trick boutineer at home.
Gerund: Shoot - left it in my other backpack.
Abigail (Ardeth): Hee!
GM: Dirge, the floor opens up beneath you
Rubb Ed (Dave) (Dirge): *sigh*
GM: [24] [1d20+4 = 24]
GM: [24] [24]
Dirren 's eyes widen as Dirge vanishes.
Ardeth blinks in surprise.
Dirge: WAGH!
Dirren: What in Sehanine's name is going on here?
GM: [13] [3d10 = 13]
Gerund: Was there a way we could have avoided this, perhaps by moving more carefully?
GM: Dirge, you fall to the bottom of a pit. There are poisoned spikes. They deal damage. [13]
GM: You feel poisoned...
Dirge: *shunk* *dribble dribble dribble* *moan*
GM: The crates continue to fall.
Ardeth
Dirge
Dirge -> Second Wind
Campaign saved.
Dirge moans in an inspirational fashion.
Dirge -> Power [Inspiring Word]
Dirge: [1] [1d6 = 1]
Ardeth
Dirren
Dirren -> Skill [Athletics] [28] [1d20+8 = 28]
Dirren -> Skill [Perception] [23] [1d20+8 = 23]
GM: You don't think you see any more traps.
Gerund
Dirren
Abigail (Ardeth): Fancy that; we found them all the old fashioned way...
Campaign saved.
Gerund
Gerund -> Skill [Perception] [7] [1d20+2 = 7]
GM: Don't see any traps.
Dirge
Dirge -> Skill [Athletics] [21] [1d20+2 = 21]
TheWanderer (Dirren): jinx
GM: With Ardeth's help, you climb out of the pit.
Dirge -> Skill [Perception] [8] [1d20 = 8]
GM: You don't see any more traps.
Dirge
Dirge -> Second Wind
Dirren -> (AW) Twin Strike Ranged (vs. AC) [21] [1d20+7 = 21]
Dirren -> (AW) Twin Strike Ranged (Damage) [5] [1d6 = 5]
TheWanderer (Dirren): AFK for a moment
Ardeth
Campaign saved.
GM: The rat, trying to run from one stack of boxes to another, is killed by Dirren's bolt.
Dirren: back
King Mob: The fire is spreading a bit faster on the cloth pallets than it is on the wooden crates.
TheWanderer (Dirren): the cloth pallets are the white things?
King Mob: yes
GM: Ardeth tries frantically to halt the spread of the fire
Ardeth -> Skill [Athletics] [14] [1d20+1 = 14]
TheWanderer (Dirren): Athletics vs Physics
GM: Ardeth tears up part of a cloth pallet and uses it to beat on the one near her on fire. She manages to retard the growth of the fire in her area.
Dirren: Say, do you have any spels that STOP fires?
4dSwissCheese (Gerund): So I have a power "chill strke" which is described as a bolt of frigid energy. Does it have the potential to be useful in fire supression?
Ardeth -> Skill [Perception] [3] [1d20+2 = 3]
King Mob: maybe
GM: OK, you don't think the sarcophagus is in these cloth pallets.
Gerund
Campaign saved.
Gerund -> Chill Strike (vs. Fort) [9] [1d20+5 = 9]
GM: You're retarding the growth of the fire somewhat, but not enough to make a difference
Gerund -> Skill [Perception] [4] [1d20+2 = 4]
GM: You find no more traps
Gerund: Traps? What traps?
Dirge
Ardeth: We're all very perceptive here.
Gerund -> Power [Chill Strike]
Dirge -> Skill [Perception] [7] [1d20 = 7]
GM: You find no more traps.
Rubb Ed (Dave) (Dirge): and then I'm going to sit and bleed quietly to myself.
Dirge: [17] [1d20 = 17]
GM: Dirge, roll that save I denied you last round. OK, you saved last round, no poison damage this round.
Dirge -> Skill [Perception] [15] [1d20 = 15]
GM: The sarcophagus is not near you, you don't think. Perhaps in a different pile of crates?
Dirren
TheWanderer (Dirren): Can I see what's in these casks? Wine? WATER?
GM: The air is beginning to fill with smoke.
GM: The casks are sealed. If you wish, you could try to open one near the fire and see what happens.
Gerund: Maybe we should let it burn to the ground, alert the local fire brigade, and then look for the sarcophagus in the ashes.
Dirren: swings at the northern cask.
Dirren -> (AW) Twin Strike Melee (vs. AC) [25] [1d20+9 = 25]
Dirren -> (AW) Twin Strike Melee (Damage) [7] [1d8 = 7]
Campaign saved.
Dirren -> (AW) Twin Strike Melee (vs. AC) [11] [1d20+9 = 11]
Dirren -> (AW) Twin Strike Melee (Damage) [2] [1d8 = 2]
GM: OK, the first strike does enough damage to open a crack in the cask. It seems to be filled with some type of pickled vegetable.
Ardeth
Dirren
TheWanderer (Dirren): afk for a moment
Ardeth
Ardeth continues trying to put out the flames while glancing around for the sarcophogas.
Ardeth -> Skill [Athletics] [11] [1d20+1 = 11]
Ardeth -> Skill [Athletics] [18] [1d20+1 = 18]
Ardeth -> Skill [Perception] [8] [1d20+2 = 8]
GM: Ardeth is having some success with the fire in her area. In fact, she begins to advance on it. But she can't seem to see the sarcophagus nearby.
TheWanderer (Dirren): I'm back.
Gerund
Gerund -> Magic Missile (vs. Ref) [21] [1d20+5 = 21]
TheWanderer (Dirren): Smarter than the average fre?
Abigail (Ardeth): I'm going to make some tea. BRB.
GM: Using the power of prestidigiwhatsis, Gerund begins to snuff out pockets of flame.
Campaign saved.
Gerund -> Skill [Perception] [14] [1d20+2 = 14]
GM: You don't see it nearby. Perhaps in another pile of crates?
GM: Speaking of crates... the crates are done falling.
Dirge
Dirge -> Short Sword (vs. AC) [8] [1d20+6 = 8]
GM: You miss the barrel.
Dirge -> Skill [Perception] [16] [1d20 = 16]
GM: You see a wooden crate that would be around the right size and shape to hold a large, stone sarcophagus - at the bottom of the pile.
Dirge: YO! I see something over here!
Dirren -> Power [Twin Strike Melee]
Dirren
Gerund: Try not to cause the whole pile to fall on you.
Dirge: ...
Dirge: Maybe you can set it on fire.
Dirren kicks the casks over.
Gerund: If you want, I'd be happy to give it a go.
Dirren -> (AW) Twin Strike Melee (vs. AC) [11] [1d20+9 = 11]
Campaign saved.
Abigail (Ardeth): Hey, back
Dirren -> Skill [Acrobatics] [25] [1d20+9 = 25]
GM: Dirren knocks the barrel over. Then he deftly kicks it into the middle of the fire. The smell of charred pickled beets fills the air.
Dirge: Let's avoid any more uncontrolled flames in here.
Dirren sends a slurry of spiced sauce sailing.
Ardeth
Ardeth -> Skill [Athletics] [6] [1d20+1 = 6]
Ardeth -> Skill [Athletics] [7] [1d20+1 = 7]
GM: The fire is mainly out near Ardeth, Gerund, and Dirren. However, it has begun to spread to the pile of crates to its SW.
TheWanderer (Dirren): My attacks should really be only plus 6
TheWanderer (Dirren): Sorry about that.
Gerund
Gerund -> Magic Missile (vs. Ref) [7] [1d20+5 = 7]
Dirren -> (AW) Twin Strike Melee (vs. AC) [17] [1d20+6 = 17]
GM: Gerund's attempt to extinguish the flames is unsucessful - the crates blaze higher.
Dirren -> (AW) Twin Strike Ranged (vs. AC) [14] [1d20+4 = 14]
Dirge
TheWanderer (Dirren): Got 'em workign now
Dirge -> Skill [Perception] [9] [1d20 = 9]
GM: no traps there.
Ardeth: We're lucky we see the crates.
GM: Life is great. You see the crate you think has the coffin inside. It's at the bottom of the pile, however.
Campaign saved.
Gerund: I do have a power, Thunderwave, that sounds like it'd be awesome for clearing away crates. Though it may cause some additional property damage...
GM: You start to move the crates at the top of the pile.
Dirren
Ardeth: And the property damage would be consistent with our MO.
Dirge: And we're supposed to be the good guys?
Dirren -> (AW) Twin Strike Melee (vs. AC) [25] [1d20+6 = 25]
Dirren -> (AW) Twin Strike Melee (Damage) [8] [1d8 = 8]
Dirren -> (AW) Twin Strike Melee (vs. AC) [21] [1d20+6 = 21]
Dirren -> (AW) Twin Strike Melee (Damage) [7] [1d8 = 7]
GM: You rip the top off.
Dirren -> Skill [Athletics] [20] [1d20+8 = 20]
GM: You kick the barrel into the fire, retarding its growth a bit. The smell of pickled cucumber fills the air.
Ardeth
Ardeth -> Skill [Athletics] [6] [1d20+1 = 6]
Ardeth -> Skill [Perception] [4] [1d20+2 = 4]
GM: Ardeth uses the cloth from the pallet to try to put out some flames near her.
Campaign saved.
GM: The fire is out, except for some crates in the pile. However, the pile seems to be growing hotter...
Gerund
Gerund -> Magic Missile (vs. Ref) [9] [1d20+5 = 9]
GM: Gerund puts out a few flames near the top of the pile, but the crates at the heart of the pile still burn fiercely.
Dirge
Rubb Ed (Dave) (Dirge): I just keep pushing the crates off the pile as safely as I can, but quickly, to try to uncover the sarcophagus.
GM: OK, with your move action, you've uncovered the sarcophagus. You think you can grab it and try to start dragging it now, if you wish - or you can try to open the crate.
Rubb Ed (Dave) (Dirge): I'm going to pull the crate out of the way and hopefully open it next turn
Dirge -> Skill [Athletics] [3] [1d20+2 = 3]
GM: OK, you manage to drag it the minimum of 1 square.
Dirge: Ngh!
Dirren
Dirren -> (AW) Twin Strike Melee (vs. AC) [25] [1d20+6 = 25]
Dirren -> (AW) Twin Strike Melee (Damage) [8] [1d8 = 8]
Gerund: At some point, one of these is going to be filled with oil...
Dirren -> (AW) Twin Strike Melee (vs. AC) [14] [1d20+6 = 14]
Dirren -> (AW) Twin Strike Melee (Damage) [5] [1d8 = 5]
Abigail (Ardeth): So true...
Campaign saved.
GM: You break the top - smells like corn.
Dirren -> Skill [Athletics] [-7] [1d20-8 = -7]
GM: You knock it over but don't get it anywhere.
Ardeth
Dirren is now covered in pickeled corn.
Ardeth -> Skill [Athletics] [8] [1d20+1 = 8]
Ardeth -> Skill [Athletics] [16] [1d20+1 = 16]
GM: Ardeth, you thrust your battleaxe into the middle of the pile of crates and try to move them apart - but fail. The fire burns your hands.
GM: [4] [1d6 = 4]
GM: [4] [4]
GM: On your second try, you manage to pull the crates apart. You think this has made the fire safer but it's not quite out.
Gerund
Gerund: I'll continue trying to extinguish it with my mind.
Gerund -> Magic Missile (vs. Ref) [7] [1d20+5 = 7]
Ardeth: I suppose it's the thought that counts.
GM: Gerund, you fail miserably at manipulating the matter of the crates. Back to wizard school with you.
Dirge
Gerund
Dirge
Rubb Ed (Dave) (Dirge): I'm going to try to open the crate with the sarcophagus.
Dirge -> Skill [Athletics] [18] [1d20+2 = 18]
GM: OK, you pry off the top of the wooden crate and reveal the stone sarcophagus you've been seeking.
Campaign saved.
Dirge: Got it!
Dirren: 'Bout gods awful time.
GM: Inside is a skeleton - you can see it's been disturbed recently.
Dirge -> Skill [Insight] [2] [1d20 = 2]
GM: You fail to see anything significant about the skeleton.
Dirren
GM: Dirren, you spread the corn and corn husks around the burning crates.
Ardeth
Dirren: sloshes the corn barrel along, truly and deeply soiled.
King Mob: (by the way, the corn wasn't packed in water)
Ardeth makes her way down to the sarcophogas and peers at the skeleton.
Abigail (Ardeth): Hee!
Gerund: popcorn!
Ardeth -> Skill [Perception] [15] [1d20+2 = 15]
King Mob: all right, very well, you didn't put the flammable material on the fire. take your turn again.
Dirren
Rubb Ed (Dave) (Dirge): Peter Piper popped a plug for pickled popcorn.
Abigail (Ardeth): Woot! I noticed something maybe!
Dirren -> Skill [Insight] [5] [1d20+3 = 5]
Dirren rubs his chin a bit
GM: Dirren, you notice nothing.
Dirge: Anyone got any clue what the deal is with the skeleton on here.
Ardeth
The hands of the skeleton are open, and it's back is arched - as if it had something in its hands, and it was wrested away.
Campaign saved.
Dirren: Who is this? Anyone?
Otherwise you see nothing useful in the sarcophagus.
Dirren: Perhaps its written on the sarcophagus?
King Mob: You feel, however, the Kalton family might prefer this thing not being burned up
Gerund: I'm assuming it's whatshisname who had the cursed stone thingy, and that it's been taken already.
Ardeth Looks at the skeleton grimly and says "This grave has been defiled."
Dirren: Clearly. We've showed it with ash and pickeled beets.
Dirge: You mean beyond the whole "sarcophagus dragged from the crypt into a burning warehouse full of pickled vegetables and stuff" thing?
GM: The smoke is beginning to die down, but the crates are still on fire over there.
Dirge looks around for the nearest exit to the warehouse.
Ardeth: No. The corpse was holding something, and it was taken from him.
Gerund
Gerund: I'll move back over and work some more on putting it out.
Dirren: Hmm...
Gerund -> Magic Missile (vs. Ref) [CRITICAL HIT] [1d20 = 20]
GM: You put out the flame at the heart of the pile. Instinctively, you feel the fire is mainly out now.
Dirge
Dirren: We should cover him, give him that dignity.
Ardeth raises her eyebrows in surprise that that particular gesture produced a result this time.
Dirren: Well done!
GM: OK, do you guys try to finish putting out the fire?
Abigail (Ardeth): Truly. We've been rolling remarkably badly
TheWanderer (Dirren): yes
Ardeth: I do.
Rubb Ed (Dave) (Dirge): Quite.
Rubb Ed (Dave) (Dirge): Nope, I'm going to keep tugging the sarcophagus to get it out of the warehouse.
GM: All right, you manage to get the rest of the fire extinguished. You eventually find some barrels that are a bit more useful and spread their contents around. What will you do with the sarcophagus?
Ardeth: Take it back to the temple?
Dirren: Can we read anything on it?
Dirren: Any text?
Gerund: Yeah - back to the temple seems best, for now.
GM: There was a name inscribed on the lid, back at the tomb.
GM: The name was Cyrus Kalton.
Dirren: Perhaps there's some other clue here in this warehouse?
Gerund: And then get cleaned up and report our "exploits" to Eliza. See if she's found anything out by now.
GM: But there's no name here.
Dirren looks about him
Abigail (Ardeth): Can we take 20 and search the warehouse?
Campaign saved.
TheWanderer (Dirren): Yeah
GM: You can do that - it will take a few hours, and someone may have noticed the smoke by then.
TheWanderer (Dirren): Hm.. Good point. Let's roll
GM: Or you can try to take a quick check around
Ardeth: Well, didn't we want to find out who owned it anyway?
Dirge: Someone want to go get Eliza? I'll guard the sarcophagus and make sure nobody tries to steal it.
TheWanderer (Dirren): quick check
Rubb Ed (Dave) (Dirge): quick check is good.
GM: roll dice
Ardeth: kk, good enough :)
Gerund -> Skill [Perception] [15] [1d20+2 = 15]
Dirren: [15] [1d20 = 15]
Dirren -> Skill [Perception] [28] [1d20+8 = 28]
Dirge -> Skill [Perception] [4] [1d20 = 4]
Ardeth -> Skill [Perception] [15] [1d20+2 = 15]
GM: OK, you don't seem to find a lot of clues here. Most of the goods in the warehouse are dry goods that would last for months in this climate - and most of the crates seem not to have ben disturbed for months. On the other hand, you found the trail of clawed feet that led from the back door to the sarcophagus's final resting place.
Dirren: Interesting. Seems our reptilian friends brought this here.
GM: Small feet with claws at the end.
GM: Nature check?
Gerund: Yup
Dirren: Hmm... or not.
Gerund -> Skill [Nature] [9] [1d20+7 = 9]
Gerund: or not...
Dirren -> Skill [Nature] [20] [1d20+3 = 20]
Ardeth -> Skill [Nature] [19] [1d20+2 = 19]
GM: Not the Kruthik - something else dragged it. Strong, but small.
Dirren: (what he said)
Abigail (Ardeth): Bloody kobolds
GM: And you notice something odd - there's not much evidence of a prolonged rat stay here.
Ardeth: Huh.
Gerund: That is odd...
Dirge: Wait... someone planted those rats?
Dirren: Hmm... Well, let's toss a cloth over this chap and get him somplace less... burny.
GM: With this kind of rat infestation, you'd expect a huge pile of refuse and you don't see one.
Campaign saved.
Ardeth: I look for a hole or some other place they could have entered through.
Ardeth -> Skill [Nature] [19] [1d20+2 = 19]
Ardeth -> Skill [Perception] [16] [1d20+2 = 16]
Gerund: I'll help with the sarcophagus.
GM: OK, you drag the sarcophagus out the back door.
GM: Ardeth, you don't find any other holes.
Dirren lifts a bottle of wine on his way out.
King Mob: (there's no wine there)
Dirren curses.
Abigail (Ardeth): But I'm sure you'll enjoy the bottle of pickled pig's feet.
GM: Fast forwarding a bit - Tsurras and Lodin take the sarcophagus back to the Chapterhouse.
GM: Eliza meets you there.
Eliza Meribow: We've found a lead - seems a company owned by Terrence Trimble purchased the warehouse recently.
Eliza Meribow: The sheriff will be over to talk to him tomorrow, but you may wish to get over there a bit earlier? Up to you.
Dirren: I've not heard of him. Is he a merchjant new to town?
Dirge: Given what we've done with the warehouse, I'm going to guess he's going to try to skip town. I'd suggest we convince him doing so is a bad idea.
Dirren: Perhaps you are right.
Eliza Meribow: He's a litigator - owns a few broken-down tenements in the lower quays.
Campaign saved.
Dirren: That's almost as bad as a lawyer.
Gerund: Yeah - wouldn't mind a word with him. We should, after all "apologize" for the minor property damage I inflicted.
Dirge smirks.
Dirren: Yes, all you there.
Ardeth: True enough.
Dirren looks about nervously.
Dirge: Do we know where Litigator Trimble lives?
Ardeth -> Taking Short Rest
Gerund -> Taking Short Rest
Eliza Meribow: I have his address. If you do go see him, you'll have to promise to talk to the sheriff about it tomorrow.
Dirren: Um... okay.
Dirren: Gerund certainly will talk to the sheriff tomorrow.
Dirge: One of us will, sure thing
Gerund: Well, at least the sheriff will want to talk to me...
Eliza Meribow: You might end up being important witnesses in his case - seems he's 'lost' quite a few property deeds over the years.
Ardeth: Certainly. I can just see how that will go. Hello sheriff. We tried to burn down this guy's warehouse, and then we intimidated him. We thought we'd let you know.
Eliza Meribow: If you happen to get a look at his records, I'm sure they'll be interested in those as well.
Dirren: Like any manors we might know of?
Eliza Meribow: Hm? No, so far as I know the Kalton Manor is still owned by the Kalton family - if they survive.
Gerund: We didn't try to burn the warehouse down. His warehouse was an environmental hazard. And we dealt with it accordingly.
Eliza Meribow: What's this about burning the warehouse down?
Dirge: It was burning when we found it. We put out the fire as a public service.
Dirren: Nothing... We'll talk to you soon.
Eliza Meribow: What?
Dirge glares at Gerund.
Eliza Meribow looks worried.
Dirren: These aren't the droids you're looking for.
Gerund: There was a small fire. My fault. Nothing too serious.
Dirge rolls his eyes.
Campaign saved.
Eliza Meribow: You know the Chapterhouse may be liable if you start burning houses and skip town, right?
Dirge mutters something about puppies and sunshine.
Eliza Meribow: This is why no one likes adventurers...
Dirren: Least of all other adventurers...
Gerund: Sorry. I'll be more careful in the future. But it really was necessary under the circumstanes.
Dirren jabs Gerund in the ribs
Dirge: Eliza, ever hear of "plausible deniability"?
Eliza Meribow: OK, take care. Be careful.
Dirren: We'll try to rein him in.
Dirge: Besides, how'm I going to get out of town and get away with anything? Zina would come and kick my butt.
Dirren turns on his heel.
GM: She waves you out. You go... you find yourselves in the lower quays, in front of a ramshackle building.
Dirren: Perhaps we should just knock.
Rubb Ed (Dave) (Dirge): I'm going to look for a bck door or something, make sure he doesn't try to sneak out.
Dirren: I"m kidding. What fun would that be.
Gerund: Can't hurt. But perhaps scope out the exits first.
Dirren: Can I try to climb up the side of the building?
TheWanderer (Dirren): Okay
GM: The front door is closed. Are you knocking? Opening?
Rubb Ed (Dave) (Dirge): Or climb, either/or.
TheWanderer (Dirren): Nah, I'll come with you
GM: You can climb up the side of the building... by the way it's the middle of the day and this is a busy area.
Gerund: I vote for knock, but she's in front.
Ardeth: I'll knock.
Ardeth knocks on the front door.
Dirren wanders towards the rear of the house.
Dirge wanders back towards the rear of the house as well.
Ardeth looks officious.
Campaign saved.
GM: A wiry, dark-haired man dressed in a well-kept tunic opens the door.
Terrence Trimble: Hello? How may I help you?
Ardeth: Mr. Trimble, I presume?
TheWanderer (Dirren): is there a rear door?
Terrence Trimble: Yes - do you have business with me? What about your friends?
Ardeth: I am the Lady Ardeth Coldblade, sister of the order of the Dark Sword.
Gerund: And I am Gerund.
Terrence Trimble: Right, right. Well, why don't you come in. And if anyone else would like to come in, they're welcome.
Ardeth: Indeed.
Ardeth follows Merchant Trimble into the house.
Gerund follows Ardeth
Terrence Trimble: He heads up a short flight of wooden stairs, his back to you. You notice he has a short sword at his hip and he's wearing leather armor under his tunic.
Dirren: stays in the back, lookng for a door.
Dirren -> Skill [Perception] [20] [1d20+8 = 20]
Dirge -> Skill [Perception] [19] [1d20 = 19]
Ardeth follows Trimble up the stairs.
GM: You're in the back alley. It stinks and there are piles of garbage. You don't see a back door - but there are open windows.
GM: Ardeth, you and Gerund are in his office.
Rubb Ed (Dave) (Dirge): I try to quietly climb through one
Dirren: peers into the right-hand window.
Terrence Trimble is a wiry, short man with an air of impatience. As you enter his office, you are impressed by the large iron statue of a dog. He motions for you to take a seat.
TheWanderer (Dirren): Oh.
TheWanderer (Dirren): I would
Ardeth takes a seat.
Dirge -> Skill [Athletics] [20] [1d20+2 = 20]
TheWanderer (Dirren): Can I boost him?
GM: Dirge, you reach the window and look inside.
Terrence Trimble: Just a moment. I think I hear something?
Campaign saved.
Abigail (Ardeth): *sighs*
Gerund: I'm sure it's nothing
Terrence Trimble: He stands and goes to the back room, looking outside.
Dirge -> Skill [Acrobatics] [19] [1d20-1 = 19]
Dirren presses himself against the building
Terrence Trimble: [3] [1d10 = 3]
Terrence Trimble: [3] [3]
GM: You take 1 damage from falling
GM: You also make a thump.
TheWanderer (Dirren): winces
Dirren winces in character as well
Terrence Trimble looks down and sees you both.
Dirren waves
Terrence Trimble: Hello - do you want something?
Ardeth winces slightly.
Dirren: Um, yes, well... We are a bit hungry.
Dirge: Have you found your savior in Pelor?
GM: Dirge fell in a pile of eggshells and other refuse
Dirren is still soiled with corn and beets
Ardeth rubs her forehead.
Dirren: Alms kind sir? Alms for the poor?
Terrence Trimble: Come up, I think I've found a paladin that could help you
Dirge: We are but poor men in Pelor's service.
Dirge: Ah! Good, thank you, kind Sir!
Dirren: Well, um... I'm claustrophobic.
Terrence Trimble turns back towards Ardeth, returning to the office
Terrence Trimble: So, what brings you here?
[w] Dirge -> Dirren: Do we pretend not to know Ardeth, or what?
Ardeth: A bit of difficulty we encountered in a warehouse that we believe you own.
[w] Dirren: I guess so. Damn.
[w] Dirren: I'll stay outside thuogh.
Terrence Trimble: Really. Don't believe I own any warehouses... I own a few buildings here, but really I work as a legal representative for the people of the lower quays.
Dirren moves to the front of the house.
[w] Dirge -> Dirren: I have no clue if he even believed us or not, so it's a risk.
Dirren shrugs
Campaign saved.
[w] Dirge -> Dirren: Okay, you lead on this one.
[w] Dirren: Might as well give it a whirl.
Terrence Trimble: Are you really here about a warehouse? You don't look like a representative of the merchant's guild or sheriff's office.
Gerund: That is odd. We were told that you did. Perhaps we were misinformed?
[w] Dirren -> Dirge: Have you seen my whispers?
Terrence Trimble: Perhaps.
Ardeth: Sir, with all due respect, I believe that the matter of a fire in your warehouse would be of adequate interest that you'd admit to its possession.
Dirren enters the building
Terrence Trimble: A fire? Well... I'm pretty sure I don't own any warehouses.
[w] Dirge -> Dirren: Nope, I haven't.
[w] Ardeth -> Dirren: confrontation or attempted deception?
[w] Dirren -> Dirge: Since I'm claustrophobic I stayed outside *wink*
[w] Dirge -> Dirren: Ahh... you do that then. I'll go upstairs and bluff my tail off.
[w] Dirren -> Dirge: I'm giong to try and find these documents Eliza wants while you distract.
Terrence Trimble: Now be out with it - why are you here and why are you prying into my business?
Dirge sticks his head into the house. "Hello? Kind Sir, where is the paladin of which you speak?"
Terrence Trimble: Right up here, come on up.
[w] Gerund -> Ardeth: Should we just be hurry along and be frand with him?
Dirren looks around the first floor for some place to hide.
[w] Gerund -> Ardeth: *frank
Dirge walks upstairs and into the room where he hears voices.
TheWanderer (Dirren): I want to have some time to search for those property records
Ardeth: Very well. I'll be frank. Why was the Kolton family sarcophogas doing in your warehouse, and what was removed from the corpse?
King Mob: Dirren, there's no first floor really - just some wood stairs
TheWanderer (Dirren): crap in a hat
King Mob: If the records are anywhere, they might be in his office or in the back room up there
Dirge: Hello, lady, sirs. I'm so sorry to interrupt, but as I said before, as a missionary in Pelor's service, I was hoping to bring you news of His rejoicing.
Campaign saved.
Terrence Trimble: Who - what? You think there's a sarcophagus in my warehouse? Look, I'm sure I have the papers right here that will prove you wrong.
Dirge looks over at Ardeth. Um.
Terrence Trimble gets up again to go to the back room
Dirren shrugs and dejectedly marches up the stairs.
Dirren: And I'm bloody hungry.
Ardeth: I have, of course, always respected the power of the sun god, although his path is not mine.
Dirren: And smell of corn.
Dirren: Do you have any food?
[w] Dirge -> Ardeth: Be wary... I don't like this.
Ardeth Follows Trimble and catches him by the arm.
Terrence Trimble is shuffling papers around in the back room
[w] Gerund -> Ardeth: He has papers that prove he DOESN't own the warehouse. This is going to be good.
[w] Dirren -> Gerund: what do we do now?
[w] Ardeth -> Gerund: Hee!
Gerund -> Initiative +2 [19] [1d20+2 = 19]
Dirren -> Initiative [6] [1d20+2 = 6]
Dirge -> Initiative +2 [11] [1d20+4 = 11]
Ardeth -> Initiative [11] [1d20+2 = 11]
Campaign saved.
Terrence Trimble: Trimble has been drawing his short sword from behind the papers in the back room. As Ardeth approaches, he moves towards her and strikes!
GM: A black cloud fills the area.
Rubb Ed (Dave) (Dirge): He narrates his own life, huh?
Abigail (Ardeth): Poser.
TheWanderer (Dirren): Quite eccentric
Terrence Trimble -> Short Sword, lightning +1 (vs. AC) [20] [1d20+9 = 20]
Ardeth: I'll be back in one sec.
GM: Terrence Trimble -> Short Sword, lightning +1 (vs. AC) [20] [20]
Ardeth: Ah, that hits me.
GM: [10] [1d6+5 = 10]
GM: He hits you for 10 damage.
Ardeth: kk
GM: The iron dog statue comes to life and attacks you!
Iron Defender -> Bite (vs. AC) [16] [1d20+8 = 16]
GM: Iron Defender -> Bite (vs. AC) [16] [16]
4dSwissCheese (Gerund): So is this another one of those situations where something like Flaming Sphere is just going to burn the place down? It really is unsuitable for urban conflict.
Gerund
TheWanderer (Dirren): We may need to coalate as well.
TheWanderer (Dirren): rubs hands.
Gerund -> Skill [Arcana] [22] [1d20+9 = 22]
Ardeth: back
Campaign saved.
GM: An area of shadow. Some creatures or social groups gain the ability to create these zones of darkness. You think it can only be used once per encounter.
Gerund -> Magic Missile (vs. Ref) [12] [1d20+5 = 12]
Ardeth
Gerund: Shall we try to focus our damage on one target?
Ardeth -> Enfeebling Strike (vs. AC) [29] [1d20+10 = 29]
Ardeth -> Enfeebling Strike (Damage) [8] [1d12+6 = 8]
Dirge: I'd recommend doing so, yes.
Campaign saved.
Ardeth -> Enfeebling Strike (vs. AC) [20] [1d20+7 = 20]
GM: As you attack Terrence, the dog snaps at you
Iron Defender -> Bite (vs. AC) [14] [1d20+8 = 14]
GM: and misses
Gerund: Maybe we should kill the dog, if that's going to keep happening...
Ardeth -> Second Wind
Dirge
Ardeth -> Power [Enfeebling Strike] -> Attack: +2 vs. AC; Hit: 1[W]+Str; Target recieves a -2 penalty to attack until end of my next turn.
Ardeth -> Power [Enfeebling Strike] -> Attack: +2 vs. AC; Hit: 1[W]+Str damage; Target recieves a -2 penalty to attack until end of my next turn.
TheWanderer (Dirren): What did you click to get that above Ardeth?
Ardeth -> Power [Holy Strike] -> Attack: Str+2 vs. AC; Hit: 1[W]+Str+2 damage; + Wis if target is marked
Dirge -> Skill [Athletics] [20] [1d20+2 = 20]
TheWanderer (Dirren): Yeah, that.
Ardeth -> Power [Radiant Smite] -> Attack: Str+2 vs. AC; Hit: 2[W]+Str damage; + Wis if marked.
Dirge -> Viper's Strike (vs. AC) [24] [1d20+6 = 24]
Dirge -> Viper's Strike (Damage) [8] [1d8+3 = 8]
Dirren
Dirren -> Power [Hunter's Bear Trap Melee] -> Attack: Str vs. AC; Hit: 2[W]+Str damage; Hit = regular damage and the target is slowed and takes ongoing 5 damage (save ends both). Miss = half damage, no ongoing damage, and the target is slowed until the end of your next turn.
Campaign saved.
Dirren -> (Daily) Hunter's Bear Trap Melee (vs. AC) [AUTOMATIC MISS] [1d20 = 1]
Dirren -> (Daily) Hunter's Bear Trap Melee (Damage) [16] [2d8+6 = 16]
Dirren: [5] [1d8 = 5]
Gerund: So I take it this means we're going after him, not the dog?
Dirren: Well, I am at least.
Abigail (Ardeth): ditto
GM: [14] [1d20 = 14]
Dirren: So much for being slowed.
Dirge: I'm intending to.
GM: Terrence retreats into the back of the office. You can't hear him; and since the zone of shadow breaks line of sight, he's out of sight now.
TheWanderer (Dirren): See, the cat's pissed too.
GM: The shadow fades away.
Iron Defender -> Bite (vs. AC) [11] [1d20+8 = 11]
GM: misses Ardeth yet again
GM: Iron Defender -> Bite (vs. AC) [11] [11]
Gerund
Ardeth -> Melee attack [14] [1d20+5 = 14]
Campaign saved.
Gerund -> Power [Thunderwave] -> Attack: Int vs. Fort; Hit: 1d6+Int; Close blast 3; Push 2 on hit
Gerund -> Thunderwave (vs. Fort) [15] [1d20+5 = 15]
GM: OK, misses. You knock the table in the corner over however.
Ardeth
4dSwissCheese (Gerund): Meh - I'm not burning anything at least.
Ardeth -> Skill [Perception] [4] [1d20+2 = 4]
GM: You think he's hiding amongst the papers there, but the area is dark.
Ardeth -> Power [On Pain of Death] -> Attack: Cha vs. Will; Hit: 3d8+Cha; Once per round, the target takes an additional 1d8 if it attacks. Save ends
Dirge
Dirge -> Wolf Pack Tactics (vs. AC) [11] [1d20+6 = 11]
Campaign saved.
Dirren
Dirren -> (Enc) Evasive Strike Melee (vs. AC) [15] [1d20+6 = 15]
GM: You miss the dog. But shift past it so it doesn't get an AOO.
Dirren -> Skill [Perception] [15] [1d20+8 = 15]
GM: You don't quite see him. But have a good idea what square he's in.
GM: All of a sudden a cloak of shadows envelops the wiry man.
Terrence Trimble -> Short Sword, lightning +1 (vs. AC) [21] [1d20+9 = 21]
GM: Terrence Trimble -> Short Sword, lightning +1 (vs. AC) [21] [21]
GM: [10] [1d6+5 = 10]
GM: [10] [10]
GM: Plus...
GM: [5] [1d6 = 5]
GM: [5] [5]
GM: 15 damage. Plus...
Terrence Trimble -> Short Sword, lightning +1 [lightning] (Damage) [5] [1d6 = 5]
Campaign saved.
GM: Dirren and Ardeth take 5 lightning damage
GM: [15] [1d20 = 15]
GM: [15] [15]
Dirren: jiggles and sizzles, twitching as well.
TheWanderer (Dirren): 15 what?
Dirren -> (Daily) Hunter's Bear Trap Melee (vs. AC) [17] [1d20+6 = 17]
GM: You feel an invisible shadow tumble between your legs
Ardeth -> On Pain of Death (vs. Will) [25] [1d20+8 = 25]
Ardeth -> Power [On Pain of Death]
Ardeth -> On Pain of Death (Damage) [23] [3d8+6 = 23]
GM: [5] [1d20 = 5]
GM: [5] [5]
Ardeth -> Melee attack [10] [1d20+5 = 10]
Iron Defender -> Bite (vs. AC) [18] [1d20+8 = 18]
GM: Iron Defender -> Bite (vs. AC) [18] [18]
Iron Defender -> Bite (Damage) [11] [1d8+3 = 11]
GM: Iron Defender -> Bite (Damage) [11] [11]
Campaign saved.
GM: The dog savagely bites Ardeth for 11 damage
Gerund
Gerund -> Power [Staff of Winter +1] -> Free action; All enemies within 3 squares are immobilized (save ends)
Gerund -> Power [Chill Strike] -> Attack: Int vs. Fort; Hit: 2d8+Int
Gerund -> Chill Strike (vs. Fort) [14] [1d20+5 = 14]
Gerund -> Power [Chill Strike]
Gerund -> Power [Staff of Winter +1]
GM: The chill strike misses the dog.
Dirge
Dirge -> Viper's Strike (vs. AC) [13] [1d20+6 = 13]
Dirge -> Power [Warlord's Favor]
GM: that misses
4dSwissCheese (Gerund): brb
Dirge -> Warlord's Favor (vs. AC) [25] [1d20+6 = 25]
Dirge -> Warlord's Favor (Damage) [11] [2d8+3 = 11]
Dirren
Dirge -> Power [Inspiring Word]
Dirge -> Power [Inspiring Word]
Dirge: [6] [1d6 = 6]
Dirge
Dirren
Campaign saved.
Dirren -> Power [Hit and Run] -> Attack: Str vs. AC; Hit: 1[W]+Str+1 damage; If you move in the same turn after this attack, leaving the first square adjacent to the target does not provoke an opportunity attack from the target.
Dirren -> Hit and Run (vs. AC) [22] [1d20+6 = 22]
GM: that hits
Dirren -> (AW) Hit and Run (Damage) [13] [1d8+6 = 13]
4dSwissCheese (Gerund): Quarry
Dirren: [2] [1d8 = 2]
Ardeth
TheWanderer (Dirren): Thanks 4d
Dirren: [1] [1d8 = 1]
TheWanderer (Dirren): sorry
Ardeth: Marks Trimble with the power of her goddess's wrath.
[w] Gerund -> Dirren: Every little helps
Ardeth -> Radiant Smite (vs. AC) [13] [1d20+5 = 13]
GM: misses
Dirren -> Second Wind
Iron Defender -> Bite (vs. AC) [24] [1d20+8 = 24]
GM: Iron Defender -> Bite (vs. AC) [24] [24]
Iron Defender -> Bite (Damage) [10] [1d8+3 = 10]
Ardeth -> Holy Strike (vs. AC) [20] [1d20+5 = 20]
GM: you're bitten by the dog
Campaign saved.
GM: sorry, the holy strike misses him - he's still invisible
Terrence Trimble -> Short Sword, lightning +1 (vs. AC) [21] [1d20+9 = 21]
GM: Terrence Trimble -> Short Sword, lightning +1 (vs. AC) [21] [21]
GM: [8] [2d6+5 = 8]
GM: [8] [8]
Rubb Ed (Dave) (Dirge): That's like 3 20s in a row, can I take you to the casino with me or something?
[w] Gerund: Ardeth's daily that she hit with causes damage for that
GM: Trimble deftly strikes you with his short sword.
GM: and takes damage from your radiant power
GM: [6] [1d8 = 6]
GM: [6] [6]
Trimble fades back into visibility. However, he looks different - there is a certain bestiality to him - his wiry frame is covered with hair, his hands end in claws.
Iron Defender -> Bite (vs. AC) [12] [1d20+8 = 12]
GM: Iron Defender -> Bite (vs. AC) [12] [12]
GM: misses
[w] Ardeth: You made trey a wererat? That's just funny.
Gerund
[w] -> Ardeth: Yep, I'm pretty psyched about it. And Guy is the main villian - or at least he looks like Guy right now
[w] -> Ardeth: Trey is a corrupt lawyer who owns buildings in the slums. It's all in good fun.
Campaign saved.
Ardeth: Hee! Awesome.
Ardeth thanks Gerund for the healing.
GM: Gerund quickly passes Ardeth a healing potion. Drink this!
Dirge
Gerund
GM: [20] [1d20 = 20]
GM: [20] [20]
GM: [2] [1d20 = 2]
GM: [2] [2]
Dirge
Dirge -> Wolf Pack Tactics (vs. AC) [15] [1d20+6 = 15]
Dirge -> Wolf Pack Tactics (Damage) [9] [1d8+3 = 9]
Dirren
Dirren -> (AW) Twin Strike Ranged (vs. AC) [19] [1d20+4 = 19]
Dirren -> (AW) Twin Strike Ranged (vs. AC) [12] [1d20+4 = 12]
GM: The first one hits
Dirren -> (AW) Twin Strike Ranged (Damage) [2] [1d6 = 2]
Dirren: [6] [1d8 = 6]
Campaign saved.
TheWanderer (Dirren): That's a lot of hands
Ardeth
Ardeth -> Power [Ironskin Belt] -> Minor resistance to all weapon damage for one turn.
Ardeth -> Power [Radiant Smite]
Ardeth -> Power [Holy Strike] -> Attack: vs. AC; Hit: 1[W]+Str+2 damage; + Wis if target is marked
Ardeth -> Holy Strike (vs. AC) [11] [1d20+5 = 11]
GM: misses
Iron Defender -> Bite (vs. AC) [26] [1d20+8 = 26]
GM: Iron Defender -> Bite (vs. AC) [26] [26]
Iron Defender -> Bite (Damage) [5] [1d8+3 = 5]
GM: Iron Defender -> Bite (Damage) [5] [5]
GM: The dog attempts to bite Ardeth but her belt turns it away.
Terrence seems to heal some of his damage.
Ardeth hates the dog.
Terrence Trimble -> Short Sword, lightning +1 (vs. AC) [21] [1d20+9 = 21]
GM: Terrence Trimble -> Short Sword, lightning +1 (vs. AC) [21] [21]
Abigail (Ardeth): Just so you know...
GM: [11] [1d6+5 = 11]
GM: [11] [11]
Gerund: Well, mark it and start beating on it, then.
TheWanderer (Dirren): How much of that is blocked by the belt?
GM: He injures Ardeth.
GM: But not for quite that much.
Campaign saved.
GM: Still, she doesn't look too good.
GM: [2] [1d8 = 2]
GM: Terrence takes radiant damage from Ardeth's spell.
GM: [2] [2]
Iron Defender -> Bite (vs. AC) [12] [1d20+8 = 12]
GM: Iron Defender -> Bite (vs. AC) [12] [12]
GM: Misses Ardeth
Gerund
[w] Gerund: saving throws for whatever's still in effect.
GM: [14] [1d20 = 14]
GM: [14] [14]
GM: The dog saves
TheWanderer (Dirren): So was it 11 damage or less than 11 damage to Ardeth because of the belt?
Ardeth -> Power [Radiant Smite] -> Attack: vs. AC; Hit: 2[W]+Str damage; + Wis if marked.
Gerund -> Magic Missile (vs. Ref) [AUTOMATIC MISS] [1d20 = 1]
Ardeth: It was 6.
Gerund: I'm done.
GM: Terrence belatedly tries to save from the continuing damage
GM: [8] [1d20 = 8]
GM: [8] [8]
GM: and fails.
Dirge
Dirge -> Viper's Strike (vs. AC) [14] [1d20+6 = 14]
Dirge -> Viper's Strike (Damage) [7] [1d8+3 = 7]
GM: OK, with flanking and tiefling bonus that hits the dog.
Dirren
Dirren: Leave her be you amorphous bastard!
Dirren runs at Terrence
Dirge: Die, you stupid metal piece of junk.
Dirren -> Power [Twin Strike Melee] -> Attack: Str vs. AC; Hit: 1[W] damage; Target is one or two enemies on two attacks. Must be wielding two weapons.
Dirren -> (AW) Twin Strike Melee (vs. AC) [11] [1d20+6 = 11]
Dirren -> (AW) Twin Strike Melee (vs. AC) [22] [1d20+6 = 22]
Dirren -> (AW) Twin Strike Melee (Damage) [7] [1d8 = 7]
Campaign saved.
Dirren: [3] [1d8 = 3]
Ardeth
TheWanderer (Dirren): BRB
Ardeth -> Enfeebling Strike (vs. AC) [7] [1d20+5 = 7]
King Mob: false alarm - she was getting a drink, not unconscious
GM: ok, that misses
Terrence Trimble hisses at Ardeth
Terrence Trimble: Your Raven Queen will pay for interfering with me and my family!
Ardeth -> Power [Ironskin Belt]
Terrence Trimble -> Short Sword, lightning +1 (vs. AC) [28] [1d20+9 = 28]
Terrence Trimble: Terrence Trimble -> Short Sword, lightning +1 (vs. AC) [28] [28]
Campaign saved.
Terrence Trimble: [9] [1d6+5 = 9]
Terrence Trimble: [9] [9]
Dirren: NO!
Dirge: ARDETH!
Terrence Trimble: Slicing into the greaves of Ardeth's armor, he is assailed again by the pangs of her god's power.
Terrence Trimble: [4] [1d8 = 4]
Terrence Trimble: [4] [4]
Gerund: Just warning you guys - if this gets out of hand, I may run away and torch the place as I go.
Ardeth falls to the ground in a crumpled mass of black hair and plate...
Terrence Trimble: However, the wounds are healing... slowly...
GM: [16] [1d20 = 16]
GM: [16] [16]
GM: Terrence is no longer affected by the Raven goddess's curse
TheWanderer (Dirren): whose wounds are healing?
Iron Defender -> Bite (vs. AC) [17] [1d20+8 = 17]
GM: Iron Defender -> Bite (vs. AC) [17] [17]
Iron Defender -> Bite (Damage) [8] [1d8+3 = 8]
GM: Iron Defender -> Bite (Damage) [8] [8]
GM: The iron dog turns around and bites Dirge
Gerund
Gerund -> Magic Missile (vs. Ref) [7] [1d20+5 = 7]
GM: misses
Dirge
Dirge -> Strength check +1 [6] [1d20+4 = 6]
Campaign saved.
Dirge: [1] [1d6 = 1]
TheWanderer (Dirren): Well, one of those rare times when it's more efficient to be dead.
Dirren
Dirren -> Power [Twin Strike Melee] -> Attack: Str vs. AC; Hit: 1[W] damage; Target is one or two enemies on two attacks. Must be wielding two weapons.
Dirren -> (AW) Twin Strike Melee (vs. AC) +2 [25] [1d20+8 = 25]
Dirren -> (AW) Twin Strike Melee (vs. AC) +2 [12] [1d20+8 = 12]
[w] Gerund: She's still prone, so no, I don't think he gets flanking.
Dirren -> (AW) Twin Strike Melee (Damage) [5] [1d8 = 5]
Dirren: [4] [1d8 = 4]
Recipient not found Usage: /w [recipient] [message]
[w] -> Gerund: You're right, but I'm tired :)
Ardeth
Ardeth -> Enfeebling Strike (vs. AC) [CRITICAL HIT] [1d20 = 20]
Ardeth -> Enfeebling Strike (Damage) [15] [1d12+6 = 15]
Dirren watches amazedly as the mass of hair and plate laces the hairy fiend.
GM: You swipe the creature's head from his shoulders. As he dies, he reverts to a form which is recognizably half man, half animal.
Iron Defender -> Bite (vs. AC) [16] [1d20+8 = 16]
GM: Iron Defender -> Bite (vs. AC) [16] [16]
GM: The iron dog misses.
Iron Defender -> Bite (vs. AC) [27] [1d20+8 = 27]
GM: Iron Defender -> Bite (vs. AC) [27] [27]
Iron Defender -> Bite (Damage) [4] [1d8+3 = 4]
GM: Iron Defender -> Bite (Damage) [4] [4]
Campaign saved.
GM: He bites Ardeth frantically
Gerund
Gerund: Guess what? I'm going to try to magic missile the dog.
Gerund -> Magic Missile (vs. Ref) [21] [1d20+5 = 21]
Gerund -> Magic Missile (Damage) [10] [2d4+5 = 10]
Abigail (Ardeth): Woot!
Dirren does the running man in place for Gerung.
Abigail (Ardeth): die dog die!
Gerund: Finally...
Rubb Ed (Dave) (Dirge): Finally!
GM: Gerund's magic missles fly into the iron dog, melting it's face into slag.
Dirren: drops to his knees.
GM: You guys managed to stop Terrence Trimble and his iron defender without destroying the office!
Dirren: That bloody sucked.
Gerund: Well - there was that desk...
Dirge kicks the dog in its metal ding dong.
GM: On Terrence you find a magic shortsword crackling with lightning
Rubb Ed (Dave) (Dirge): Amend that to STOMPS it.
GM: and an amulet
Rubb Ed (Dave) (Dirge): I'm interested in the sword.
Dirren: Tell us about the amulet.
Ardeth hits the dog repeatedly with the shaft of her battleaxe.
Ardeth: I'd be interested in that, but I'm sure other people would too.
Gerund: Something for the front lines.
GM: Just to fast forward a bit, as you search the office -
In the back room you find a safe with a potion of healing and 130gp. You also find some recent correspondence which seems to shed some light on "Terrence Trimble" and his history.
Rubb Ed (Dave) (Dirge): I've not yet gotten any magic goods, so...
Rubb Ed (Dave) (Dirge): Just sayin'. :)
Ardeth: Sword is all you as far as I'm concerned.
TheWanderer (Dirren): Are we rolling for loot or what?
Ardeth: [7] [1d20 = 7]
Ardeth: for the amulet, for what it's worth.
GM: just throwing it out there - or you can discuss who can use it best, I don't care
Dirge: Anyone else interested in the sword?
Ardeth: Not I.
Dirren: I'd kinda like it.
Dirren: It amuzes me.
Campaign saved.
Dirren: I'm happy to flip you for it.
Dirge: It's also as tall as you are. Which amuses me.
Dirren: True.
Dirge: Sure, flip for it.
GM: OK, roll off for it then, if you're both ok with that
Dirge: [18] [1d20 = 18]
Dirren: [17] [1d20 = 17]
Dirren: Enjoy.
Dirge: Thank you kindly. You're a gentleman.
GM: Very close, but seems like Dirge is getting it. Fitting, since he usually uses a short sword
Dirren: And the amulet?
Ardeth: Too right.
Dirren: I'm not terribly interested in it.
Gerund: Someone other than I would better put it to use.
Dirren: So... Ardeth then?
Ardeth: I'd certainly be glad to have it :)
Dirren: Go nuts.
Dirren: And how do we divide the gold up 4 ways?
GM: OK, who is taking the potion.
Rubb Ed (Dave) (Dirge): I'd say give it to Dirren.
Dirren: I'd love the potion, being towards the front on occaision.
Gerund: I can take it for use like in that last encounter.
Dirren: Shall we roll?
Gerund: Actually, you can have it.
Dirren: I'll take it.
Dirren: Thanks.
Campaign saved.
Dirren: Yeah. Gold is how much each?
Dirge: 32 gold, 50 silver.
GM: 330 xp total for everyone - that includes both fights and the quest xp at the end.
Gerund feels stronger
GM: You don't really deserve the quest xp yet since you haven't had the talk, but your characters can have it.
4dSwissCheese (Gerund): Thanks
GM: Remind me I need to give Kolbo and Benticore 115 xp each for quest xp
Rubb Ed (Dave) (Dirge): Woo, cool. 2nd level.
Most of the trash, notes, and various scraps of parchment you find in Terrence Trimble's offices are written in a difficult cipher. It is plain the authorities will need months to uncover the trail of his transactions. However, you find two items of interest in the first, cursory search: two notes plainlly marked from Guy Damrosch.
With this evidence in your hand, there's no difficulty in persuading the authorities to a search of the Damrosch offices as well. Guy is gone, and so are whatever records he kept here. He seems to have left in a hurry, however - the ashes of the fireplace are still warm, and you can smell burning paper.
Campaign saved.
Eliza Meribow thanks you for your efforts. "It's plain there's more going on here than I knew about. I'd appreciate it if you could get together - those of you who have been involved in this mess from the start - and discuss what needs to be done next.
In the meantime, however, I owe you a small token of my respect - and I think, wherever the Kalton famiy is hidng, they may agree your efforts have been exemplary."
GM: She gives you 40 gp each.
Rubb Ed (Dave) (Dirge): Nice.